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on 3 Oct 2026

Niches / PvE + Real Time Tactics

Niche

PvE + Real Time Tactics

Games tagged both PvE and Real Time Tactics: 60 indie paid launches, 1 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing PvE + Real Time Tactics priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

PvE + Real Time Tactics is too small to compare with PvE and is too small to compare with Real Time Tactics: 0 of its 12 launches earned $100k+ priced $10 to $20, against 10.6 in 100 for PvE and 13.0 in 100 for Real Time Tactics.

Small sample: 12 launches, 0 hits.

TIEA tie
Tag onemood tagPvE
10.6in 100 earned
$100k+
Odds10.6 in 100
Typical earnings$6,317
Launches189 / 20 hits
Pair against ittoo few hits to compare
TIEA tie
This pairPvE + Real Time Tactics
0 of 12launches earned
$100k+ small
Odds0 of 12 launches
Typical earnings$941
Launches12 / 0 hits
Expected17.6 in 100
TIEA tie
13.0in 100 earned
$100k+
Odds13.0 in 100
Typical earnings$3,677
Launches115 / 15 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20PvE is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 12 games tagged both PvE and Real Time Tactics priced $10 to $20. 0 of 12 of them earned $100k+, against 11.3 in 100 for PvE-only games and 14.6 in 100 for Real Time Tactics-only games, so the mix is too small to compare with PvE alone and is too small to compare with Real Time Tactics alone.

Both: 12 games priced $10 to $20; 0 of 12 earned $100k+, typical first-year earnings $941.

Circle areas follow launch counts; the gold overlap is exactly the pair's 12 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Empire of the Antsleads this pair70.8%
PairEmpire of the Ants70.8%
PvELethal Company31.0%
Real Time TacticsStronghold Crusader: Definitive Edition19.2%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads PvE + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Empire of the Ants earned 70.8% of the estimated first-year money of the 60 PvE + Real Time Tactics launches.
  • PvE is led by Lethal Company, with 31.0% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 19.2% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

PvE + Real Time Tactics is one-hit market: one game earned over half the money.

PvE + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view60 of 60 launchesWithout the breakout59 of 60 launchesLast 18 months21 of 60 launches
Launches counted601 hits601 hits590 hits210 hits
Earned $100k+1 of 60too few for a rate1 of 60too few for a rate0 of 59too few for a rate0 of 21too few for a rate
Typical first-year earnings$235top tenth $14,572+$235$191$115
Chance against standardthe base0.0%no change; too few to tell-100.0%1.7 fewer in 100-100.0%1.7 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-18.7%$44 less-51.1%$120 less; too few to tell
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both PvE and Real Time Tactics, 12 to 36 months old: 60 launches.

Launches counted
601 hits
Earned $100k+
1 of 60too few for a rate
Typical first-year earnings
$235top tenth $14,572+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
601 hits
Earned $100k+
1 of 60too few for a rate
Typical first-year earnings
$235
Chance against standard
0.0%no change; too few to tell
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Empire of the Ants (70.8% of the money): 59 launches left. It moves the answer when that one game earned over half the money.

Launches counted
590 hits
Earned $100k+
0 of 59too few for a rate
Typical first-year earnings
$191
Chance against standard
-100.0%1.7 fewer in 100
Typical against standard
-18.7%$44 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 21 of 60.

Launches counted
210 hits
Earned $100k+
0 of 21too few for a rate
Typical first-year earnings
$115
Chance against standard
-100.0%1.7 fewer in 100; too few to tell
Typical against standard
-51.1%$120 less; too few to tell
Standard
Every indie paid launch tagged both PvE and Real Time Tactics, 12 to 36 months old: 60 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Empire of the Ants (70.8% of the money): 59 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 21 of 60.

PvE is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

PvE through every lens, all prices
PvEBaseStandardevery launchWest-facing view1,298 of 1,316 launchesWithout the breakout1,315 of 1,316 launchesLast 18 months386 of 1,316 launches
Launches counted1,31660 hits1,29857 hits1,31559 hits38623 hits
Earned $100k+4.6 in 1001 in 224.4 in 1001 in 234.5 in 1001 in 226.0 in 1001 in 17
Typical first-year earnings$383top tenth $22,048+$385$383$383
Chance against standardthe base-3.7%0.2 fewer in 100-1.6%0.1 fewer in 100+30.7%1.4 more in 100
Typical against standardthe base+0.5%$2 more0.0%no change0.0%no change
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged PvE, 12 to 36 months old: 1,316 launches.

Launches counted
1,31660 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$383top tenth $22,048+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 1,316 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,29857 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$385
Chance against standard
-3.7%0.2 fewer in 100
Typical against standard
+0.5%$2 more
Without the breakoutHolds

Drops the single biggest earner, Lethal Company (31.0% of the money): 1,315 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,31559 hits
Earned $100k+
4.5 in 1001 in 22
Typical first-year earnings
$383
Chance against standard
-1.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 386 of 1,316.

Launches counted
38623 hits
Earned $100k+
6.0 in 1001 in 17
Typical first-year earnings
$383
Chance against standard
+30.7%1.4 more in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged PvE, 12 to 36 months old: 1,316 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 1,316 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Lethal Company (31.0% of the money): 1,315 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 386 of 1,316.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view491 of 540 launchesWithout the breakout539 of 540 launchesLast 18 months164 of 540 launches
Launches counted54028 hits49125 hits53927 hits1647 hits
Earned $100k+5.2 in 1001 in 195.1 in 1001 in 205.0 in 1001 in 204.3 in 1001 in 23
Typical first-year earnings$303top tenth $30,692+$337$295$295
Chance against standardthe base-1.8%0.1 fewer in 100-3.4%0.2 fewer in 100-17.7%0.9 fewer in 100
Typical against standardthe base+11.2%$34 more-2.6%$8 less-2.6%$8 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.

Launches counted
54028 hits
Earned $100k+
5.2 in 1001 in 19
Typical first-year earnings
$303top tenth $30,692+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49125 hits
Earned $100k+
5.1 in 1001 in 20
Typical first-year earnings
$337
Chance against standard
-1.8%0.1 fewer in 100
Typical against standard
+11.2%$34 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.

Launches counted
53927 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$295
Chance against standard
-3.4%0.2 fewer in 100
Typical against standard
-2.6%$8 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 164 of 540.

Launches counted
1647 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$295
Chance against standard
-17.7%0.9 fewer in 100
Typical against standard
-2.6%$8 less
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 164 of 540.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when PvE + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

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