Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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Game Market DataBuild what sells
Live games
191,514
on 30 Sep 2026

Niches 1 Oct

Of 1,269 niches with 30+ launches at $10 to $20, 581 beat the 19 in 100 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.581 of 1,269 niches beat the 19 in 100 base rate.581 beat the base rate.

Cohort median $606

Niches

Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.

Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.

The niche list

1,269 of 5,145 niches have 30+ launches at $10 to $20. 22 match the search and chips. Sorted by chance of $100k+, highest first.

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Niches at $10 to $20, sorted by chance of $100k+. The first row is the base rate.
Rank#NicheChance of $100k+Typical yearTop 1 in 10LaunchesMarkersPin
All games at $10 to $20the base rate: the row to beat 19 in 100893 of 4,810 $9,226$248,075 4,810
1 40 in 100 earned $100k+, from 62 launches 40 in 10025 hits $47,594 $1,052,474 62 1-hit Pin First-Person + Management
2 38 in 100 earned $100k+, from 50 launches 38 in 10019 hits $47,594 $606,791 50 1-hit Pin Crafting + Management
3 38 in 100 earned $100k+, from 85 launches 38 in 10032 hits $47,594 $680,076 85 none Pin Management + Sandbox
4 36 in 100 earned $100k+, from 78 launches 36 in 10028 hits $33,382 $371,542 78 1-hit Pin Management + Resource Management
5 36 in 100 earned $100k+, from 98 launches 36 in 10035 hits $32,384 $569,428 98 none Pin Building + Management
6 35 in 100 earned $100k+, from 93 launches 35 in 10033 hits $43,461 $680,076 93 none Pin Immersive Sim + Management
7 33 in 100 earned $100k+, from 58 launches 33 in 10019 hits $31,574 $390,362 58 none Pin Base Building + Management
8 32 in 100 earned $100k+, from 96 launches 32 in 10031 hits $46,559 $363,953 96 none Pin Life Sim + Management
9 32 in 100 earned $100k+, from 258 launches 32 in 10083 hits $32,881 $515,310 258 none Pin Management + Simulation
10 31 in 100 earned $100k+, from 71 launches 31 in 10022 hits $28,956 $314,475 71 1-hit Pin Capitalism + Management
11 30 in 100 earned $100k+, from 50 launches 30 in 10015 hits $33,382 $581,532 50 1-hit Pin Building + Resource Management
12 30 in 100 earned $100k+, from 154 launches 30 in 10046 hits $32,013 $448,643 154 none Pin Economy + Management
13 29 in 100 earned $100k+, from 93 launches 29 in 10027 hits $35,622 $249,585 93 1-hit Pin Resource Management + Simulation
14 29 in 100 earned $100k+, from 66 launches 29 in 10019 hits $34,477 $256,801 66 1-hit Pin Management + Time Management
15 26 in 100 earned $100k+, from 84 launches 26 in 10022 hits $34,477 $281,104 84 none Pin Casual + Management
16 25 in 100 earned $100k+, from 63 launches 25 in 10016 hits $31,574 $358,651 63 1-hit Pin Base Building + Resource Management
17 25 in 100 earned $100k+, from 138 launches 25 in 10034 hits $20,152 $245,307 138 none Pin Management + Strategy
18 23 in 100 earned $100k+, from 98 launches 23 in 10023 hits $20,338 $231,544 98 1-hit Pin Resource Management + Strategy
19 23 in 100 earned $100k+, from 71 launches 23 in 10016 hits $22,359 $203,613 71 1-hit Pin 3D + Management
20 22 in 100 earned $100k+, from 93 launches 22 in 10020 hits $12,889 $181,613 93 1-hit Pin Simulation + Time Management
21 13 in 100 earned $100k+, from 72 launches 13 in 1009 hits $1,538 $106,345 72 none Pin Strategy + Time Management
22 1 in 12 earned $100k+, from 71 launches 1 in 126 hits $2,428 $71,402 71 none Pin Casual + Time Management
Showing 22 of 22 niches
green beats the base ratecoral below it bar: the chance; amber tick: the base rate1-hit one game holds over half the moneySmall under 50 launches in this viewAudience reads differently for Western players

Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.