Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
201,879
on 11 Nov 2026

Niches / Real Time Tactics + Strategy RPG

Niche

Real Time Tactics + Strategy RPG

Games tagged both Real Time Tactics and Strategy RPG: 50 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Real Time Tactics + Strategy RPG priced $10 to $20. This filter changes the answer: at all prices the pair beats Real Time Tactics and is about level with Strategy RPG; priced $10 to $20 it is too small to compare with Real Time Tactics and is too small to compare with Strategy RPG.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Real Time Tactics + Strategy RPG is too small to compare with Real Time Tactics and is too small to compare with Strategy RPG: 4 of its 12 launches earned $100k+ priced $10 to $20, against 17.2 in 100 for Real Time Tactics and 17.5 in 100 for Strategy RPG.

Small sample: 12 launches, 4 hits.

TIEA tie
17.2in 100 earned
$100k+
Odds17.2 in 100
Typical earnings$6,090
Launches116 / 20 hits
Pair against ittoo few hits to compare
TIEA tie
This pairReal Time Tactics + Strategy RPG
4 of 12launches earned
$100k+ small
Odds4 of 12 launches
$1k+9 of 12 launches
$10k+6 of 12 launches
Launches12 / 4 hits
Expected20.5 in 100
TIEA tie
17.5in 100 earned
$100k+
Odds17.5 in 100
Typical earnings$12,482
Launches126 / 22 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 12 games tagged both Real Time Tactics and Strategy RPG priced $10 to $20. 4 of 12 of them earned $100k+, against 15.4 in 100 for Real Time Tactics-only games and 15.8 in 100 for Strategy RPG-only games, so the mix is too small to compare with Real Time Tactics alone and is too small to compare with Strategy RPG alone.

Both: 12 games priced $10 to $20; 4 of 12 earned $100k+, odds by size $1k+ 9 of 12 launches · $10k+ 6 of 12 launches · $100k+ 4 of 12 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 12 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Master of Commandleads this pair67.5%
PairMaster of Command67.5%
Real Time TacticsStronghold Crusader: Definitive Edition17.9%
Strategy RPGTactical Breach Wizards18.3%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Real Time Tactics + Strategy RPG

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Master of Command earned 67.5% of the estimated first-year money of the 50 Real Time Tactics + Strategy RPG launches.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 17.9% of its money.
  • Strategy RPG is led by Tactical Breach Wizards, with 18.3% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Real Time Tactics + Strategy RPG is one-hit market: one game earned over half the money. It holds in West-facing view.

Real Time Tactics + Strategy RPG through every lens, all prices
This pairBaseStandardevery launchWest-facing view48 of 50 launchesWithout the breakout49 of 50 launchesLast 18 months16 of 50 launches
Launches counted505 hits485 hits494 hits162 hits
Earned $100k+10.0 in 10010.4 in 1004 of 49too few for a rate2 of 16too few for a rate
Chance of $10k+20 in 100chance of $10k+; $1k+ 38 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+4.2%0.4 more in 100-18.4%1.8 fewer in 100+25.0%2.5 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Real Time Tactics and Strategy RPG, 12 to 36 months old: 50 launches.

Launches counted
505 hits
Earned $100k+
10.0 in 100
Chance of $10k+
20 in 100chance of $10k+; $1k+ 38 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
485 hits
Earned $100k+
10.4 in 100
Chance of $10k+
under 100 launches
Chance against standard
+4.2%0.4 more in 100
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Master of Command (67.5% of the money): 49 launches left. It moves the answer when that one game earned over half the money.

Launches counted
494 hits
Earned $100k+
4 of 49too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-18.4%1.8 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 16 of 50.

Launches counted
162 hits
Earned $100k+
2 of 16too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+25.0%2.5 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Real Time Tactics and Strategy RPG, 12 to 36 months old: 50 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Master of Command (67.5% of the money): 49 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 16 of 50.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view499 of 543 launchesWithout the breakout542 of 543 launchesLast 18 months159 of 543 launches
Launches counted54333 hits49931 hits54232 hits15911 hits
Earned $100k+6.1 in 1001 in 166.2 in 1001 in 165.9 in 1001 in 176.9 in 1001 in 14
Typical first-year earnings$341top tenth $32,423+$383$341$363
Chance against standardthe base+2.2%0.1 more in 100-2.9%0.2 fewer in 100+13.8%0.8 more in 100
Typical against standardthe base+12.3%$42 more0.0%no change+6.5%$22 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.

Launches counted
54333 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$341top tenth $32,423+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49931 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$383
Chance against standard
+2.2%0.1 more in 100
Typical against standard
+12.3%$42 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54232 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$341
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 159 of 543.

Launches counted
15911 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$363
Chance against standard
+13.8%0.8 more in 100
Typical against standard
+6.5%$22 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 159 of 543.

Strategy RPG holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Strategy RPG through every lens, all prices
Strategy RPGBaseStandardevery launchWest-facing view427 of 520 launchesWithout the breakout519 of 520 launchesLast 18 months165 of 520 launches
Launches counted52037 hits42730 hits51936 hits16512 hits
Earned $100k+7.1 in 1001 in 147.0 in 1001 in 146.9 in 1001 in 147.3 in 1001 in 14
Typical first-year earnings$690top tenth $62,624+$663$690$643
Chance against standardthe base-1.3%0.1 fewer in 100-2.5%0.2 fewer in 100+2.2%0.2 more in 100
Typical against standardthe base-3.9%$27 less0.0%no change-6.8%$47 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy RPG, 12 to 36 months old: 520 launches.

Launches counted
52037 hits
Earned $100k+
7.1 in 1001 in 14
Typical first-year earnings
$690top tenth $62,624+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 93 of 520 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
42730 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$663
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
-3.9%$27 less
Without the breakoutHolds

Drops the single biggest earner, Tactical Breach Wizards (18.3% of the money): 519 launches left. It moves the answer when that one game earned over half the money.

Launches counted
51936 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$690
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 165 of 520.

Launches counted
16512 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$643
Chance against standard
+2.2%0.2 more in 100
Typical against standard
-6.8%$47 less
Standard
Every indie paid launch tagged Strategy RPG, 12 to 36 months old: 520 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 93 of 520 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tactical Breach Wizards (18.3% of the money): 519 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 165 of 520.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Real Time Tactics + Strategy RPG moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.