Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Strategy + War
Games tagged both Strategy and War: 161 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Strategy + War priced $10 to $20. This filter changes the answer: at all prices the pair beats Strategy and is about level with War; priced $10 to $20 it trails both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Strategy + War trails both its tags: 13.9 in 100 of its launches earned $100k+ priced $10 to $20, against 19.5 in 100 for Strategy and 19.0 in 100 for War.
That is about 0.7 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 36 games tagged both Strategy and War priced $10 to $20. 13.9 in 100 of them earned $100k+, against 19.8 in 100 for Strategy-only games and 7 of 27 for War-only games, so the mix trails Strategy alone and is too small to compare with War alone.
Both: 36 games priced $10 to $20; 13.9 in 100 earned $100k+, odds by size $1k+ 92 in 100 · $10k+ 64 in 100 · $100k+ 14 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 36 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Strategy + War holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view144 of 161 launches | Without the breakout160 of 161 launches | Last 18 months53 of 161 launches |
|---|---|---|---|---|
| Launches counted | 16117 hits | 14417 hits | 16016 hits | 536 hits |
| Earned $100k+ | 10.6 in 100 | 11.8 in 100 | 10.0 in 100 | 11.3 in 100 |
| Typical first-year earnings | $2,243top tenth $102,039+ | $2,730 | $2,243 | under 100 launches |
| Chance against standard | the base | +11.8%1.2 more in 100 | -5.3%0.6 fewer in 100 | +7.2%0.8 more in 100 |
| Typical against standard | the base | +21.7%$487 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Strategy and War, 12 to 36 months old: 161 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 161 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Tempest Rising (38.7% of the money): 160 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 53 of 161.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,385 of 4,762 launches | Without the breakout4,761 of 4,762 launches | Last 18 months1,438 of 4,762 launches |
|---|---|---|---|---|
| Launches counted | 4,762337 hits | 4,385309 hits | 4,761336 hits | 1,438111 hits |
| Earned $100k+ | 7.1 in 1001 in 14 | 7.0 in 1001 in 14 | 7.1 in 1001 in 14 | 7.7 in 1001 in 13 |
| Typical first-year earnings | $454top tenth $51,271+ | $509 | $454 | $543 |
| Chance against standard | the base | -0.4%no change | -0.3%no change | +9.1%0.6 more in 100 |
| Typical against standard | the base | +12.1%$55 more | 0.0%no change | +19.6%$89 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,762 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 377 of 4,762 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.9% of the money): 4,761 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,438 of 4,762.
War holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| War | BaseStandardevery launch | West-facing view281 of 308 launches | Without the breakout307 of 308 launches | Last 18 months89 of 308 launches |
|---|---|---|---|---|
| Launches counted | 30835 hits | 28132 hits | 30734 hits | 8911 hits |
| Earned $100k+ | 11.4 in 100 | 11.4 in 100 | 11.1 in 100 | 12.4 in 100 |
| Typical first-year earnings | $1,543top tenth $133,978+ | $1,673 | $1,534 | under 100 launches |
| Chance against standard | the base | +0.2%no change | -2.5%0.3 fewer in 100 | +8.8%1.0 more in 100 |
| Typical against standard | the base | +8.4%$130 more | -0.6%$9 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged War, 12 to 36 months old: 308 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 308 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Tempest Rising (28.0% of the money): 307 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 89 of 308.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Strategy + War moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.