Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
5 of 11 Crafting + Multiplayer launches at any price earned $100k+ in their first year.
5 of 11
5 of 11 launches: too few for a steady rate. Notch: 1 in 17 for all indie launches.
$47,061
47% of the way to $100k. Half earned less. Notch: $540, all indie launches.
11 launches
At any price, in two years (about 6 a year). Busier than 0 in 100 tag pairs; the notch is the middle one.
208 games
Coming-soon games with these tags. More than 84 in 100 tag pairs. Highest on wishlists: ARK 2 (#13), Rooted (#31).
Only the typical figure is measured for this lens.
Crafting + Multiplayer at any price past the $100k line (squeezed to fit, not to scale) all indie launches
Clear.
Clear.
Only 11 launches at any price. A few games either way would move this a lot.
Clear.
Clear.
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 5 to 8 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.
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Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.