Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Automation + Base Building

Niche

Automation + Base Building

Games tagged both Automation and Base Building: 76 indie paid launches, 27 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Automation + Base Building priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

42 launches, under your minimum sample of 100.

Pick another price band, or lower the minimum sample.

--No reading
Tag oneAutomation
--too few
to read
Odds--
Typical earnings--
Launches83

83 launches, under your minimum sample of 100.

--No reading
This pairAutomation + Base Building
--too few
to read
Odds--
Typical earnings--
Launches42

42 launches, under your minimum sample of 100.

1STWinner
33.3in 100 earned
$100k+
Odds33.3 in 100
Typical earnings$35,118
Launches213 / 71 hits
Pairno reading
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 42 games tagged both Automation and Base Building priced $10 to $20. 40.5 in 100 of them earned $100k+, against 36.6 in 100 for Automation-only games and 31.6 in 100 for Base Building-only games, so games with both tags did better than games with either tag alone.

Both: 42 games priced $10 to $20; 40.5 in 100 earned $100k+, odds by size $1k+ 98 in 100 · $10k+ 81 in 100 · $100k+ 40 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 42 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Schedule Ileads this pair86.1%
PairSchedule I86.1%
AutomationSchedule I79.1%
Base BuildingSchedule I29.4%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Automation + Base Building

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Schedule I earned 86.1% of the estimated first-year money of the 76 Automation + Base Building launches.
  • It also leads Automation, with 79.1% of that tag's money.
  • It also leads Base Building, with 29.4% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Automation + Base Building is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Automation + Base Building through every lens, all prices
This pairBaseStandardevery launchWest-facing view73 of 76 launchesWithout the breakout75 of 76 launchesLast 18 months20 of 76 launches
Launches counted7627 hits7326 hits7526 hits205 hits
Earned $100k+35.5 in 10035.6 in 10034.7 in 1005 of 20too few for a rate
Chance of $10k+63 in 100chance of $10k+; $1k+ 78 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+0.3%0.1 more in 100-2.4%0.9 fewer in 100-29.6%10.5 fewer in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Automation and Base Building, 12 to 36 months old: 76 launches.

Launches counted
7627 hits
Earned $100k+
35.5 in 100
Chance of $10k+
63 in 100chance of $10k+; $1k+ 78 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
7326 hits
Earned $100k+
35.6 in 100
Chance of $10k+
under 100 launches
Chance against standard
+0.3%0.1 more in 100
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Schedule I (86.1% of the money): 75 launches left. It moves the answer when that one game earned over half the money.

Launches counted
7526 hits
Earned $100k+
34.7 in 100
Chance of $10k+
under 100 launches
Chance against standard
-2.4%0.9 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 20 of 76.

Launches counted
205 hits
Earned $100k+
5 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-29.6%10.5 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Automation and Base Building, 12 to 36 months old: 76 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (86.1% of the money): 75 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 76.

Automation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Automation through every lens, all prices
AutomationBaseStandardevery launchWest-facing view285 of 298 launchesWithout the breakout297 of 298 launchesLast 18 months101 of 298 launches
Launches counted29850 hits28548 hits29749 hits10115 hits
Earned $100k+16.8 in 10016.8 in 10016.5 in 10014.9 in 100
Typical first-year earnings$2,489top tenth $194,540+$2,760$2,478$2,054
Chance against standardthe base+0.4%0.1 more in 100-1.7%0.3 fewer in 100-11.5%1.9 fewer in 100
Typical against standardthe base+10.9%$271 more-0.4%$11 less-17.5%$435 less
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.

Launches counted
29850 hits
Earned $100k+
16.8 in 100
Typical first-year earnings
$2,489top tenth $194,540+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
28548 hits
Earned $100k+
16.8 in 100
Typical first-year earnings
$2,760
Chance against standard
+0.4%0.1 more in 100
Typical against standard
+10.9%$271 more
Without the breakoutMoves the answer

Drops the single biggest earner, Schedule I (79.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.

Launches counted
29749 hits
Earned $100k+
16.5 in 100
Typical first-year earnings
$2,478
Chance against standard
-1.7%0.3 fewer in 100
Typical against standard
-0.4%$11 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 101 of 298.

Launches counted
10115 hits
Earned $100k+
14.9 in 100
Typical first-year earnings
$2,054
Chance against standard
-11.5%1.9 fewer in 100
Typical against standard
-17.5%$435 less
Standard
Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (79.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 101 of 298.

Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Base Building through every lens, all prices
Base BuildingBaseStandardevery launchWest-facing view555 of 584 launchesWithout the breakout583 of 584 launchesLast 18 months157 of 584 launches
Launches counted584134 hits555128 hits583133 hits15740 hits
Earned $100k+22.9 in 10023.1 in 10022.8 in 10025.5 in 100
Typical first-year earnings$3,622top tenth $614,301+$3,718$3,582$6,067
Chance against standardthe base+0.5%0.1 more in 100-0.6%0.1 fewer in 100+11.0%2.5 more in 100
Typical against standardthe base+2.7%$96 more-1.1%$40 less+67.5%$2,445 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.

Launches counted
584134 hits
Earned $100k+
22.9 in 100
Typical first-year earnings
$3,622top tenth $614,301+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
555128 hits
Earned $100k+
23.1 in 100
Typical first-year earnings
$3,718
Chance against standard
+0.5%0.1 more in 100
Typical against standard
+2.7%$96 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.

Launches counted
583133 hits
Earned $100k+
22.8 in 100
Typical first-year earnings
$3,582
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
-1.1%$40 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 157 of 584.

Launches counted
15740 hits
Earned $100k+
25.5 in 100
Typical first-year earnings
$6,067
Chance against standard
+11.0%2.5 more in 100
Typical against standard
+67.5%$2,445 more
Standard
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 157 of 584.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Automation + Base Building moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.