Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 4,039 niches with 30+ launches at any price, Last 18 months, 1,630 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,630 of 4,039 niches beat the 1 in 16 base rate.1,630 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe Last 18 months lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
4,039 of 5,145 niches have 30+ launches at any price, Last 18 months. 128 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, Last 18 monthsthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | Base Building + Management30 in 100 earned $100k+, from 70 launches | 30 in 10021 hits | $21,570 | not computed | 70 | none | Pin Base Building + Management |
| 2 | Inventory Management + Roguelike28 in 100 earned $100k+, from 32 launches | 28 in 1009 hits | $24,049 | not computed | 32 | SmallAudience | Pin Inventory Management + Roguelike |
| 3 | City Builder + Management24 in 100 earned $100k+, from 72 launches | 24 in 10017 hits | $10,687 | not computed | 72 | 1-hit | Pin City Builder + Management |
| 4 | City Builder + Resource Management22 in 100 earned $100k+, from 55 launches | 22 in 10012 hits | $5,119 | not computed | 55 | 1-hit | Pin City Builder + Resource Management |
| 5 | Base Building + Resource Management22 in 100 earned $100k+, from 79 launches | 22 in 10017 hits | $7,286 | not computed | 79 | 1-hit | Pin Base Building + Resource Management |
| 6 | First-Person + Resource Management21 in 100 earned $100k+, from 33 launches | 21 in 1007 hits | $2,024 | not computed | 33 | Small | Pin First-Person + Resource Management |
| 7 | Colony Sim + Management21 in 100 earned $100k+, from 48 launches | 21 in 10010 hits | $11,657 | not computed | 48 | Small | Pin Colony Sim + Management |
| 8 | Collectathon + Management21 in 100 earned $100k+, from 34 launches | 21 in 1007 hits | $4,854 | not computed | 34 | 1-hitSmall | Pin Collectathon + Management |
| 9 | Building + Resource Management21 in 100 earned $100k+, from 73 launches | 21 in 10015 hits | $6,176 | not computed | 73 | 1-hit | Pin Building + Resource Management |
| 10 | Management + Sandbox20 in 100 earned $100k+, from 144 launches | 20 in 10029 hits | $5,803 | not computed | 144 | none | Pin Management + Sandbox |
| 11 | Management + Resource Management20 in 100 earned $100k+, from 171 launches | 20 in 10034 hits | $4,673 | not computed | 171 | 1-hit | Pin Management + Resource Management |
| 12 | Economy + Resource Management20 in 100 earned $100k+, from 87 launches | 20 in 10017 hits | $3,885 | not computed | 87 | none | Pin Economy + Resource Management |
| 13 | Building + Management19 in 100 earned $100k+, from 139 launches | 19 in 10027 hits | $6,839 | not computed | 139 | none | Pin Building + Management |
| 14 | Crafting + Resource Management19 in 100 earned $100k+, from 52 launches | 19 in 10010 hits | $4,673 | not computed | 52 | none | Pin Crafting + Resource Management |
| 15 | Resource Management + Sandbox19 in 100 earned $100k+, from 53 launches | 19 in 10010 hits | $10,741 | not computed | 53 | 1-hit | Pin Resource Management + Sandbox |
| 16 | Relaxing + Resource Management18 in 100 earned $100k+, from 65 launches | 18 in 10012 hits | $2,630 | not computed | 65 | none | Pin Relaxing + Resource Management |
| 17 | Colony Sim + Resource Management18 in 100 earned $100k+, from 38 launches | 18 in 1007 hits | $39,670 | not computed | 38 | Small | Pin Colony Sim + Resource Management |
| 18 | Building + Time Management18 in 100 earned $100k+, from 33 launches | 18 in 1006 hits | $5,461 | not computed | 33 | 1-hitSmall | Pin Building + Time Management |
| 19 | Management + Survival18 in 100 earned $100k+, from 33 launches | 18 in 1006 hits | $5,461 | not computed | 33 | Small | Pin Management + Survival |
| 20 | Medieval + Resource Management18 in 100 earned $100k+, from 33 launches | 18 in 1006 hits | $4,855 | not computed | 33 | Small | Pin Medieval + Resource Management |
| 21 | Management + Medieval18 in 100 earned $100k+, from 39 launches | 18 in 1007 hits | $4,855 | not computed | 39 | Small | Pin Management + Medieval |
| 22 | Immersive Sim + Resource Management18 in 100 earned $100k+, from 40 launches | 18 in 1007 hits | $17,398 | not computed | 40 | Small | Pin Immersive Sim + Resource Management |
| 23 | Immersive Sim + Management17 in 100 earned $100k+, from 156 launches | 17 in 10027 hits | $6,878 | not computed | 156 | none | Pin Immersive Sim + Management |
| 24 | Crafting + Management17 in 100 earned $100k+, from 94 launches | 17 in 10016 hits | $6,878 | not computed | 94 | 1-hit | Pin Crafting + Management |
| 25 | Inventory Management + Strategy17 in 100 earned $100k+, from 36 launches | 17 in 1006 hits | $11,002 | not computed | 36 | SmallAudience | Pin Inventory Management + Strategy |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.