Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
17 in 100 Cute + Simulation launches at $10 to $20 earned $100k+ in their first year. That is worse than the 20 in 100 for all indie launches at $10 to $20: about 0.9 times the rate.
17 in 100
Notch: 20 in 100 for all indie launches at $10 to $20.
$6,643
7% of the way to $100k. Half earned less. Notch: $10,978, every game at $10 to $20.
121 launches
At $10 to $20, in two years (about 61 a year). Busier than 97 in 100 tag pairs; the notch is the middle one.
1,232 games
Coming-soon games with these tags. More than 99 in 100 tag pairs. Highest on wishlists: Family Time (#72), Cat Parents (#206).
Only the top tenth clears $100k; the top quarter falls short.
Cute + Simulation at $10 to $20 past the $100k line (squeezed to fit, not to scale) every game at $10 to $20
Clear.
In the West-facing view (games mostly reviewed outside China), the chance moves from 1 in 11 to 1 in 11, more than a random cut of that size would.
Clear.
Reads worse than the 20 in 100 for all indie launches at $10 to $20, but with 121 launches a gap this size often comes from chance alone.
Launches from the last 18 months: 1 in 10, against 1 in 11 across both years, more than a random cut of that size would move.
Lens checkAudience split +1. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 6 to 7.5 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 4 Oct 2026.
Once a month we re-measure your odds at $10 to $20 and tell you in plain words what changed.
One email a month. No spam, leave with one click.
Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.