Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
191,514
on 30 Sep 2026

Niches 1 Oct

Of 5,145 niches with 30+ launches at any price, Without the breakout, 1,928 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,928 of 5,145 niches beat the 1 in 16 base rate.1,928 beat the base rate.

Cohort median $606

Niches

Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.

Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.

Best niches

All prices

Pairs that hit $100k+ beyond the oddsFree until launch

Capitalism + Incrementalabout 13 times expected at its prices14 in 100

Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
Best nichesFree until launchClick to unlockTag pairs that beat the odds

The niche list

The Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.

5,145 of 5,145 niches have 30+ launches at any price, Without the breakout. Sorted by chance of $100k+, highest first.

Building + Life Sim 24 in 100 earned $100k+, from 86 launches at any price, Without the breakouttypical $11,329. Best of the pins none
Automation + Crafting 20 in 100 earned $100k+, from 81 launches at any price, Without the breakouttypical $7,983 1-hitAudience
Pin another to compare.
Niches at any price, Without the breakout, sorted by chance of $100k+. The first row is the base rate.
Rank#NicheChance of $100k+Typical yearTop 1 in 10LaunchesMarkersPin
All games at any price, Without the breakoutthe base rate: the row to beat 1 in 161,804 of 29,637 $606not computed 29,637
1 47 in 100 earned $100k+, from 43 launches 47 in 10020 hits $83,230 not computed 43 1-hitSmall Pin Co-op + Open World
2 39 in 100 earned $100k+, from 54 launches 39 in 10021 hits $47,398 not computed 54 none Pin FMV + Immersive Sim
3 39 in 100 earned $100k+, from 44 launches 39 in 10017 hits $66,831 not computed 44 SmallAudience Pin FMV + Multiple Endings
4 38 in 100 earned $100k+, from 42 launches 38 in 10016 hits $38,616 not computed 42 SmallAudience Pin Co-op + Sandbox
5 37 in 100 earned $100k+, from 43 launches 37 in 10016 hits $43,313 not computed 43 1-hitSmall Pin Base Building + Multiplayer
6 37 in 100 earned $100k+, from 43 launches 37 in 10016 hits $24,883 not computed 43 SmallAudience Pin Cozy + Story Rich
7 37 in 100 earned $100k+, from 49 launches 37 in 10018 hits $35,252 not computed 49 SmallAudience Pin Cinematic + FMV
8 36 in 100 earned $100k+, from 44 launches 36 in 10016 hits $21,307 not computed 44 SmallAudience Pin Open World Survival Craft + Sandbox
9 36 in 100 earned $100k+, from 47 launches 36 in 10017 hits $37,241 not computed 47 1-hitSmall Pin Crafting + Multiplayer
10 35 in 100 earned $100k+, from 51 launches 35 in 10018 hits $40,281 not computed 51 1-hit Pin Base Building + Open World Survival Craft
11 35 in 100 earned $100k+, from 69 launches 35 in 10024 hits $12,947 not computed 69 1-hit Pin Character Customization + Open World
12 34 in 100 earned $100k+, from 41 launches 34 in 10014 hits $33,263 not computed 41 Small Pin Simulation + Wholesome
13 34 in 100 earned $100k+, from 47 launches 34 in 10016 hits $27,526 not computed 47 Small Pin Online Co-Op + Sandbox
14 33 in 100 earned $100k+, from 78 launches 33 in 10026 hits $24,891 not computed 78 none Pin Multiplayer + Sandbox
15 33 in 100 earned $100k+, from 48 launches 33 in 10016 hits $38,616 not computed 48 SmallAudience Pin Building + Multiplayer
16 33 in 100 earned $100k+, from 100 launches 33 in 10033 hits $27,623 not computed 100 none Pin Base Building + Colony Sim
17 33 in 100 earned $100k+, from 46 launches 33 in 10015 hits $22,885 not computed 46 1-hitSmall Pin Management + Multiplayer
18 32 in 100 earned $100k+, from 75 launches 32 in 10024 hits $21,307 not computed 75 none Pin Open World Survival Craft + Survival
19 32 in 100 earned $100k+, from 47 launches 32 in 10015 hits $17,098 not computed 47 Small Pin City Builder + Survival
20 32 in 100 earned $100k+, from 47 launches 32 in 10015 hits $11,231 not computed 47 1-hitSmallAudience Pin Co-op + Roguelike
21 32 in 100 earned $100k+, from 47 launches 32 in 10015 hits $10,722 not computed 47 Small Pin Online Co-Op + Roguelike
22 32 in 100 earned $100k+, from 66 launches 32 in 10021 hits $37,833 not computed 66 Audience Pin Dating Sim + FMV
23 32 in 100 earned $100k+, from 142 launches 32 in 10045 hits $14,874 not computed 142 none Pin Base Building + Management
24 32 in 100 earned $100k+, from 79 launches 32 in 10025 hits $24,891 not computed 79 1-hit Pin Multiplayer + Open World
25 31 in 100 earned $100k+, from 51 launches 31 in 10016 hits $3,436 not computed 51 none Pin Co-op + FPS
Show 25 moreShowing 25 of 5,145 niches
green beats the base ratecoral below it bar: the chance; amber tick: the base rate1-hit one game holds over half the moneySmall under 50 launches in this viewAudience reads differently for Western players

Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.