Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Roguelite + Turn-Based Strategy
Roguelite + Turn-Based Strategy
Games tagged both Roguelite and Turn-Based Strategy: 205 indie paid launches, 20 of them earned $100k+ in their first year.
Showing Roguelite + Turn-Based Strategy priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Roguelite and is about level with Turn-Based Strategy; priced $10 to $20 it is about level with Roguelite and beats Turn-Based Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Roguelite + Turn-Based Strategy is about level with Roguelite and beats Turn-Based Strategy: 24.1 in 100 of its launches earned $100k+ priced $10 to $20, against 25.7 in 100 for Roguelite and 15.6 in 100 for Turn-Based Strategy.
That is about 1.4 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 54 games tagged both Roguelite and Turn-Based Strategy priced $10 to $20. 24.1 in 100 of them earned $100k+, against 26.0 in 100 for Roguelite-only games and 13.6 in 100 for Turn-Based Strategy-only games, so the mix is about level with Roguelite alone and beats Turn-Based Strategy alone.
Both: 54 games priced $10 to $20; 24.1 in 100 earned $100k+, typical first-year earnings $28,444.
Circle areas follow launch counts; the gold overlap is exactly the pair's 54 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Roguelite + Turn-Based Strategy is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view179 of 205 launches | Without the breakout204 of 205 launches | Last 18 months69 of 205 launches |
|---|---|---|---|---|
| Launches counted | 20520 hits | 17919 hits | 20419 hits | 696 hits |
| Earned $100k+ | 9.8 in 1001 in 10 | 10.6 in 100 | 9.3 in 1001 in 11 | 8.7 in 1001 in 12 |
| Typical first-year earnings | $2,025top tenth $88,358+ | $2,549 | $2,025 | $1,723 |
| Chance against standard | the base | +8.8%0.9 more in 100 | -4.5%0.4 fewer in 100 | -10.9%1.1 fewer in 100 |
| Typical against standard | the base | +25.9%$524 more | 0.0%no change | -14.9%$302 less; too few to tell |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Roguelite and Turn-Based Strategy, 12 to 36 months old: 205 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 205 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, StarVaders (15.7% of the money): 204 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 69 of 205.
Roguelite holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Roguelite | BaseStandardevery launch | West-facing view1,875 of 2,011 launches | Without the breakout2,010 of 2,011 launches | Last 18 months615 of 2,011 launches |
|---|---|---|---|---|
| Launches counted | 2,011170 hits | 1,875158 hits | 2,010169 hits | 61552 hits |
| Earned $100k+ | 8.5 in 1001 in 12 | 8.4 in 1001 in 12 | 8.4 in 1001 in 12 | 8.5 in 1001 in 12 |
| Typical first-year earnings | $1,113top tenth $72,554+ | $1,190 | $1,113 | $1,072 |
| Chance against standard | the base | -0.3%no change | -0.5%no change | 0.0%no change |
| Typical against standard | the base | +6.9%$77 more | 0.0%no change | -3.7%$41 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelite, 12 to 36 months old: 2,011 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 136 of 2,011 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (14.1% of the money): 2,010 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 615 of 2,011.
Turn-Based Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Strategy | BaseStandardevery launch | West-facing view943 of 1,084 launches | Without the breakout1,083 of 1,084 launches | Last 18 months353 of 1,084 launches |
|---|---|---|---|---|
| Launches counted | 1,08474 hits | 94366 hits | 1,08373 hits | 35324 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 7.0 in 1001 in 14 | 6.7 in 1001 in 15 | 6.8 in 1001 in 15 |
| Typical first-year earnings | $847top tenth $51,956+ | $945 | $847 | $842 |
| Chance against standard | the base | +2.5%0.2 more in 100 | -1.3%0.1 fewer in 100 | -0.4%no change |
| Typical against standard | the base | +11.6%$98 more | 0.0%no change | -0.6%$5 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Strategy, 12 to 36 months old: 1,084 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 141 of 1,084 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, For The King II (8.8% of the money): 1,083 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 353 of 1,084.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Roguelite + Turn-Based Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
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