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on 11 Nov 2026

Niches / 4 Player Local + Local Multiplayer

Niche

4 Player Local + Local Multiplayer

Games tagged both 4 Player Local and Local Multiplayer: 128 indie paid launches, 9 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing 4 Player Local + Local Multiplayer priced $10 to $20. This filter changes the answer: at all prices the pair is about level with 4 Player Local and is about level with Local Multiplayer; priced $10 to $20 it is too small to compare with 4 Player Local and is too small to compare with Local Multiplayer.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

4 Player Local + Local Multiplayer is too small to compare with 4 Player Local and is too small to compare with Local Multiplayer: 3 of its 31 launches earned $100k+ priced $10 to $20, against 3 of 51 launches for 4 Player Local and 7.4 in 100 for Local Multiplayer.

Small sample: 31 launches, 3 hits.

TIEA tie
3 of 51launches earned
$100k+ small
Odds3 of 51 launches
$1k+78 in 100
$10k+33 in 100
Launches51 / 3 hits
Pair against ittoo few hits to compare
TIEA tie
This pair4 Player Local + Local Multiplayer
3 of 31launches earned
$100k+ small
Odds3 of 31 launches
$1k+81 in 100
$10k+32 in 100
Launches31 / 3 hits
Expected20.5 in 100
TIEA tie
Tag twomood tagLocal Multiplayer
7.4in 100 earned
$100k+
Odds1 in 14
$1k+76 in 100
$10k+35 in 100
Launches68 / 5 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Local Multiplayer is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 31 games tagged both 4 Player Local and Local Multiplayer priced $10 to $20. 3 of 31 of them earned $100k+, against 0 of 20 for 4 Player Local-only games and 2 of 37 for Local Multiplayer-only games, so the mix is too small to compare with 4 Player Local alone and is too small to compare with Local Multiplayer alone.

Both: 31 games priced $10 to $20; 3 of 31 earned $100k+, odds by size $1k+ 81 in 100 · $10k+ 32 in 100 · $100k+ 3 of 31 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Rivals of Aether IIleads this pair54.7%
PairRivals of Aether II54.7%
4 Player LocalRivals of Aether II40.6%
Local MultiplayerPowerWash Simulator 236.9%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads 4 Player Local + Local Multiplayer

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Rivals of Aether II earned 54.7% of the estimated first-year money of the 128 4 Player Local + Local Multiplayer launches.
  • It also leads 4 Player Local, with 40.6% of that tag's money.
  • Local Multiplayer is led by PowerWash Simulator 2, with 36.9% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

4 Player Local + Local Multiplayer is one-hit market: one game earned over half the money. It holds in West-facing view.

4 Player Local + Local Multiplayer through every lens, all prices
This pairBaseStandardevery launchWest-facing view128 of 128 launchesWithout the breakout127 of 128 launchesLast 18 months37 of 128 launches
Launches counted1289 hits1289 hits1278 hits374 hits
Earned $100k+7.0 in 1001 in 147.0 in 1001 in 146.3 in 1001 in 164 of 37too few for a rate
Typical first-year earnings$695top tenth $27,117+$695$686under 100 launches
Chance against standardthe base0.0%no change-10.4%0.7 fewer in 100+53.8%3.8 more in 100; too few to tell
Typical against standardthe base0.0%no change-1.3%$9 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both 4 Player Local and Local Multiplayer, 12 to 36 months old: 128 launches.

Launches counted
1289 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$695top tenth $27,117+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 128 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1289 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$695
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Rivals of Aether II (54.7% of the money): 127 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1278 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$686
Chance against standard
-10.4%0.7 fewer in 100
Typical against standard
-1.3%$9 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 37 of 128.

Launches counted
374 hits
Earned $100k+
4 of 37too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+53.8%3.8 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both 4 Player Local and Local Multiplayer, 12 to 36 months old: 128 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 128 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (54.7% of the money): 127 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 37 of 128.

4 Player Local holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

4 Player Local through every lens, all prices
4 Player LocalBaseStandardevery launchWest-facing view217 of 217 launchesWithout the breakout216 of 217 launchesLast 18 months63 of 217 launches
Launches counted21710 hits21710 hits2169 hits634 hits
Earned $100k+4.6 in 1001 in 224.6 in 1001 in 224.2 in 1001 in 244 of 63too few for a rate
Typical first-year earnings$731top tenth $15,807+$731$731under 100 launches
Chance against standardthe base0.0%no change-9.6%0.4 fewer in 100+37.8%1.7 more in 100; too few to tell
Typical against standardthe base0.0%no change0.0%no changeunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged 4 Player Local, 12 to 36 months old: 217 launches.

Launches counted
21710 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$731top tenth $15,807+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 217 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
21710 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$731
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Rivals of Aether II (40.6% of the money): 216 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2169 hits
Earned $100k+
4.2 in 1001 in 24
Typical first-year earnings
$731
Chance against standard
-9.6%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 63 of 217.

Launches counted
634 hits
Earned $100k+
4 of 63too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+37.8%1.7 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged 4 Player Local, 12 to 36 months old: 217 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 217 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (40.6% of the money): 216 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 63 of 217.

Local Multiplayer holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Local Multiplayer through every lens, all prices
Local MultiplayerBaseStandardevery launchWest-facing view366 of 372 launchesWithout the breakout371 of 372 launchesLast 18 months103 of 372 launches
Launches counted37217 hits36617 hits37116 hits1036 hits
Earned $100k+4.6 in 1001 in 224.6 in 1001 in 224.3 in 1001 in 235.8 in 1001 in 17
Typical first-year earnings$641top tenth $21,674+$686$624$515
Chance against standardthe base+1.6%0.1 more in 100-5.6%0.3 fewer in 100+27.5%1.3 more in 100
Typical against standardthe base+7.0%$45 more-2.7%$17 less-19.7%$126 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Local Multiplayer, 12 to 36 months old: 372 launches.

Launches counted
37217 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$641top tenth $21,674+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 372 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
36617 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$686
Chance against standard
+1.6%0.1 more in 100
Typical against standard
+7.0%$45 more
Without the breakoutHolds

Drops the single biggest earner, PowerWash Simulator 2 (36.9% of the money): 371 launches left. It moves the answer when that one game earned over half the money.

Launches counted
37116 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$624
Chance against standard
-5.6%0.3 fewer in 100
Typical against standard
-2.7%$17 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 103 of 372.

Launches counted
1036 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$515
Chance against standard
+27.5%1.3 more in 100
Typical against standard
-19.7%$126 less
Standard
Every indie paid launch tagged Local Multiplayer, 12 to 36 months old: 372 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 372 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, PowerWash Simulator 2 (36.9% of the money): 371 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 103 of 372.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when 4 Player Local + Local Multiplayer moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.