Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Resource Management + Time Management
Resource Management + Time Management
Games tagged both Resource Management and Time Management: 84 indie paid launches, 10 of them earned $100k+ in their first year.
Showing Resource Management + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair trails Resource Management and beats Time Management; priced $10 to $20 it is too small to compare with Resource Management and is too small to compare with Time Management.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Resource Management + Time Management is too small to compare with Resource Management and is too small to compare with Time Management: 7 of its 17 launches earned $100k+ priced $10 to $20, against 31.4 in 100 for Resource Management and 22.1 in 100 for Time Management.
Small sample: 17 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 17 games tagged both Resource Management and Time Management priced $10 to $20. 7 of 17 of them earned $100k+, against 30.1 in 100 for Resource Management-only games and 19.5 in 100 for Time Management-only games, so the mix is too small to compare with Resource Management alone and is too small to compare with Time Management alone.
Both: 17 games priced $10 to $20; 7 of 17 earned $100k+, odds by size $1k+ 16 of 17 launches · $10k+ 9 of 17 launches · $100k+ 7 of 17 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 17 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Resource Management + Time Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view83 of 84 launches | Without the breakout83 of 84 launches | Last 18 months26 of 84 launches |
|---|---|---|---|---|
| Launches counted | 8410 hits | 8310 hits | 839 hits | 265 hits |
| Earned $100k+ | 11.9 in 100 | 12.0 in 100 | 10.8 in 100 | 5 of 26too few for a rate |
| Chance of $10k+ | 26 in 100chance of $10k+; $1k+ 57 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +1.2%0.1 more in 100 | -8.9%1.1 fewer in 100 | +61.5%7.3 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Resource Management and Time Management, 12 to 36 months old: 84 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 84 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Dungeon Inn (11.1% of the money): 83 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 26 of 84.
Resource Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Resource Mgmt | BaseStandardevery launch | West-facing view567 of 584 launches | Without the breakout583 of 584 launches | Last 18 months197 of 584 launches |
|---|---|---|---|---|
| Launches counted | 58490 hits | 56787 hits | 58389 hits | 19732 hits |
| Earned $100k+ | 15.4 in 100 | 15.3 in 100 | 15.3 in 100 | 16.2 in 100 |
| Typical first-year earnings | $2,230top tenth $205,749+ | $2,212 | $2,224 | $2,719 |
| Chance against standard | the base | -0.4%0.1 fewer in 100 | -0.9%0.1 fewer in 100 | +5.4%0.8 more in 100 |
| Typical against standard | the base | -0.8%$18 less | -0.3%$6 less | +21.9%$489 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 197 of 584.
Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Time Management | BaseStandardevery launch | West-facing view653 of 684 launches | Without the breakout683 of 684 launches | Last 18 months219 of 684 launches |
|---|---|---|---|---|
| Launches counted | 68450 hits | 65345 hits | 68349 hits | 21911 hits |
| Earned $100k+ | 7.3 in 1001 in 14 | 6.9 in 1001 in 15 | 7.2 in 1001 in 14 | 5.0 in 1001 in 20 |
| Typical first-year earnings | $727top tenth $64,278+ | $727 | $697 | $643 |
| Chance against standard | the base | -5.7%0.4 fewer in 100 | -1.9%0.1 fewer in 100 | -31.3%2.3 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -4.1%$30 less | -11.6%$84 less |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 219 of 684.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Resource Management + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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