+ Action
#2Earned $100k+, and times Roguelike aloneMay be luck
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Put in one tag and a price. See which second tag, and which second and third, went with the best odds of a $100k+ first year, as far as the data can tell.
Best partner for Roguelike at $10 to $20: Action Roguelike. 31 in 100 earned $100k+, against 25 in 100 for Roguelike alone.
Its range (25 to 38 in 100) still overlaps Roguelike alone, so the lead is not certain.
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneOne hit
Earned $100k+, and times Roguelike aloneOne hit
Earned $100k+, and times Roguelike aloneOne hit
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneMay be luck
Earned $100k+, and times Roguelike aloneOne hit
Ranked on the low end of each likely range (90%), so a small lucky sample cannot top the list. These describe games that were made, not a recipe: a tag that goes with higher odds often marks a different kind of game (scope, budget, audience), not a switch to flip.
A hit is $100k+ in estimated first-year sales. Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
One hit one game holds over half the money in that combination (all prices).May be luck across this many pairs, chance alone could give a lead over all games this size.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.