Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Resource Management + Strategy
Resource Management + Strategy
Games tagged both Resource Management and Strategy: 366 indie paid launches, 50 of them earned $100k+ in their first year.
Showing Resource Management + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it trails Resource Management and beats Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Resource Management + Strategy trails Resource Management and beats Strategy: 23.5 in 100 of its launches earned $100k+ priced $10 to $20, against 26.2 in 100 for Resource Management and 16.5 in 100 for Strategy.
That is about 1.3 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 98 games tagged both Resource Management and Strategy priced $10 to $20. 23.5 in 100 of them earned $100k+, against 29.2 for Resource Management-only games and 15.7 for Strategy-only games, so the mix trails Resource Management alone and beats Strategy alone.
Both: 98 games priced $10 to $20; 23.5 in 100 earned $100k+, typical first-year earnings $20,338.
Circle areas follow launch counts; the gold overlap is exactly the pair's 98 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Resource Management + Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view354 of 366 launches | Without the breakout365 of 366 launches | Last 18 months233 of 366 launches |
|---|---|---|---|---|
| Launches counted | 36650 hits | 35449 hits | 36549 hits | 23327 hits |
| Earned $100k+ | 13.7 in 100 | 13.8 in 100 | 13.4 in 100 | 11.6 in 100 |
| Typical first-year earnings | $2,024top tenth $146,754+ | $2,136 | $2,024 | $1,942 |
| Chance against standard | the yardstick | +0.7%0.1 more in 100 | -2.2%0.3 fewer in 100 | -15.3%2.1 fewer in 100 |
| Typical against standard | the yardstick | +5.5%$112 more | 0.0%no change | -4.1%$82 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Resource Management and Strategy, 6 to 30 months old: 366 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 12 of 366 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (64.2% of the money): 365 launches left.
Keeps only launches 18 months old or newer: 233 of 366.
Resource Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Resource Mgmt | BaseStandardevery launch | West-facing view740 of 763 launches | Without the breakout762 of 763 launches | Last 18 months486 of 763 launches |
|---|---|---|---|---|
| Launches counted | 76397 hits | 74093 hits | 76296 hits | 48657 hits |
| Earned $100k+ | 12.7 in 100 | 12.6 in 100 | 12.6 in 100 | 11.7 in 100 |
| Typical first-year earnings | $2,136top tenth $140,597+ | $2,136 | $2,136 | $2,103 |
| Chance against standard | the yardstick | -0.8%0.1 fewer in 100 | -0.8%0.1 fewer in 100 | -7.9%1.0 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -1.5%$33 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Resource Management, 6 to 30 months old: 763 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 23 of 763 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (43.7% of the money): 762 launches left.
Keeps only launches 18 months old or newer: 486 of 763.
Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Strategy | BaseStandardevery launch | West-facing view4,988 of 5,391 launches | Without the breakout5,390 of 5,391 launches | Last 18 months3,128 of 5,391 launches |
|---|---|---|---|---|
| Launches counted | 5,391337 hits | 4,988308 hits | 5,390336 hits | 3,128178 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.2 in 1001 in 16 | 6.2 in 1001 in 16 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $505top tenth $44,532+ | $545 | $505 | $505 |
| Chance against standard | the yardstick | -1.6%0.1 fewer in 100 | -1.6%0.1 fewer in 100 | -9.5%0.6 fewer in 100 |
| Typical against standard | the yardstick | +7.9%$40 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.
Keeps only launches 18 months old or newer: 3,128 of 5,391.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Resource Management + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.