Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Automation + Strategy
Automation + Strategy
Games tagged both Automation and Strategy: 110 indie paid launches, 25 of them earned $100k+ in their first year.
Showing Automation + Strategy priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
32 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
83 launches, under your minimum sample of 100.
32 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 32 games tagged both Automation and Strategy priced $10 to $20. 46.9 in 100 of them earned $100k+, against 33.3 in 100 for Automation-only games and 17.7 in 100 for Strategy-only games, so games with both tags did better than games with either tag alone.
Both: 32 games priced $10 to $20; 46.9 in 100 earned $100k+, odds by size $1k+ 97 in 100 · $10k+ 72 in 100 · $100k+ 47 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Automation + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view106 of 110 launches | Without the breakout109 of 110 launches | Last 18 months31 of 110 launches |
|---|---|---|---|---|
| Launches counted | 11025 hits | 10625 hits | 10924 hits | 317 hits |
| Earned $100k+ | 22.7 in 100 | 23.6 in 100 | 22.0 in 100 | 22.6 in 100 |
| Typical first-year earnings | $3,308top tenth $189,632+ | $4,031 | $2,999 | under 100 launches |
| Chance against standard | the base | +3.8%0.9 more in 100 | -3.1%0.7 fewer in 100 | -0.6%0.1 fewer in 100 |
| Typical against standard | the base | +21.9%$723 more | -9.3%$309 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Automation and Strategy, 12 to 36 months old: 110 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, shapez 2 - Factory (49.4% of the money): 109 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 31 of 110.
Automation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| Automation | BaseStandardevery launch | West-facing view285 of 298 launches | Without the breakout297 of 298 launches | Last 18 months101 of 298 launches |
|---|---|---|---|---|
| Launches counted | 29850 hits | 28548 hits | 29749 hits | 10115 hits |
| Earned $100k+ | 16.8 in 100 | 16.8 in 100 | 16.5 in 100 | 14.9 in 100 |
| Typical first-year earnings | $2,489top tenth $194,540+ | $2,760 | $2,478 | $2,054 |
| Chance against standard | the base | +0.4%0.1 more in 100 | -1.7%0.3 fewer in 100 | -11.5%1.9 fewer in 100 |
| Typical against standard | the base | +10.9%$271 more | -0.4%$11 less | -17.5%$435 less |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged Automation, 12 to 36 months old: 298 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (79.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 101 of 298.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,307 of 4,688 launches | Without the breakout4,687 of 4,688 launches | Last 18 months1,459 of 4,688 launches |
|---|---|---|---|---|
| Launches counted | 4,688325 hits | 4,307297 hits | 4,687324 hits | 1,459107 hits |
| Earned $100k+ | 6.9 in 1001 in 14 | 6.9 in 1001 in 15 | 6.9 in 1001 in 14 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $439top tenth $49,022+ | $496 | $439 | $521 |
| Chance against standard | the base | -0.5%no change | -0.3%no change | +5.8%0.4 more in 100 |
| Typical against standard | the base | +13.0%$57 more | 0.0%no change | +18.7%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,688 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,688 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (15.2% of the money): 4,687 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,459 of 4,688.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Automation + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.