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on 11 Nov 2026

Niches / RTS + Real Time Tactics

Niche

RTS + Real Time Tactics

Games tagged both RTS and Real Time Tactics: 176 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing RTS + Real Time Tactics priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

RTS + Real Time Tactics is about level with RTS and is about level with Real Time Tactics: 17.1 in 100 of its launches earned $100k+ priced $10 to $20, against 19.1 in 100 for RTS and 17.2 in 100 for Real Time Tactics.

That is about 0.8 times the 20.5 in 100 expected for any launch at this price.

TIEA tie
Tag oneRTS
19.1in 100 earned
$100k+
Odds19.1 in 100
Typical earnings$16,123
Launches110 / 21 hits
A tie, apart by2.0 in 100
TIEA tie
This pairRTS + Real Time Tactics
17.1in 100 earned
$100k+
Odds17.1 in 100
$1k+78 in 100
$10k+54 in 100
Launches41 / 7 hits
Expected20.5 in 100
TIEA tie
17.2in 100 earned
$100k+
Odds17.2 in 100
Typical earnings$6,090
Launches116 / 20 hits
A tie, apart by0.2 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 41 games tagged both RTS and Real Time Tactics priced $10 to $20. 17.1 in 100 of them earned $100k+, against 20.3 in 100 for RTS-only games and 17.3 in 100 for Real Time Tactics-only games, so the mix trails RTS alone and is about level with Real Time Tactics alone.

Both: 41 games priced $10 to $20; 17.1 in 100 earned $100k+, odds by size $1k+ 78 in 100 · $10k+ 54 in 100 · $100k+ 17 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 41 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Master of Commandleads this pair24.9%
PairMaster of Command24.9%
RTSTempest Rising16.3%
Real Time TacticsStronghold Crusader: Definitive Edition17.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads RTS + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Master of Command earned 24.9% of the estimated first-year money of the 176 RTS + Real Time Tactics launches.
  • RTS is led by Tempest Rising, with 16.3% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 17.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

RTS + Real Time Tactics holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

RTS + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view163 of 176 launchesWithout the breakout175 of 176 launchesLast 18 months45 of 176 launches
Launches counted17614 hits16314 hits17513 hits453 hits
Earned $100k+8.0 in 1001 in 138.6 in 1001 in 127.4 in 1001 in 133 of 45too few for a rate
Typical first-year earnings$613top tenth $68,123+$643$581under 100 launches
Chance against standardthe base+8.0%0.6 more in 100-6.6%0.5 fewer in 100-16.2%1.3 fewer in 100; too few to tell
Typical against standardthe base+4.9%$30 more-5.2%$32 lessunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both RTS and Real Time Tactics, 12 to 36 months old: 176 launches.

Launches counted
17614 hits
Earned $100k+
8.0 in 1001 in 13
Typical first-year earnings
$613top tenth $68,123+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 176 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
16314 hits
Earned $100k+
8.6 in 1001 in 12
Typical first-year earnings
$643
Chance against standard
+8.0%0.6 more in 100
Typical against standard
+4.9%$30 more
Without the breakoutHolds

Drops the single biggest earner, Master of Command (24.9% of the money): 175 launches left. It moves the answer when that one game earned over half the money.

Launches counted
17513 hits
Earned $100k+
7.4 in 1001 in 13
Typical first-year earnings
$581
Chance against standard
-6.6%0.5 fewer in 100
Typical against standard
-5.2%$32 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 45 of 176.

Launches counted
453 hits
Earned $100k+
3 of 45too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-16.2%1.3 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both RTS and Real Time Tactics, 12 to 36 months old: 176 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 176 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Master of Command (24.9% of the money): 175 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 45 of 176.

RTS is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

RTS through every lens, all prices
RTSBaseStandardevery launchWest-facing view457 of 493 launchesWithout the breakout492 of 493 launchesLast 18 months137 of 493 launches
Launches counted49345 hits45745 hits49244 hits13717 hits
Earned $100k+9.1 in 1001 in 119.8 in 1001 in 108.9 in 1001 in 1112.4 in 100
Typical first-year earnings$696top tenth $84,589+$781$696$826
Chance against standardthe base+7.9%0.7 more in 100-2.0%0.2 fewer in 100+35.9%3.3 more in 100
Typical against standardthe base+12.2%$85 more0.0%no change+18.7%$130 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged RTS, 12 to 36 months old: 493 launches.

Launches counted
49345 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$696top tenth $84,589+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 36 of 493 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
45745 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$781
Chance against standard
+7.9%0.7 more in 100
Typical against standard
+12.2%$85 more
Without the breakoutHolds

Drops the single biggest earner, Tempest Rising (16.3% of the money): 492 launches left. It moves the answer when that one game earned over half the money.

Launches counted
49244 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$696
Chance against standard
-2.0%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 137 of 493.

Launches counted
13717 hits
Earned $100k+
12.4 in 100
Typical first-year earnings
$826
Chance against standard
+35.9%3.3 more in 100
Typical against standard
+18.7%$130 more
Standard
Every indie paid launch tagged RTS, 12 to 36 months old: 493 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 36 of 493 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tempest Rising (16.3% of the money): 492 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 137 of 493.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view499 of 543 launchesWithout the breakout542 of 543 launchesLast 18 months159 of 543 launches
Launches counted54333 hits49931 hits54232 hits15911 hits
Earned $100k+6.1 in 1001 in 166.2 in 1001 in 165.9 in 1001 in 176.9 in 1001 in 14
Typical first-year earnings$341top tenth $32,423+$383$341$363
Chance against standardthe base+2.2%0.1 more in 100-2.9%0.2 fewer in 100+13.8%0.8 more in 100
Typical against standardthe base+12.3%$42 more0.0%no change+6.5%$22 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.

Launches counted
54333 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$341top tenth $32,423+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49931 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$383
Chance against standard
+2.2%0.1 more in 100
Typical against standard
+12.3%$42 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54232 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$341
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 159 of 543.

Launches counted
15911 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$363
Chance against standard
+13.8%0.8 more in 100
Typical against standard
+6.5%$22 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 159 of 543.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when RTS + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.