Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 5,145 niches with 30+ launches at any price, Without the breakout, 1,928 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,928 of 5,145 niches beat the 1 in 16 base rate.1,928 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
5,145 of 5,145 niches have 30+ launches at any price, Without the breakout. 1,537 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, Without the breakoutthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | FMV + Immersive Sim39 in 100 earned $100k+, from 54 launches | 39 in 10021 hits | $47,398 | not computed | 54 | none | Pin FMV + Immersive Sim |
| 2 | Multiplayer + Sandbox33 in 100 earned $100k+, from 78 launches | 33 in 10026 hits | $24,891 | not computed | 78 | none | Pin Multiplayer + Sandbox |
| 3 | Base Building + Colony Sim33 in 100 earned $100k+, from 100 launches | 33 in 10033 hits | $27,623 | not computed | 100 | none | Pin Base Building + Colony Sim |
| 4 | Open World Survival Craft + Survival32 in 100 earned $100k+, from 75 launches | 32 in 10024 hits | $21,307 | not computed | 75 | none | Pin Open World Survival Craft + Survival |
| 5 | Dating Sim + FMV32 in 100 earned $100k+, from 66 launches | 32 in 10021 hits | $37,833 | not computed | 66 | Audience | Pin Dating Sim + FMV |
| 6 | Base Building + Management32 in 100 earned $100k+, from 142 launches | 32 in 10045 hits | $14,874 | not computed | 142 | none | Pin Base Building + Management |
| 7 | Co-op + FPS31 in 100 earned $100k+, from 51 launches | 31 in 10016 hits | $3,436 | not computed | 51 | none | Pin Co-op + FPS |
| 8 | Base Building + Sandbox31 in 100 earned $100k+, from 166 launches | 31 in 10052 hits | $8,568 | not computed | 166 | Audience | Pin Base Building + Sandbox |
| 9 | FMV + Visual Novel31 in 100 earned $100k+, from 71 launches | 31 in 10022 hits | $37,833 | not computed | 71 | Audience | Pin FMV + Visual Novel |
| 10 | Driving + Open World29 in 100 earned $100k+, from 65 launches | 29 in 10019 hits | $6,069 | not computed | 65 | none | Pin Driving + Open World |
| 11 | Cozy + Life Sim29 in 100 earned $100k+, from 59 launches | 29 in 10017 hits | $15,561 | not computed | 59 | none | Pin Cozy + Life Sim |
| 12 | Co-op + PvE29 in 100 earned $100k+, from 98 launches | 29 in 10028 hits | $8,185 | not computed | 98 | none | Pin Co-op + PvE |
| 13 | Multiplayer + Realistic29 in 100 earned $100k+, from 91 launches | 29 in 10026 hits | $7,642 | not computed | 91 | none | Pin Multiplayer + Realistic |
| 14 | Adventure + Cozy28 in 100 earned $100k+, from 76 launches | 28 in 10021 hits | $9,708 | not computed | 76 | Audience | Pin Adventure + Cozy |
| 15 | Life Sim + Open World28 in 100 earned $100k+, from 76 launches | 28 in 10021 hits | $14,794 | not computed | 76 | Audience | Pin Life Sim + Open World |
| 16 | City Builder + Colony Sim27 in 100 earned $100k+, from 122 launches | 27 in 10033 hits | $7,080 | not computed | 122 | none | Pin City Builder + Colony Sim |
| 17 | Co-op + Roguelite27 in 100 earned $100k+, from 63 launches | 27 in 10017 hits | $10,017 | not computed | 63 | none | Pin Co-op + Roguelite |
| 18 | Open World + Open World Survival Craft27 in 100 earned $100k+, from 52 launches | 27 in 10014 hits | $20,710 | not computed | 52 | none | Pin Open World + Open World Survival Craft |
| 19 | Base Building + Survival27 in 100 earned $100k+, from 168 launches | 27 in 10045 hits | $9,903 | not computed | 168 | none | Pin Base Building + Survival |
| 20 | FPS + Online Co-Op27 in 100 earned $100k+, from 56 launches | 27 in 10015 hits | $7,485 | not computed | 56 | none | Pin FPS + Online Co-Op |
| 21 | Base Building + Exploration27 in 100 earned $100k+, from 127 launches | 27 in 10034 hits | $4,857 | not computed | 127 | Audience | Pin Base Building + Exploration |
| 22 | Cozy + Exploration27 in 100 earned $100k+, from 86 launches | 27 in 10023 hits | $12,110 | not computed | 86 | none | Pin Cozy + Exploration |
| 23 | Building + Open World26 in 100 earned $100k+, from 85 launches | 26 in 10022 hits | $8,726 | not computed | 85 | none | Pin Building + Open World |
| 24 | Online Co-Op + Roguelite26 in 100 earned $100k+, from 58 launches | 26 in 10015 hits | $13,053 | not computed | 58 | none | Pin Online Co-Op + Roguelite |
| 25 | FMV + Interactive Fiction26 in 100 earned $100k+, from 93 launches | 26 in 10024 hits | $20,027 | not computed | 93 | Audience | Pin FMV + Interactive Fiction |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.