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on 11 Nov 2026

Niches / Real Time Tactics + Wargame

Niche

Real Time Tactics + Wargame

Games tagged both Real Time Tactics and Wargame: 92 indie paid launches, 9 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Real Time Tactics + Wargame priced $10 to $20. This filter changes the answer: at all prices the pair beats Real Time Tactics and is about level with Wargame; priced $10 to $20 it is too small to compare with Real Time Tactics and is too small to compare with Wargame.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Real Time Tactics + Wargame is too small to compare with Real Time Tactics and is too small to compare with Wargame: 3 of its 22 launches earned $100k+ priced $10 to $20, against 17.2 in 100 for Real Time Tactics and 13.6 in 100 for Wargame.

Small sample: 22 launches, 3 hits.

TIEA tie
17.2in 100 earned
$100k+
Odds17.2 in 100
Typical earnings$6,090
Launches116 / 20 hits
Pair against ittoo few hits to compare
TIEA tie
This pairReal Time Tactics + Wargame
3 of 22launches earned
$100k+ small
Odds3 of 22 launches
$1k+16 of 22 launches
$10k+14 of 22 launches
Launches22 / 3 hits
Expected20.5 in 100
TIETied
Tag twoWargame
13.6in 100 earned
$100k+
Odds13.6 in 100
$1k+78 in 100
$10k+53 in 100
Launches88 / 12 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 22 games tagged both Real Time Tactics and Wargame priced $10 to $20. 3 of 22 of them earned $100k+, against 18.1 in 100 for Real Time Tactics-only games and 13.6 in 100 for Wargame-only games, so the mix is too small to compare with Real Time Tactics alone and is too small to compare with Wargame alone.

Both: 22 games priced $10 to $20; 3 of 22 earned $100k+, odds by size $1k+ 16 of 22 launches · $10k+ 14 of 22 launches · $100k+ 3 of 22 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Master of Commandleads this pair31.6%
PairMaster of Command31.6%
Real Time TacticsStronghold Crusader: Definitive Edition17.9%
WargameMaster of Command12.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Real Time Tactics + Wargame

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Master of Command earned 31.6% of the estimated first-year money of the 92 Real Time Tactics + Wargame launches.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 17.9% of its money.
  • It also leads Wargame, with 12.9% of that tag's money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Real Time Tactics + Wargame holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics + Wargame through every lens, all prices
This pairBaseStandardevery launchWest-facing view85 of 92 launchesWithout the breakout91 of 92 launchesLast 18 months20 of 92 launches
Launches counted929 hits859 hits918 hits202 hits
Earned $100k+9.8 in 1001 in 1010.6 in 1008.8 in 1001 in 112 of 20too few for a rate
Chance of $10k+27 in 100chance of $10k+; $1k+ 49 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+8.2%0.8 more in 100-10.1%1.0 fewer in 100+2.2%0.2 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Real Time Tactics and Wargame, 12 to 36 months old: 92 launches.

Launches counted
929 hits
Earned $100k+
9.8 in 1001 in 10
Chance of $10k+
27 in 100chance of $10k+; $1k+ 49 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 92 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
859 hits
Earned $100k+
10.6 in 100
Chance of $10k+
under 100 launches
Chance against standard
+8.2%0.8 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Master of Command (31.6% of the money): 91 launches left. It moves the answer when that one game earned over half the money.

Launches counted
918 hits
Earned $100k+
8.8 in 1001 in 11
Chance of $10k+
under 100 launches
Chance against standard
-10.1%1.0 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 20 of 92.

Launches counted
202 hits
Earned $100k+
2 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+2.2%0.2 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Real Time Tactics and Wargame, 12 to 36 months old: 92 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 92 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Master of Command (31.6% of the money): 91 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 92.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view499 of 543 launchesWithout the breakout542 of 543 launchesLast 18 months159 of 543 launches
Launches counted54333 hits49931 hits54232 hits15911 hits
Earned $100k+6.1 in 1001 in 166.2 in 1001 in 165.9 in 1001 in 176.9 in 1001 in 14
Typical first-year earnings$341top tenth $32,423+$383$341$363
Chance against standardthe base+2.2%0.1 more in 100-2.9%0.2 fewer in 100+13.8%0.8 more in 100
Typical against standardthe base+12.3%$42 more0.0%no change+6.5%$22 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.

Launches counted
54333 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$341top tenth $32,423+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49931 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$383
Chance against standard
+2.2%0.1 more in 100
Typical against standard
+12.3%$42 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54232 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$341
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 159 of 543.

Launches counted
15911 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$363
Chance against standard
+13.8%0.8 more in 100
Typical against standard
+6.5%$22 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 159 of 543.

Wargame holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Wargame through every lens, all prices
WargameBaseStandardevery launchWest-facing view397 of 430 launchesWithout the breakout429 of 430 launchesLast 18 months109 of 430 launches
Launches counted43032 hits39730 hits42931 hits1095 hits
Earned $100k+7.4 in 1001 in 137.6 in 1001 in 137.2 in 1001 in 144.6 in 1001 in 22
Typical first-year earnings$616top tenth $62,438+$697$589$643
Chance against standardthe base+1.5%0.1 more in 100-2.9%0.2 fewer in 100-38.4%2.9 fewer in 100
Typical against standardthe base+13.1%$81 more-4.4%$27 less+4.4%$27 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Wargame, 12 to 36 months old: 430 launches.

Launches counted
43032 hits
Earned $100k+
7.4 in 1001 in 13
Typical first-year earnings
$616top tenth $62,438+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 430 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
39730 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$697
Chance against standard
+1.5%0.1 more in 100
Typical against standard
+13.1%$81 more
Without the breakoutHolds

Drops the single biggest earner, Master of Command (12.9% of the money): 429 launches left. It moves the answer when that one game earned over half the money.

Launches counted
42931 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$589
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
-4.4%$27 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 109 of 430.

Launches counted
1095 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$643
Chance against standard
-38.4%2.9 fewer in 100
Typical against standard
+4.4%$27 more
Standard
Every indie paid launch tagged Wargame, 12 to 36 months old: 430 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 430 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Master of Command (12.9% of the money): 429 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 109 of 430.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Real Time Tactics + Wargame moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.