Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Psychological + Realistic
Psychological + Realistic
Games tagged both Psychological and Realistic: 75 indie paid launches, 0 of them earned $100k+ in their first year.
Showing Psychological + Realistic priced under $5. This filter changes the answer: at all prices the pair trails both its tags; priced under $5 it trails Psychological and is level with Realistic.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Psychological + Realistic trails Psychological and is level with Realistic: 0.0 in 100 of its launches earned $100k+ priced under $5, against 0.9 in 100 for Psychological and 0.1 in 100 for Realistic.
That is about 0.0 times the 0.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 51 games tagged both Psychological and Realistic priced under $5. 0.0 in 100 of them earned $100k+, against 1.1 for Psychological-only games and 0.1 for Realistic-only games, so the mix trails Psychological alone and is level with Realistic alone.
Both: 51 games priced under $5; 0.0 in 100 earned $100k+, typical first-year earnings $834.
Circle areas follow launch counts; the gold overlap is exactly the pair's 51 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Psychological + Realistic holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view71 of 75 launches | Without the breakout74 of 75 launches | Last 18 months37 of 75 launches |
|---|---|---|---|---|
| Launches counted | 750 hits | 710 hits | 740 hits | 370 hits |
| Earned $100k+ | 0.0 in 100 | 0.0 in 100 | 0.0 in 100 | 0.0 in 100 |
| Typical first-year earnings | $1,293top tenth $13,439+ | $1,456 | $1,293 | $971 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | 0.0%no change |
| Typical against standard | the yardstick | +12.6%$163 more | 0.0%no change | -24.9%$322 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Psychological and Realistic, 6 to 30 months old: 75 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 75 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, İblis3:Phenomena (17.0% of the money): 74 launches left.
Keeps only launches 18 months old or newer: 37 of 75.
Psychological is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| Psychological | BaseStandardevery launch | West-facing view505 of 541 launches | Without the breakout540 of 541 launches | Last 18 months329 of 541 launches |
|---|---|---|---|---|
| Launches counted | 54126 hits | 50526 hits | 54025 hits | 32911 hits |
| Earned $100k+ | 4.8 in 1001 in 21 | 5.1 in 1001 in 20 | 4.6 in 1001 in 22 | 3.3 in 1001 in 30 |
| Typical first-year earnings | $1,010top tenth $24,401+ | $1,010 | $1,010 | $666 |
| Chance against standard | the yardstick | +6.3%0.3 more in 100 | -4.2%0.2 fewer in 100 | -31.3%1.5 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -34.1%$344 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Psychological, 6 to 30 months old: 541 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 36 of 541 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Mouthwashing (24.1% of the money): 540 launches left.
Keeps only launches 18 months old or newer: 329 of 541.
Realistic holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Realistic | BaseStandardevery launch | West-facing view1,604 of 1,632 launches | Without the breakout1,631 of 1,632 launches | Last 18 months884 of 1,632 launches |
|---|---|---|---|---|
| Launches counted | 1,632132 hits | 1,604132 hits | 1,631131 hits | 88471 hits |
| Earned $100k+ | 8.1 in 1001 in 12 | 8.2 in 1001 in 12 | 8.0 in 1001 in 13 | 8.0 in 1001 in 13 |
| Typical first-year earnings | $1,131top tenth $53,028+ | $1,133 | $1,113 | $1,052 |
| Chance against standard | the yardstick | +1.2%0.1 more in 100 | -1.2%0.1 fewer in 100 | -1.2%0.1 fewer in 100 |
| Typical against standard | the yardstick | +0.2%$2 more | -1.6%$18 less | -7.0%$79 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Realistic, 6 to 30 months old: 1,632 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 1,632 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (21.1% of the money): 1,631 launches left.
Keeps only launches 18 months old or newer: 884 of 1,632.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Psychological + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.