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on 3 Oct 2026

Niches / Time Management + Top-Down

Niche

Time Management + Top-Down

Games tagged both Time Management and Top-Down: 42 indie paid launches, 1 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Time Management + Top-Down priced $5 to $10.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$5 to $10

Time Management + Top-Down is too small to compare with Time Management and is too small to compare with Top-Down: 0 of its 22 launches earned $100k+ priced $5 to $10, against 3.0 in 100 for Time Management and 1.5 in 100 for Top-Down.

Small sample: 22 launches, 0 hits.

TIEA tie
3.0in 100 earned
$100k+
Odds1 in 34
Typical earnings$1,350
Launches202 / 6 hits
Pair against ittoo few hits to compare
TIEA tie
This pairTime Management + Top-Down
0 of 22launches earned
$100k+ small
Odds0 of 22 launches
Typical earnings$1,299
Launches22 / 0 hits
Expected3.4 in 100
TIEA tie
Tag twomood tagTop-Down
1.5in 100 earned
$100k+
Odds1 in 67
Typical earnings$767
Launches533 / 8 hits
Pair against ittoo few hits to compare
All indie launches $5 to $10: 3.4 in 100 earned $100k+ (1 in 30), typical $1,106, from 6,975 launches.each block is 0.5 in 100 all indie at $5 to $10Top-Down is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
All prices42 in pairUnder $516 in pair$5 to $1022 in pair$10 to $204: too few$20 to $40no launches
What the overlap means

The overlap is this niche: the 22 games tagged both Time Management and Top-Down priced $5 to $10. 0 of 22 of them earned $100k+, against 3.3 in 100 for Time Management-only games and 1.6 in 100 for Top-Down-only games, so the mix is too small to compare with Time Management alone and is too small to compare with Top-Down alone.

Both: 22 games priced $5 to $10; 0 of 22 earned $100k+, typical first-year earnings $1,299.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Astronomicsleads this pair78.8%
PairAstronomics78.8%
Time ManagementFarming Simulator 2535.1%
Top-DownDeep Rock Galactic: Survivor20.7%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Time Management + Top-Down

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Astronomics earned 78.8% of the estimated first-year money of the 42 Time Management + Top-Down launches.
  • Time Management is led by Farming Simulator 25, with 35.1% of its money.
  • Top-Down is led by Deep Rock Galactic: Survivor, with 20.7% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Time Management + Top-Down is one-hit market: one game earned over half the money.

Time Management + Top-Down through every lens, all prices
This pairBaseStandardevery launchWest-facing view42 of 42 launchesWithout the breakout41 of 42 launchesLast 18 months15 of 42 launches
Launches counted421 hits421 hits410 hits150 hits
Earned $100k+1 of 42too few for a rate1 of 42too few for a rate0 of 41too few for a rate0 of 15too few for a rate
Typical first-year earnings$907top tenth $6,429+$907$689$574
Chance against standardthe base0.0%no change; too few to tell-100.0%2.4 fewer in 100-100.0%2.4 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-24.0%$218 less-36.7%$333 less; too few to tell
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Time Management and Top-Down, 12 to 36 months old: 42 launches.

Launches counted
421 hits
Earned $100k+
1 of 42too few for a rate
Typical first-year earnings
$907top tenth $6,429+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
421 hits
Earned $100k+
1 of 42too few for a rate
Typical first-year earnings
$907
Chance against standard
0.0%no change; too few to tell
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Astronomics (78.8% of the money): 41 launches left. It moves the answer when that one game earned over half the money.

Launches counted
410 hits
Earned $100k+
0 of 41too few for a rate
Typical first-year earnings
$689
Chance against standard
-100.0%2.4 fewer in 100
Typical against standard
-24.0%$218 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 15 of 42.

Launches counted
150 hits
Earned $100k+
0 of 15too few for a rate
Typical first-year earnings
$574
Chance against standard
-100.0%2.4 fewer in 100; too few to tell
Typical against standard
-36.7%$333 less; too few to tell
Standard
Every indie paid launch tagged both Time Management and Top-Down, 12 to 36 months old: 42 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Astronomics (78.8% of the money): 41 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 15 of 42.

Time Management is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view640 of 670 launchesWithout the breakout669 of 670 launchesLast 18 months216 of 670 launches
Launches counted67043 hits64038 hits66942 hits2168 hits
Earned $100k+6.4 in 1001 in 165.9 in 1001 in 176.3 in 1001 in 163.7 in 1001 in 27
Typical first-year earnings$612top tenth $58,459+$658$607$574
Chance against standardthe base-7.5%0.5 fewer in 100-2.2%0.1 fewer in 100-42.3%2.7 fewer in 100
Typical against standardthe base+7.5%$46 more-0.8%$5 less-6.2%$38 less
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 670 launches.

Launches counted
67043 hits
Earned $100k+
6.4 in 1001 in 16
Typical first-year earnings
$612top tenth $58,459+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 30 of 670 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
64038 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$658
Chance against standard
-7.5%0.5 fewer in 100
Typical against standard
+7.5%$46 more
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (35.1% of the money): 669 launches left. It moves the answer when that one game earned over half the money.

Launches counted
66942 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$607
Chance against standard
-2.2%0.1 fewer in 100
Typical against standard
-0.8%$5 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 216 of 670.

Launches counted
2168 hits
Earned $100k+
3.7 in 1001 in 27
Typical first-year earnings
$574
Chance against standard
-42.3%2.7 fewer in 100
Typical against standard
-6.2%$38 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 670 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 30 of 670 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (35.1% of the money): 669 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 216 of 670.

Top-Down is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Top-Down through every lens, all prices
Top-DownBaseStandardevery launchWest-facing view1,776 of 1,859 launchesWithout the breakout1,858 of 1,859 launchesLast 18 months506 of 1,859 launches
Launches counted1,85951 hits1,77643 hits1,85850 hits50612 hits
Earned $100k+2.7 in 1001 in 362.4 in 1001 in 412.7 in 1001 in 372.4 in 1001 in 42
Typical first-year earnings$270top tenth $7,663+$284$270$191
Chance against standardthe base-11.7%0.3 fewer in 100-1.9%0.1 fewer in 100-13.6%0.4 fewer in 100
Typical against standardthe base+5.2%$14 more0.0%no change-29.3%$79 less
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Top-Down, 12 to 36 months old: 1,859 launches.

Launches counted
1,85951 hits
Earned $100k+
2.7 in 1001 in 36
Typical first-year earnings
$270top tenth $7,663+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 83 of 1,859 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,77643 hits
Earned $100k+
2.4 in 1001 in 41
Typical first-year earnings
$284
Chance against standard
-11.7%0.3 fewer in 100
Typical against standard
+5.2%$14 more
Without the breakoutHolds

Drops the single biggest earner, Deep Rock Galactic: Survivor (20.7% of the money): 1,858 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,85850 hits
Earned $100k+
2.7 in 1001 in 37
Typical first-year earnings
$270
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 506 of 1,859.

Launches counted
50612 hits
Earned $100k+
2.4 in 1001 in 42
Typical first-year earnings
$191
Chance against standard
-13.6%0.4 fewer in 100
Typical against standard
-29.3%$79 less
Standard
Every indie paid launch tagged Top-Down, 12 to 36 months old: 1,859 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 83 of 1,859 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Deep Rock Galactic: Survivor (20.7% of the money): 1,858 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 506 of 1,859.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Time Management + Top-Down moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.