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on 11 Nov 2026

Niches / Adventure + Real Time Tactics

Niche

Adventure + Real Time Tactics

Games tagged both Adventure and Real Time Tactics: 60 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Adventure + Real Time Tactics priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Adventure + Real Time Tactics is too small to compare with Adventure and is too small to compare with Real Time Tactics: 3 of its 19 launches earned $100k+ priced $10 to $20, against 15.7 in 100 for Adventure and 17.2 in 100 for Real Time Tactics.

Small sample: 19 launches, 3 hits.

TIEA tie
Tag onemood tagAdventure
15.7in 100 earned
$100k+
Odds15.7 in 100
Typical earnings$8,393
Launches1,315 / 207 hits
Pair against ittoo few hits to compare
TIEA tie
This pairAdventure + Real Time Tactics
3 of 19launches earned
$100k+ small
Odds3 of 19 launches
$1k+11 of 19 launches
$10k+6 of 19 launches
Launches19 / 3 hits
Expected20.5 in 100
TIEA tie
17.2in 100 earned
$100k+
Odds17.2 in 100
Typical earnings$6,090
Launches116 / 20 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Adventure is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 19 games tagged both Adventure and Real Time Tactics priced $10 to $20. 3 of 19 of them earned $100k+, against 15.7 in 100 for Adventure-only games and 17.5 in 100 for Real Time Tactics-only games, so the mix is too small to compare with Adventure alone and is too small to compare with Real Time Tactics alone.

Both: 19 games priced $10 to $20; 3 of 19 earned $100k+, odds by size $1k+ 11 of 19 launches · $10k+ 6 of 19 launches · $100k+ 3 of 19 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 19 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Eriksholm: The Stolen Dreamleads this pair73.3%
PairEriksholm: The Stolen Dream73.3%
AdventurePalworld27.4%
Real Time TacticsStronghold Crusader: Definitive Edition17.9%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Adventure + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Eriksholm: The Stolen Dream earned 73.3% of the estimated first-year money of the 60 Adventure + Real Time Tactics launches.
  • Adventure is led by Palworld, with 27.4% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 17.9% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Adventure + Real Time Tactics is one-hit market: one game earned over half the money.

Adventure + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view51 of 60 launchesWithout the breakout59 of 60 launchesLast 18 months20 of 60 launches
Launches counted604 hits513 hits593 hits201 hits
Earned $100k+4 of 60too few for a rate3 of 51too few for a rate3 of 59too few for a rate1 of 20too few for a rate
Chance of $10k+12 in 100chance of $10k+; $1k+ 35 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base-11.8%0.8 fewer in 100; too few to tell-23.7%1.6 fewer in 100-25.0%1.7 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Adventure and Real Time Tactics, 12 to 36 months old: 60 launches.

Launches counted
604 hits
Earned $100k+
4 of 60too few for a rate
Chance of $10k+
12 in 100chance of $10k+; $1k+ 35 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
513 hits
Earned $100k+
3 of 51too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-11.8%0.8 fewer in 100; too few to tell
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Eriksholm: The Stolen Dream (73.3% of the money): 59 launches left. It moves the answer when that one game earned over half the money.

Launches counted
593 hits
Earned $100k+
3 of 59too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-23.7%1.6 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 20 of 60.

Launches counted
201 hits
Earned $100k+
1 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-25.0%1.7 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Adventure and Real Time Tactics, 12 to 36 months old: 60 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Eriksholm: The Stolen Dream (73.3% of the money): 59 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 60.

Adventure holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Adventure through every lens, all prices
AdventureBaseStandardevery launchWest-facing view7,233 of 7,710 launchesWithout the breakout7,709 of 7,710 launchesLast 18 months2,176 of 7,710 launches
Launches counted7,710449 hits7,233421 hits7,709448 hits2,176124 hits
Earned $100k+5.8 in 1001 in 175.8 in 1001 in 175.8 in 1001 in 175.7 in 1001 in 18
Typical first-year earnings$618top tenth $35,206+$643$618$707
Chance against standardthe base-0.1%no change-0.2%no change-2.1%0.1 fewer in 100
Typical against standardthe base+4.0%$25 more0.0%no change+14.4%$89 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Adventure, 12 to 36 months old: 7,710 launches.

Launches counted
7,710449 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$618top tenth $35,206+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 477 of 7,710 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
7,233421 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$643
Chance against standard
-0.1%no change
Typical against standard
+4.0%$25 more
Without the breakoutHolds

Drops the single biggest earner, Palworld (27.4% of the money): 7,709 launches left. It moves the answer when that one game earned over half the money.

Launches counted
7,709448 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$618
Chance against standard
-0.2%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 2,176 of 7,710.

Launches counted
2,176124 hits
Earned $100k+
5.7 in 1001 in 18
Typical first-year earnings
$707
Chance against standard
-2.1%0.1 fewer in 100
Typical against standard
+14.4%$89 more
Standard
Every indie paid launch tagged Adventure, 12 to 36 months old: 7,710 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 477 of 7,710 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (27.4% of the money): 7,709 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,176 of 7,710.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view499 of 543 launchesWithout the breakout542 of 543 launchesLast 18 months159 of 543 launches
Launches counted54333 hits49931 hits54232 hits15911 hits
Earned $100k+6.1 in 1001 in 166.2 in 1001 in 165.9 in 1001 in 176.9 in 1001 in 14
Typical first-year earnings$341top tenth $32,423+$383$341$363
Chance against standardthe base+2.2%0.1 more in 100-2.9%0.2 fewer in 100+13.8%0.8 more in 100
Typical against standardthe base+12.3%$42 more0.0%no change+6.5%$22 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.

Launches counted
54333 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$341top tenth $32,423+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49931 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$383
Chance against standard
+2.2%0.1 more in 100
Typical against standard
+12.3%$42 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54232 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$341
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 159 of 543.

Launches counted
15911 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$363
Chance against standard
+13.8%0.8 more in 100
Typical against standard
+6.5%$22 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 159 of 543.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Adventure + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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