Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Automation + Base Building
Automation + Base Building
Games tagged both Automation and Base Building: 76 indie paid launches, 27 of them earned $100k+ in their first year.
Showing Automation + Base Building priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
42 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
83 launches, under your minimum sample of 100.
42 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 42 games tagged both Automation and Base Building priced $10 to $20. 40.5 in 100 of them earned $100k+, against 36.6 in 100 for Automation-only games and 31.6 in 100 for Base Building-only games, so games with both tags did better than games with either tag alone.
Both: 42 games priced $10 to $20; 40.5 in 100 earned $100k+, odds by size $1k+ 98 in 100 · $10k+ 81 in 100 · $100k+ 40 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 42 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Automation + Base Building is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view73 of 76 launches | Without the breakout75 of 76 launches | Last 18 months20 of 76 launches |
|---|---|---|---|---|
| Launches counted | 7627 hits | 7326 hits | 7526 hits | 205 hits |
| Earned $100k+ | 35.5 in 100 | 35.6 in 100 | 34.7 in 100 | 5 of 20too few for a rate |
| Chance of $10k+ | 63 in 100chance of $10k+; $1k+ 78 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +0.3%0.1 more in 100 | -2.4%0.9 fewer in 100 | -29.6%10.5 fewer in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Automation and Base Building, 12 to 36 months old: 76 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (86.1% of the money): 75 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 20 of 76.
Automation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| Automation | BaseStandardevery launch | West-facing view285 of 298 launches | Without the breakout297 of 298 launches | Last 18 months101 of 298 launches |
|---|---|---|---|---|
| Launches counted | 29850 hits | 28548 hits | 29749 hits | 10115 hits |
| Earned $100k+ | 16.8 in 100 | 16.8 in 100 | 16.5 in 100 | 14.9 in 100 |
| Typical first-year earnings | $2,489top tenth $194,540+ | $2,760 | $2,478 | $2,054 |
| Chance against standard | the base | +0.4%0.1 more in 100 | -1.7%0.3 fewer in 100 | -11.5%1.9 fewer in 100 |
| Typical against standard | the base | +10.9%$271 more | -0.4%$11 less | -17.5%$435 less |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (79.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 101 of 298.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view555 of 584 launches | Without the breakout583 of 584 launches | Last 18 months157 of 584 launches |
|---|---|---|---|---|
| Launches counted | 584134 hits | 555128 hits | 583133 hits | 15740 hits |
| Earned $100k+ | 22.9 in 100 | 23.1 in 100 | 22.8 in 100 | 25.5 in 100 |
| Typical first-year earnings | $3,622top tenth $614,301+ | $3,718 | $3,582 | $6,067 |
| Chance against standard | the base | +0.5%0.1 more in 100 | -0.6%0.1 fewer in 100 | +11.0%2.5 more in 100 |
| Typical against standard | the base | +2.7%$96 more | -1.1%$40 less | +67.5%$2,445 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 584.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Automation + Base Building moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.