Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 5,145 niches with 30+ launches at any price, Without the breakout, 1,928 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,928 of 5,145 niches beat the 1 in 16 base rate.1,928 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
5,145 of 5,145 niches have 30+ launches at any price, Without the breakout. 162 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, Without the breakoutthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | Management + Multiplayer33 in 100 earned $100k+, from 46 launches | 33 in 10015 hits | $22,885 | not computed | 46 | 1-hitSmall | Pin Management + Multiplayer |
| 2 | Base Building + Management32 in 100 earned $100k+, from 142 launches | 32 in 10045 hits | $14,874 | not computed | 142 | none | Pin Base Building + Management |
| 3 | Management + Open World31 in 100 earned $100k+, from 42 launches | 31 in 10013 hits | $18,820 | not computed | 42 | 1-hitSmallAudience | Pin Management + Open World |
| 4 | Colony Sim + Management30 in 100 earned $100k+, from 81 launches | 30 in 10024 hits | $16,148 | not computed | 81 | none | Pin Colony Sim + Management |
| 5 | City Builder + Management28 in 100 earned $100k+, from 137 launches | 28 in 10039 hits | $9,097 | not computed | 137 | 1-hit | Pin City Builder + Management |
| 6 | City Builder + Resource Management26 in 100 earned $100k+, from 105 launches | 26 in 10027 hits | $6,678 | not computed | 105 | 1-hit | Pin City Builder + Resource Management |
| 7 | Management + Sandbox26 in 100 earned $100k+, from 243 launches | 26 in 10062 hits | $10,522 | not computed | 243 | none | Pin Management + Sandbox |
| 8 | Colony Sim + Resource Management25 in 100 earned $100k+, from 68 launches | 25 in 10017 hits | $7,433 | not computed | 68 | none | Pin Colony Sim + Resource Management |
| 9 | Building + Management25 in 100 earned $100k+, from 267 launches | 25 in 10066 hits | $7,828 | not computed | 267 | none | Pin Building + Management |
| 10 | Management + RTS24 in 100 earned $100k+, from 46 launches | 24 in 10011 hits | $5,016 | not computed | 46 | 1-hitSmall | Pin Management + RTS |
| 11 | Building + Resource Management23 in 100 earned $100k+, from 133 launches | 23 in 10031 hits | $6,474 | not computed | 133 | 1-hit | Pin Building + Resource Management |
| 12 | Resource Management + Sandbox23 in 100 earned $100k+, from 91 launches | 23 in 10021 hits | $12,173 | not computed | 91 | 1-hit | Pin Resource Management + Sandbox |
| 13 | Inventory Management + Roguelike23 in 100 earned $100k+, from 40 launches | 23 in 1009 hits | $11,002 | not computed | 40 | SmallAudience | Pin Inventory Management + Roguelike |
| 14 | Fantasy + Management22 in 100 earned $100k+, from 45 launches | 22 in 10010 hits | $1,556 | not computed | 45 | Small | Pin Fantasy + Management |
| 15 | Management + Realistic22 in 100 earned $100k+, from 83 launches | 22 in 10018 hits | $12,138 | not computed | 83 | 1-hit | Pin Management + Realistic |
| 16 | Cooking + Management21 in 100 earned $100k+, from 81 launches | 21 in 10017 hits | $6,467 | not computed | 81 | Audience | Pin Cooking + Management |
| 17 | Exploration + Management20 in 100 earned $100k+, from 88 launches | 20 in 10018 hits | $5,664 | not computed | 88 | 1-hitAudience | Pin Exploration + Management |
| 18 | Building + Time Management20 in 100 earned $100k+, from 69 launches | 20 in 10014 hits | $3,683 | not computed | 69 | 1-hit | Pin Building + Time Management |
| 19 | Management + Resource Management20 in 100 earned $100k+, from 272 launches | 20 in 10055 hits | $4,388 | not computed | 272 | 1-hit | Pin Management + Resource Management |
| 20 | Base Building + Resource Management20 in 100 earned $100k+, from 155 launches | 20 in 10031 hits | $6,678 | not computed | 155 | 1-hit | Pin Base Building + Resource Management |
| 21 | Crafting + Management20 in 100 earned $100k+, from 143 launches | 20 in 10028 hits | $6,878 | not computed | 143 | 1-hit | Pin Crafting + Management |
| 22 | Character Customization + Management19 in 100 earned $100k+, from 52 launches | 19 in 10010 hits | $7,589 | not computed | 52 | none | Pin Character Customization + Management |
| 23 | Capitalism + Time Management19 in 100 earned $100k+, from 48 launches | 19 in 1009 hits | $3,683 | not computed | 48 | Small | Pin Capitalism + Time Management |
| 24 | Automation + Management19 in 100 earned $100k+, from 134 launches | 19 in 10025 hits | $3,034 | not computed | 134 | 1-hit | Pin Automation + Management |
| 25 | Management + Trading19 in 100 earned $100k+, from 97 launches | 19 in 10018 hits | $12,140 | not computed | 97 | 1-hit | Pin Management + Trading |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.