Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + City Builder
Base Building + City Builder
Games tagged both Base Building and City Builder: 131 indie paid launches, 45 of them earned $100k+ in their first year.
Showing Base Building + City Builder priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + City Builder beats both its tags: 49.1 in 100 of its launches earned $100k+ priced $10 to $20, against 33.3 in 100 for Base Building and 29.7 in 100 for City Builder.
That is about 2.4 times the 20.4 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 53 games tagged both Base Building and City Builder priced $10 to $20. 49.1 in 100 of them earned $100k+, against 28.1 in 100 for Base Building-only games and 18.5 in 100 for City Builder-only games, so games with both tags did better than games with either tag alone.
Both: 53 games priced $10 to $20; 49.1 in 100 earned $100k+, odds by size $1k+ 91 in 100 · $10k+ 81 in 100 · $100k+ 49 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 53 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + City Builder is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view123 of 131 launches | Without the breakout130 of 131 launches | Last 18 months31 of 131 launches |
|---|---|---|---|---|
| Launches counted | 13145 hits | 12343 hits | 13044 hits | 3113 hits |
| Earned $100k+ | 34.4 in 100 | 35.0 in 100 | 33.8 in 100 | 41.9 in 100 |
| Typical first-year earnings | $20,641top tenth $1,121,784+ | $24,828 | $20,641 | under 100 launches |
| Chance against standard | the base | +1.8%0.6 more in 100 | -1.5%0.5 fewer in 100 | +22.1%7.6 more in 100 |
| Typical against standard | the base | +20.3%$4,187 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Base Building and City Builder, 12 to 36 months old: 131 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 131 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (55.7% of the money): 130 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 31 of 131.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view555 of 584 launches | Without the breakout583 of 584 launches | Last 18 months157 of 584 launches |
|---|---|---|---|---|
| Launches counted | 584134 hits | 555128 hits | 583133 hits | 15740 hits |
| Earned $100k+ | 22.9 in 100 | 23.1 in 100 | 22.8 in 100 | 25.5 in 100 |
| Typical first-year earnings | $3,622top tenth $614,301+ | $3,718 | $3,582 | $6,067 |
| Chance against standard | the base | +0.5%0.1 more in 100 | -0.6%0.1 fewer in 100 | +11.0%2.5 more in 100 |
| Typical against standard | the base | +2.7%$96 more | -1.1%$40 less | +67.5%$2,445 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 584.
City Builder is changed recently +1: Last 18 months moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.
| City Builder | BaseStandardevery launch | West-facing view477 of 507 launches | Without the breakout506 of 507 launches | Last 18 months128 of 507 launches |
|---|---|---|---|---|
| Launches counted | 50791 hits | 47789 hits | 50690 hits | 12826 hits |
| Earned $100k+ | 17.9 in 100 | 18.7 in 100 | 17.8 in 100 | 20.3 in 100 |
| Typical first-year earnings | $1,916top tenth $379,569+ | $2,188 | $1,916 | $4,213 |
| Chance against standard | the base | +4.0%0.7 more in 100 | -0.9%0.2 fewer in 100 | +13.2%2.4 more in 100 |
| Typical against standard | the base | +14.2%$272 more | 0.0%no change | +119.9%$2,297 more |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged City Builder, 12 to 36 months old: 507 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 30 of 507 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (41.1% of the money): 506 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 128 of 507.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + City Builder moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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