Best niches
All pricesPairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 5,130 niches with 30+ launches at any price, West-facing view, 2,264 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.2,264 of 5,130 niches beat the 1 in 16 base rate.2,264 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewThe West-facing view lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.
5,130 of 5,145 niches have 30+ launches at any price, West-facing view. 162 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at any price, West-facing viewthe base rate: the row to beat | 1 in 161,804 of 29,637 | $606 | not computed | 29,637 | |||
| 1 | Management + Multiplayer33 in 100 earned $100k+, from 46 launches | 33 in 10015 hits | $22,885 | not computed | 46 | 1-hitSmall | Pin Management + Multiplayer |
| 2 | Base Building + Management33 in 100 earned $100k+, from 135 launches | 33 in 10044 hits | $16,148 | not computed | 135 | none | Pin Base Building + Management |
| 3 | Colony Sim + Management30 in 100 earned $100k+, from 80 launches | 30 in 10024 hits | $21,454 | not computed | 80 | none | Pin Colony Sim + Management |
| 4 | City Builder + Management30 in 100 earned $100k+, from 127 launches | 30 in 10038 hits | $9,508 | not computed | 127 | 1-hit | Pin City Builder + Management |
| 5 | Management + Open World29 in 100 earned $100k+, from 38 launches | 29 in 10011 hits | $8,726 | not computed | 38 | 1-hitSmallAudience | Pin Management + Open World |
| 6 | Colony Sim + Resource Management27 in 100 earned $100k+, from 67 launches | 27 in 10018 hits | $7,433 | not computed | 67 | none | Pin Colony Sim + Resource Management |
| 7 | Management + RTS27 in 100 earned $100k+, from 45 launches | 27 in 10012 hits | $5,178 | not computed | 45 | 1-hitSmall | Pin Management + RTS |
| 8 | City Builder + Resource Management26 in 100 earned $100k+, from 102 launches | 26 in 10027 hits | $7,892 | not computed | 102 | 1-hit | Pin City Builder + Resource Management |
| 9 | Building + Management25 in 100 earned $100k+, from 263 launches | 25 in 10067 hits | $8,726 | not computed | 263 | none | Pin Building + Management |
| 10 | Management + Sandbox25 in 100 earned $100k+, from 241 launches | 25 in 10061 hits | $10,522 | not computed | 241 | none | Pin Management + Sandbox |
| 11 | Inventory Management + Roguelike25 in 100 earned $100k+, from 40 launches | 25 in 10010 hits | $14,994 | not computed | 40 | SmallAudience | Pin Inventory Management + Roguelike |
| 12 | Fantasy + Management24 in 100 earned $100k+, from 45 launches | 24 in 10011 hits | $3,560 | not computed | 45 | Small | Pin Fantasy + Management |
| 13 | Building + Resource Management24 in 100 earned $100k+, from 128 launches | 24 in 10031 hits | $6,374 | not computed | 128 | 1-hit | Pin Building + Resource Management |
| 14 | Resource Management + Sandbox24 in 100 earned $100k+, from 89 launches | 24 in 10021 hits | $12,173 | not computed | 89 | 1-hit | Pin Resource Management + Sandbox |
| 15 | Management + Realistic23 in 100 earned $100k+, from 84 launches | 23 in 10019 hits | $12,889 | not computed | 84 | 1-hit | Pin Management + Realistic |
| 16 | Base Building + Resource Management22 in 100 earned $100k+, from 147 launches | 22 in 10032 hits | $7,286 | not computed | 147 | 1-hit | Pin Base Building + Resource Management |
| 17 | Building + Time Management21 in 100 earned $100k+, from 70 launches | 21 in 10015 hits | $4,143 | not computed | 70 | 1-hit | Pin Building + Time Management |
| 18 | Exploration + Management21 in 100 earned $100k+, from 86 launches | 21 in 10018 hits | $4,896 | not computed | 86 | 1-hitAudience | Pin Exploration + Management |
| 19 | RTS + Resource Management21 in 100 earned $100k+, from 43 launches | 21 in 1009 hits | $3,132 | not computed | 43 | SmallAudience | Pin RTS + Resource Management |
| 20 | Crafting + Management21 in 100 earned $100k+, from 141 launches | 21 in 10029 hits | $6,878 | not computed | 141 | 1-hit | Pin Crafting + Management |
| 21 | Management + Trading20 in 100 earned $100k+, from 93 launches | 20 in 10019 hits | $12,297 | not computed | 93 | 1-hit | Pin Management + Trading |
| 22 | Capitalism + Time Management20 in 100 earned $100k+, from 49 launches | 20 in 10010 hits | $3,683 | not computed | 49 | Small | Pin Capitalism + Time Management |
| 23 | Cooking + Management20 in 100 earned $100k+, from 79 launches | 20 in 10016 hits | $5,825 | not computed | 79 | Audience | Pin Cooking + Management |
| 24 | Management + Resource Management20 in 100 earned $100k+, from 268 launches | 20 in 10054 hits | $4,388 | not computed | 268 | 1-hit | Pin Management + Resource Management |
| 25 | Automation + Resource Management20 in 100 earned $100k+, from 85 launches | 20 in 10017 hits | $5,096 | not computed | 85 | 1-hitAudience | Pin Automation + Resource Management |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.