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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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on 30 Sep 2026

Niches / Real Time Tactics + Strategy

Niche

Real Time Tactics + Strategy

Games tagged both Real Time Tactics and Strategy: 443 indie paid launches, 17 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about".
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 29,637 indie paid launches 6 to 30 months old, data of 1 Oct 2026. How it is measured.

Showing Real Time Tactics + Strategy priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Real Time Tactics + Strategy trails both its tags: 10.4 in 100 of its launches earned $100k+ priced $10 to $20, against 12.0 in 100 for Real Time Tactics and 16.5 in 100 for Strategy.

That is about 0.6 times the 18.6 in 100 expected for any launch at this price.

2NDRunner-up
12.0in 100 earned
$100k+
Odds12.0 in 100
Typical earnings$3,886
Launches117 / 14 hits
Pair trails by1.6 in 100
3RDThird
This pairReal Time Tactics + Strategy
10.4in 100 earned
$100k+
Odds10.4 in 100
Typical earnings$3,946
Launches96 / 10 hits
Expected18.6 in 100
1STWinner
Tag twoStrategy
16.5in 100 earned
$100k+
Odds16.5 in 100
Typical earnings$9,226
Launches978 / 161 hits
Pair trails by6.1 in 100
All indie launches $10 to $20: 18.6 in 100 earned $100k+, typical $9,226, from 4,810 launches.each block is 1 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 96 games tagged both Real Time Tactics and Strategy priced $10 to $20. 10.4 in 100 of them earned $100k+, against 19.0 for Real Time Tactics-only games and 17.1 for Strategy-only games, so games with both tags did worse than games with either tag alone.

Both: 96 games priced $10 to $20; 10.4 in 100 earned $100k+, typical first-year earnings $3,946.

Circle areas follow launch counts; the gold overlap is exactly the pair's 96 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold Crusader: Definitive Editionleads this pair28.0%
PairStronghold Crusader: Definitive Edition28.0%
Real Time TacticsStronghold Crusader: Definitive Edition20.0%
StrategySlay the Spire 217.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkAudience-sensitive. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Real Time Tactics + Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold Crusader: Definitive Edition earned 28.0% of the estimated first-year money of the 443 Real Time Tactics + Strategy launches.
  • It also leads Real Time Tactics, with 20.0% of that tag's money.
  • Strategy is led by Slay the Spire 2, with 17.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Real Time Tactics + Strategy is audience-sensitive: West-facing view moves the answer by more than a quarter. It holds in 2 of 3.

Real Time Tactics + Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view415 of 443 launchesWithout the breakout442 of 443 launchesLast 18 months253 of 443 launches
Launches counted44317 hits41516 hits44216 hits2539 hits
Earned $100k+3.8 in 1001 in 263.9 in 1001 in 263.6 in 1001 in 283.6 in 1001 in 28
Typical first-year earnings$322top tenth $21,760+$404$322$324
Chance against standardthe yardstick+2.6%0.1 more in 100-5.3%0.2 fewer in 100-5.3%0.2 fewer in 100
Typical against standardthe yardstick+25.5%$82 more0.0%no change+0.6%$2 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Real Time Tactics and Strategy, 6 to 30 months old: 443 launches.

Launches counted
44317 hits
Earned $100k+
3.8 in 1001 in 26
Typical first-year earnings
$322top tenth $21,760+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 443 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
41516 hits
Earned $100k+
3.9 in 1001 in 26
Typical first-year earnings
$404
Chance against standard
+2.6%0.1 more in 100
Typical against standard
+25.5%$82 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (28.0% of the money): 442 launches left.

Launches counted
44216 hits
Earned $100k+
3.6 in 1001 in 28
Typical first-year earnings
$322
Chance against standard
-5.3%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 253 of 443.

Launches counted
2539 hits
Earned $100k+
3.6 in 1001 in 28
Typical first-year earnings
$324
Chance against standard
-5.3%0.2 fewer in 100
Typical against standard
+0.6%$2 more
Standard
Every indie paid launch tagged both Real Time Tactics and Strategy, 6 to 30 months old: 443 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 443 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (28.0% of the money): 442 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 253 of 443.

Real Time Tactics holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view535 of 574 launchesWithout the breakout573 of 574 launchesLast 18 months320 of 574 launches
Launches counted57425 hits53523 hits57324 hits32013 hits
Earned $100k+4.4 in 1001 in 234.3 in 1001 in 234.2 in 1001 in 244.1 in 1001 in 24
Typical first-year earnings$304top tenth $21,049+$363$304$304
Chance against standardthe yardstick-2.3%0.1 fewer in 100-4.5%0.2 fewer in 100-6.8%0.3 fewer in 100
Typical against standardthe yardstick+19.4%$59 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 6 to 30 months old: 574 launches.

Launches counted
57425 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$304top tenth $21,049+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 39 of 574 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
53523 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$363
Chance against standard
-2.3%0.1 fewer in 100
Typical against standard
+19.4%$59 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (20.0% of the money): 573 launches left.

Launches counted
57324 hits
Earned $100k+
4.2 in 1001 in 24
Typical first-year earnings
$304
Chance against standard
-4.5%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 320 of 574.

Launches counted
32013 hits
Earned $100k+
4.1 in 1001 in 24
Typical first-year earnings
$304
Chance against standard
-6.8%0.3 fewer in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Real Time Tactics, 6 to 30 months old: 574 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 39 of 574 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (20.0% of the money): 573 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 320 of 574.

Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Strategy through every lens, all prices
StrategyBaseStandardevery launchWest-facing view4,988 of 5,391 launchesWithout the breakout5,390 of 5,391 launchesLast 18 months3,128 of 5,391 launches
Launches counted5,391337 hits4,988308 hits5,390336 hits3,128178 hits
Earned $100k+6.3 in 1001 in 166.2 in 1001 in 166.2 in 1001 in 165.7 in 1001 in 18
Typical first-year earnings$505top tenth $44,532+$545$505$505
Chance against standardthe yardstick-1.6%0.1 fewer in 100-1.6%0.1 fewer in 100-9.5%0.6 fewer in 100
Typical against standardthe yardstick+7.9%$40 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.

Launches counted
5,391337 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$505top tenth $44,532+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,988308 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$545
Chance against standard
-1.6%0.1 fewer in 100
Typical against standard
+7.9%$40 more
Without the breakoutHolds

Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.

Launches counted
5,390336 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$505
Chance against standard
-1.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 3,128 of 5,391.

Launches counted
3,128178 hits
Earned $100k+
5.7 in 1001 in 18
Typical first-year earnings
$505
Chance against standard
-9.5%0.6 fewer in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 3,128 of 5,391.

A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Real Time Tactics + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.