Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 5,145 niches with 30+ launches at any price, Without the breakout, 1,928 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,928 of 5,145 niches beat the 1 in 16 base rate.1,928 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
5,145 of 5,145 niches have 30+ launches at any price, Without the breakout. 262 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, Without the breakoutthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | Sandbox + Strategy22 in 100 earned $100k+, from 279 launches | 22 in 10062 hits | $3,683 | not computed | 279 | 1-hit | Pin Sandbox + Strategy |
| 2 | Colony Sim + Strategy22 in 100 earned $100k+, from 150 launches | 22 in 10033 hits | $2,689 | not computed | 150 | none | Pin Colony Sim + Strategy |
| 3 | Base Building + Strategy19 in 100 earned $100k+, from 307 launches | 19 in 10059 hits | $3,399 | not computed | 307 | none | Pin Base Building + Strategy |
| 4 | Open World + Strategy19 in 100 earned $100k+, from 59 launches | 19 in 10011 hits | $2,185 | not computed | 59 | Audience | Pin Open World + Strategy |
| 5 | Turn-Based + Turn-Based Strategy18 in 100 earned $100k+, from 66 launches | 18 in 10012 hits | $5,944 | not computed | 66 | 1-hit | Pin Turn-Based + Turn-Based Strategy |
| 6 | Building + Strategy18 in 100 earned $100k+, from 354 launches | 18 in 10063 hits | $1,942 | not computed | 354 | none | Pin Building + Strategy |
| 7 | Story Rich + Strategy RPG18 in 100 earned $100k+, from 45 launches | 18 in 1008 hits | $2,183 | not computed | 45 | SmallAudience | Pin Story Rich + Strategy RPG |
| 8 | Story Rich + Turn-Based Strategy17 in 100 earned $100k+, from 75 launches | 17 in 10013 hits | $4,803 | not computed | 75 | none | Pin Story Rich + Turn-Based Strategy |
| 9 | Management + Strategy16 in 100 earned $100k+, from 530 launches | 16 in 10087 hits | $2,731 | not computed | 530 | none | Pin Management + Strategy |
| 10 | City Builder + Strategy16 in 100 earned $100k+, from 329 launches | 16 in 10054 hits | $1,942 | not computed | 329 | 1-hitAudience | Pin City Builder + Strategy |
| 11 | Strategy + Turn-Based16 in 100 earned $100k+, from 122 launches | 16 in 10020 hits | $6,073 | not computed | 122 | none | Pin Strategy + Turn-Based |
| 12 | Character Customization + Turn-Based Strategy15 in 100 earned $100k+, from 52 launches | 15 in 1008 hits | $2,315 | not computed | 52 | 1-hit | Pin Character Customization + Turn-Based Strategy |
| 13 | Loot + Strategy15 in 100 earned $100k+, from 53 launches | 15 in 1008 hits | $1,213 | not computed | 53 | 1-hit | Pin Loot + Strategy |
| 14 | Character Customization + Strategy15 in 100 earned $100k+, from 122 launches | 15 in 10018 hits | $1,456 | not computed | 122 | 1-hit | Pin Character Customization + Strategy |
| 15 | Historical + Strategy15 in 100 earned $100k+, from 163 launches | 15 in 10024 hits | $4,048 | not computed | 163 | 1-hit | Pin Historical + Strategy |
| 16 | Tactical + Turn-Based Strategy15 in 100 earned $100k+, from 102 launches | 15 in 10015 hits | $2,123 | not computed | 102 | none | Pin Tactical + Turn-Based Strategy |
| 17 | Economy + Strategy14 in 100 earned $100k+, from 230 launches | 14 in 10033 hits | $2,183 | not computed | 230 | none | Pin Economy + Strategy |
| 18 | Automation + Strategy14 in 100 earned $100k+, from 137 launches | 14 in 10019 hits | $2,225 | not computed | 137 | none | Pin Automation + Strategy |
| 19 | Resource Management + Strategy13 in 100 earned $100k+, from 365 launches | 13 in 10049 hits | $2,024 | not computed | 365 | 1-hit | Pin Resource Management + Strategy |
| 20 | Interactive Fiction + Strategy13 in 100 earned $100k+, from 82 launches | 13 in 10011 hits | $501 | not computed | 82 | Audience | Pin Interactive Fiction + Strategy |
| 21 | Roguelike Deckbuilder + Strategy13 in 100 earned $100k+, from 230 launches | 13 in 10030 hits | $7,649 | not computed | 230 | 1-hit | Pin Roguelike Deckbuilder + Strategy |
| 22 | Crafting + Strategy13 in 100 earned $100k+, from 124 launches | 13 in 10016 hits | $1,819 | not computed | 124 | none | Pin Crafting + Strategy |
| 23 | Grand Strategy + Simulation13 in 100 earned $100k+, from 110 launches | 13 in 10014 hits | $3,034 | not computed | 110 | 1-hit | Pin Grand Strategy + Simulation |
| 24 | Story Rich + Strategy12 in 100 earned $100k+, from 175 launches | 12 in 10021 hits | $2,328 | not computed | 175 | none | Pin Story Rich + Strategy |
| 25 | Roguelike Deckbuilder + Turn-Based Strategy12 in 100 earned $100k+, from 75 launches | 12 in 1009 hits | $6,799 | not computed | 75 | Audience | Pin Roguelike Deckbuilder + Turn-Based Strategy |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.