Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
13 in 100 Dating Sim + Simulation launches at $10 to $20 earned $100k+ in their first year. That is worse than the 20 in 100 for all indie launches at $10 to $20: about 0.6 times the rate.
13 in 100
Notch: 20 in 100 for all indie launches at $10 to $20.
32 in 100
71 launches, too few for a typical figure (it needs 100). $1k+: 66 in 100. Notch: 51 in 100, every game at $10 to $20.
71 launches
At $10 to $20, in two years (about 36 a year). Busier than 93 in 100 tag pairs; the notch is the middle one.
322 games
Coming-soon games with these tags. More than 90 in 100 tag pairs. Highest on wishlists: My Time at Evershine (#123), Fourleaf Fields (#385).
Odds by size: the chance of a first year past each line.
Dating Sim + Simulation at $10 to $20 every game at $10 to $20. 71 launches, too few for a typical figure (it needs 100).
Clear.
In the West-facing view (games mostly reviewed outside China), the chance moves from 1 in 12 to 1 in 15, more than a random cut of that size would.
Clear.
Reads worse than the 20 in 100 for all indie launches at $10 to $20, but with 71 launches a gap this size often comes from chance alone.
Too few to tell: it needs 5+ hits in both views.
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: too few to tell.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 6 to 7.5 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.
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Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.