Best niches
$10 to $20Pairs that hit $100k+ beyond the oddsFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches 1 Oct
Of 1,269 niches with 30+ launches at $10 to $20, 581 beat the 19 in 100 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.581 of 1,269 niches beat the 19 in 100 base rate.581 beat the base rate.
Cohort median $606
Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.
Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.
Pairs that hit $100k+ beyond the oddsFree until launch
1,269 of 5,145 niches have 30+ launches at $10 to $20. 13 match the search and chips. Sorted by chance of $100k+, highest first.
| Rank# | Niche | Chance of $100k+ | Typical year | Top 1 in 10 | Launches | Markers | Pin |
|---|---|---|---|---|---|---|---|
| All games at $10 to $20the base rate: the row to beat | 19 in 100893 of 4,810 | $9,226 | $248,075 | 4,810 | |||
| 1 | Management + Sandbox38 in 100 earned $100k+, from 85 launches | 38 in 10032 hits | $47,594 | $680,076 | 85 | none | Pin Management + Sandbox |
| 2 | Building + Management36 in 100 earned $100k+, from 98 launches | 36 in 10035 hits | $32,384 | $569,428 | 98 | none | Pin Building + Management |
| 3 | Immersive Sim + Management35 in 100 earned $100k+, from 93 launches | 35 in 10033 hits | $43,461 | $680,076 | 93 | none | Pin Immersive Sim + Management |
| 4 | Economy + Resource Management35 in 100 earned $100k+, from 46 launches | 35 in 10016 hits | $39,670 | $894,937 | 46 | Small | Pin Economy + Resource Management |
| 5 | Base Building + Management33 in 100 earned $100k+, from 58 launches | 33 in 10019 hits | $31,574 | $390,362 | 58 | none | Pin Base Building + Management |
| 6 | Management + RPG32 in 100 earned $100k+, from 31 launches | 32 in 10010 hits | $31,382 | $750,081 | 31 | SmallAudience | Pin Management + RPG |
| 7 | Management + Simulation32 in 100 earned $100k+, from 258 launches | 32 in 10083 hits | $32,881 | $515,310 | 258 | none | Pin Management + Simulation |
| 8 | Management + Relaxing32 in 100 earned $100k+, from 38 launches | 32 in 10012 hits | $47,594 | $391,620 | 38 | Small | Pin Management + Relaxing |
| 9 | Economy + Management30 in 100 earned $100k+, from 154 launches | 30 in 10046 hits | $32,013 | $448,643 | 154 | none | Pin Economy + Management |
| 10 | Casual + Resource Management26 in 100 earned $100k+, from 34 launches | 26 in 1009 hits | $26,951 | $228,711 | 34 | Small | Pin Casual + Resource Management |
| 11 | Casual + Management26 in 100 earned $100k+, from 84 launches | 26 in 10022 hits | $34,477 | $281,104 | 84 | none | Pin Casual + Management |
| 12 | Crafting + Resource Management24 in 100 earned $100k+, from 34 launches | 24 in 1008 hits | $18,453 | $280,929 | 34 | Small | Pin Crafting + Resource Management |
| 13 | Resource Management + Survival23 in 100 earned $100k+, from 30 launches | 23 in 1007 hits | $22,096 | $202,466 | 30 | Small | Pin Resource Management + Survival |
Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.