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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / 4 Player Local + Action

Niche

4 Player Local + Action

Games tagged both 4 Player Local and Action: 104 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing 4 Player Local + Action priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair is too small to compare with 4 Player Local and is too small to compare with Action; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

22 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

TIEA tie
2 of 49launches earned
$100k+ small
Odds2 of 49 launches
Typical earnings$4,022
Launches49 / 2 hits
Pairno reading
--No reading
This pair4 Player Local + Action
--too few
to read
Odds--
Typical earnings--
Launches22

22 launches, under your minimum sample of 30.

TIEA tie
Tag twomood tagAction
16.7in 100 earned
$100k+
Odds16.7 in 100
Typical earnings$6,320
Launches1,084 / 181 hits
Pairno reading
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20Action is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 22 games tagged both 4 Player Local and Action priced $10 to $20. 1 of 22 of them earned $100k+, against 1 of 27 for 4 Player Local-only games and 16.9 in 100 for Action-only games, so the mix is too small to compare with 4 Player Local alone and is too small to compare with Action alone.

Both: 22 games priced $10 to $20; 1 of 22 earned $100k+, typical first-year earnings $3,619.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Rivals of Aether IIleads this pair53.0%
PairRivals of Aether II53.0%
4 Player LocalRivals of Aether II39.9%
ActionPath of Exile 215.4%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads 4 Player Local + Action

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Rivals of Aether II earned 53.0% of the estimated first-year money of the 104 4 Player Local + Action launches.
  • It also leads 4 Player Local, with 39.9% of that tag's money.
  • Action is led by Path of Exile 2, with 15.4% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

4 Player Local + Action is one-hit market: one game earned over half the money. It holds in West-facing view.

4 Player Local + Action through every lens, all prices
This pairBaseStandardevery launchWest-facing view104 of 104 launchesWithout the breakout103 of 104 launchesLast 18 months38 of 104 launches
Launches counted1044 hits1044 hits1033 hits381 hits
Earned $100k+4 of 104too few for a rate4 of 104too few for a rate3 of 103too few for a rate1 of 38too few for a rate
Typical first-year earnings$590top tenth $10,744+$590$574$460
Chance against standardthe base0.0%no change; too few to tell-24.3%0.9 fewer in 100-31.6%1.2 fewer in 100; too few to tell
Typical against standardthe base0.0%no change-2.7%$16 less-22.0%$130 less; too few to tell
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both 4 Player Local and Action, 12 to 36 months old: 104 launches.

Launches counted
1044 hits
Earned $100k+
4 of 104too few for a rate
Typical first-year earnings
$590top tenth $10,744+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 104 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1044 hits
Earned $100k+
4 of 104too few for a rate
Typical first-year earnings
$590
Chance against standard
0.0%no change; too few to tell
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Rivals of Aether II (53.0% of the money): 103 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1033 hits
Earned $100k+
3 of 103too few for a rate
Typical first-year earnings
$574
Chance against standard
-24.3%0.9 fewer in 100
Typical against standard
-2.7%$16 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 38 of 104.

Launches counted
381 hits
Earned $100k+
1 of 38too few for a rate
Typical first-year earnings
$460
Chance against standard
-31.6%1.2 fewer in 100; too few to tell
Typical against standard
-22.0%$130 less; too few to tell
Standard
Every indie paid launch tagged both 4 Player Local and Action, 12 to 36 months old: 104 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 104 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (53.0% of the money): 103 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 38 of 104.

4 Player Local holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

4 Player Local through every lens, all prices
4 Player LocalBaseStandardevery launchWest-facing view207 of 207 launchesWithout the breakout206 of 207 launchesLast 18 months60 of 207 launches
Launches counted2079 hits2079 hits2068 hits603 hits
Earned $100k+4.3 in 1001 in 234.3 in 1001 in 233.9 in 1001 in 263 of 60too few for a rate
Typical first-year earnings$681top tenth $11,856+$681$681$574
Chance against standardthe base0.0%no change-10.7%0.5 fewer in 100+15.0%0.7 more in 100; too few to tell
Typical against standardthe base0.0%no change0.0%no change-15.7%$107 less; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged 4 Player Local, 12 to 36 months old: 207 launches.

Launches counted
2079 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$681top tenth $11,856+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 207 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2079 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$681
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Rivals of Aether II (39.9% of the money): 206 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2068 hits
Earned $100k+
3.9 in 1001 in 26
Typical first-year earnings
$681
Chance against standard
-10.7%0.5 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 60 of 207.

Launches counted
603 hits
Earned $100k+
3 of 60too few for a rate
Typical first-year earnings
$574
Chance against standard
+15.0%0.7 more in 100; too few to tell
Typical against standard
-15.7%$107 less; too few to tell
Standard
Every indie paid launch tagged 4 Player Local, 12 to 36 months old: 207 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 207 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (39.9% of the money): 206 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 60 of 207.

Action is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Action through every lens, all prices
ActionBaseStandardevery launchWest-facing view7,656 of 7,896 launchesWithout the breakout7,895 of 7,896 launchesLast 18 months2,142 of 7,896 launches
Launches counted7,896372 hits7,656355 hits7,895371 hits2,142113 hits
Earned $100k+4.7 in 1001 in 214.6 in 1001 in 224.7 in 1001 in 215.3 in 1001 in 19
Typical first-year earnings$375top tenth $19,635+$382$375$383
Chance against standardthe base-1.6%0.1 fewer in 100-0.3%no change+12.0%0.6 more in 100
Typical against standardthe base+1.9%$7 more0.0%no change+2.1%$8 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Action, 12 to 36 months old: 7,896 launches.

Launches counted
7,896372 hits
Earned $100k+
4.7 in 1001 in 21
Typical first-year earnings
$375top tenth $19,635+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 240 of 7,896 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
7,656355 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$382
Chance against standard
-1.6%0.1 fewer in 100
Typical against standard
+1.9%$7 more
Without the breakoutHolds

Drops the single biggest earner, Path of Exile 2 (15.4% of the money): 7,895 launches left. It moves the answer when that one game earned over half the money.

Launches counted
7,895371 hits
Earned $100k+
4.7 in 1001 in 21
Typical first-year earnings
$375
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 2,142 of 7,896.

Launches counted
2,142113 hits
Earned $100k+
5.3 in 1001 in 19
Typical first-year earnings
$383
Chance against standard
+12.0%0.6 more in 100
Typical against standard
+2.1%$8 more
Standard
Every indie paid launch tagged Action, 12 to 36 months old: 7,896 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 240 of 7,896 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Path of Exile 2 (15.4% of the money): 7,895 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,142 of 7,896.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when 4 Player Local + Action moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.