Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 4,039 niches with 30+ launches at any price, Last 18 months, 1,630 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.1,630 of 4,039 niches beat the 1 in 16 base rate.1,630 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe Last 18 months lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
4,039 of 5,145 niches have 30+ launches at any price, Last 18 months. 224 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, Last 18 monthsthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | Interactive Fiction + Strategy25 in 100 earned $100k+, from 48 launches | 25 in 10012 hits | $647 | not computed | 48 | SmallAudience | Pin Interactive Fiction + Strategy |
| 2 | Open World + Strategy24 in 100 earned $100k+, from 38 launches | 24 in 1009 hits | $2,185 | not computed | 38 | SmallAudience | Pin Open World + Strategy |
| 3 | Story Rich + Strategy RPG23 in 100 earned $100k+, from 31 launches | 23 in 1007 hits | $2,590 | not computed | 31 | SmallAudience | Pin Story Rich + Strategy RPG |
| 4 | Turn-Based + Turn-Based Strategy19 in 100 earned $100k+, from 43 launches | 19 in 1008 hits | $5,342 | not computed | 43 | 1-hitSmall | Pin Turn-Based + Turn-Based Strategy |
| 5 | Loot + Strategy18 in 100 earned $100k+, from 33 launches | 18 in 1006 hits | $1,330 | not computed | 33 | 1-hitSmall | Pin Loot + Strategy |
| 6 | Base Building + Strategy18 in 100 earned $100k+, from 160 launches | 18 in 10029 hits | $3,031 | not computed | 160 | none | Pin Base Building + Strategy |
| 7 | Sandbox + Strategy18 in 100 earned $100k+, from 160 launches | 18 in 10029 hits | $2,426 | not computed | 160 | 1-hit | Pin Sandbox + Strategy |
| 8 | Historical + Strategy17 in 100 earned $100k+, from 86 launches | 17 in 10015 hits | $4,042 | not computed | 86 | 1-hit | Pin Historical + Strategy |
| 9 | Story Rich + Turn-Based Strategy17 in 100 earned $100k+, from 41 launches | 17 in 1007 hits | $4,951 | not computed | 41 | Small | Pin Story Rich + Turn-Based Strategy |
| 10 | Choose Your Own Adventure + Strategy17 in 100 earned $100k+, from 53 launches | 17 in 1009 hits | $1,518 | not computed | 53 | Audience | Pin Choose Your Own Adventure + Strategy |
| 11 | Inventory Management + Strategy17 in 100 earned $100k+, from 36 launches | 17 in 1006 hits | $11,002 | not computed | 36 | SmallAudience | Pin Inventory Management + Strategy |
| 12 | Colony Sim + Strategy16 in 100 earned $100k+, from 87 launches | 16 in 10014 hits | $1,699 | not computed | 87 | none | Pin Colony Sim + Strategy |
| 13 | Co-op + Strategy16 in 100 earned $100k+, from 38 launches | 16 in 1006 hits | $1,010 | not computed | 38 | 1-hitSmall | Pin Co-op + Strategy |
| 14 | Building + Strategy14 in 100 earned $100k+, from 195 launches | 14 in 10028 hits | $1,415 | not computed | 195 | none | Pin Building + Strategy |
| 15 | Roguelike Deckbuilder + Turn-Based Strategy14 in 100 earned $100k+, from 49 launches | 14 in 1007 hits | $8,252 | not computed | 49 | SmallAudience | Pin Roguelike Deckbuilder + Turn-Based Strategy |
| 16 | Tactical + Turn-Based Strategy14 in 100 earned $100k+, from 42 launches | 14 in 1006 hits | $3,275 | not computed | 42 | Small | Pin Tactical + Turn-Based Strategy |
| 17 | City Builder + Strategy14 in 100 earned $100k+, from 176 launches | 14 in 10025 hits | $1,617 | not computed | 176 | 1-hitAudience | Pin City Builder + Strategy |
| 18 | Story Rich + Strategy13 in 100 earned $100k+, from 97 launches | 13 in 10013 hits | $2,831 | not computed | 97 | none | Pin Story Rich + Strategy |
| 19 | Crafting + Strategy13 in 100 earned $100k+, from 76 launches | 13 in 10010 hits | $2,225 | not computed | 76 | none | Pin Crafting + Strategy |
| 20 | Online Co-Op + Strategy13 in 100 earned $100k+, from 38 launches | 13 in 1005 hits | $1,415 | not computed | 38 | 1-hitSmall | Pin Online Co-Op + Strategy |
| 21 | Strategy + Turn-Based13 in 100 earned $100k+, from 79 launches | 13 in 10010 hits | $5,119 | not computed | 79 | none | Pin Strategy + Turn-Based |
| 22 | Historical + Turn-Based Strategy13 in 100 earned $100k+, from 32 launches | 13 in 1004 hits | $4,048 | not computed | 32 | 1-hitSmallAudience | Pin Historical + Turn-Based Strategy |
| 23 | Roguelike Deckbuilder + Strategy12 in 100 earned $100k+, from 140 launches | 12 in 10017 hits | $8,699 | not computed | 140 | 1-hit | Pin Roguelike Deckbuilder + Strategy |
| 24 | Cozy + Strategy12 in 100 earned $100k+, from 33 launches | 12 in 1004 hits | $2,428 | not computed | 33 | 1-hitSmall | Pin Cozy + Strategy |
| 25 | Management + Strategy12 in 100 earned $100k+, from 322 launches | 12 in 10039 hits | $2,225 | not computed | 322 | none | Pin Management + Strategy |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.