Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Action Roguelike + Difficult
Action Roguelike + Difficult
Games tagged both Action Roguelike and Difficult: 131 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Action Roguelike + Difficult priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it trails Action Roguelike and beats Difficult.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Action Roguelike + Difficult trails Action Roguelike and beats Difficult: 23.3 in 100 of its launches earned $100k+ priced $10 to $20, against 26.9 in 100 for Action Roguelike and 22.5 in 100 for Difficult.
That is about 1.3 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 43 games tagged both Action Roguelike and Difficult priced $10 to $20. 23.3 in 100 of them earned $100k+, against 27.6 for Action Roguelike-only games and 22.4 for Difficult-only games, so the mix trails Action Roguelike alone and beats Difficult alone.
Both: 43 games priced $10 to $20; 23.3 in 100 earned $100k+, typical first-year earnings $19,731.
Circle areas follow launch counts; the gold overlap is exactly the pair's 43 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Action Roguelike + Difficult holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view130 of 131 launches | Without the breakout130 of 131 launches | Last 18 months64 of 131 launches |
|---|---|---|---|---|
| Launches counted | 13112 hits | 13012 hits | 13011 hits | 647 hits |
| Earned $100k+ | 9.2 in 1001 in 11 | 9.2 in 1001 in 11 | 8.5 in 1001 in 12 | 10.9 in 100 |
| Typical first-year earnings | $2,262top tenth $90,546+ | $2,425 | $2,262 | $2,223 |
| Chance against standard | the yardstick | 0.0%no change | -7.6%0.7 fewer in 100 | +18.5%1.7 more in 100 |
| Typical against standard | the yardstick | +7.2%$163 more | 0.0%no change | -1.7%$39 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Action Roguelike and Difficult, 6 to 30 months old: 131 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 131 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Rabbit and Steel (34.5% of the money): 130 launches left.
Keeps only launches 18 months old or newer: 64 of 131.
Action Roguelike holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Action Roguelike | BaseStandardevery launch | West-facing view1,862 of 1,947 launches | Without the breakout1,946 of 1,947 launches | Last 18 months1,082 of 1,947 launches |
|---|---|---|---|---|
| Launches counted | 1,947119 hits | 1,862110 hits | 1,946118 hits | 1,08257 hits |
| Earned $100k+ | 6.1 in 1001 in 16 | 5.9 in 1001 in 17 | 6.1 in 1001 in 16 | 5.3 in 1001 in 19 |
| Typical first-year earnings | $645top tenth $41,876+ | $666 | $645 | $534 |
| Chance against standard | the yardstick | -3.3%0.2 fewer in 100 | 0.0%no change | -13.1%0.8 fewer in 100 |
| Typical against standard | the yardstick | +3.3%$21 more | 0.0%no change | -17.2%$111 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Action Roguelike, 6 to 30 months old: 1,947 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 85 of 1,947 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (33.9% of the money): 1,946 launches left.
Keeps only launches 18 months old or newer: 1,082 of 1,947.
Difficult holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Difficult | BaseStandardevery launch | West-facing view1,038 of 1,051 launches | Without the breakout1,050 of 1,051 launches | Last 18 months541 of 1,051 launches |
|---|---|---|---|---|
| Launches counted | 1,05171 hits | 1,03870 hits | 1,05070 hits | 54132 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 6.7 in 1001 in 15 | 6.7 in 1001 in 15 | 5.9 in 1001 in 17 |
| Typical first-year earnings | $1,133top tenth $56,182+ | $1,150 | $1,133 | $971 |
| Chance against standard | the yardstick | -1.5%0.1 fewer in 100 | -1.5%0.1 fewer in 100 | -13.2%0.9 fewer in 100 |
| Typical against standard | the yardstick | +1.5%$17 more | 0.0%no change | -14.3%$162 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Difficult, 6 to 30 months old: 1,051 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 1,051 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (57.2% of the money): 1,050 launches left.
Keeps only launches 18 months old or newer: 541 of 1,051.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Action Roguelike + Difficult moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.