Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + Colony Sim
Base Building + Colony Sim
Games tagged both Base Building and Colony Sim: 96 indie paid launches, 36 of them earned $100k+ in their first year.
Showing Base Building + Colony Sim priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + Colony Sim beats both its tags: 40.5 in 100 of its launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Base Building and 25.0 in 100 for Colony Sim.
That is about 2.0 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 37 games tagged both Base Building and Colony Sim priced $10 to $20. 40.5 in 100 of them earned $100k+, against 30.5 in 100 for Base Building-only games and 3 of 35 for Colony Sim-only games, so the mix beats Base Building alone and is too small to compare with Colony Sim alone.
Both: 37 games priced $10 to $20; 40.5 in 100 earned $100k+, odds by size $1k+ 89 in 100 · $10k+ 73 in 100 · $100k+ 41 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 37 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view94 of 96 launches | Without the breakout95 of 96 launches | Last 18 months24 of 96 launches |
|---|---|---|---|---|
| Launches counted | 9636 hits | 9436 hits | 9535 hits | 248 hits |
| Earned $100k+ | 37.5 in 100 | 38.3 in 100 | 36.8 in 100 | 8 of 24too few for a rate |
| Chance of $10k+ | 60 in 100chance of $10k+; $1k+ 80 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +2.1%0.8 more in 100 | -1.8%0.7 fewer in 100 | -11.1%4.2 fewer in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Base Building and Colony Sim, 12 to 36 months old: 96 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 96 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (14.7% of the money): 95 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 24 of 96.
Base Building holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Base Building | BaseStandardevery launch | West-facing view557 of 585 launches | Without the breakout584 of 585 launches | Last 18 months154 of 585 launches |
|---|---|---|---|---|
| Launches counted | 585135 hits | 557129 hits | 584134 hits | 15438 hits |
| Earned $100k+ | 23.1 in 100 | 23.2 in 100 | 22.9 in 100 | 24.7 in 100 |
| Typical first-year earnings | $3,867top tenth $683,900+ | $4,463 | $3,867 | $4,680 |
| Chance against standard | the base | +0.4%0.1 more in 100 | -0.6%0.1 fewer in 100 | +6.9%1.6 more in 100 |
| Typical against standard | the base | +15.4%$596 more | 0.0%no change | +21.0%$813 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Base Building, 12 to 36 months old: 585 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 585 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (26.9% of the money): 584 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 154 of 585.
Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Colony Sim | BaseStandardevery launch | West-facing view214 of 216 launches | Without the breakout215 of 216 launches | Last 18 months54 of 216 launches |
|---|---|---|---|---|
| Launches counted | 21646 hits | 21446 hits | 21545 hits | 5411 hits |
| Earned $100k+ | 21.3 in 100 | 21.5 in 100 | 20.9 in 100 | 20.4 in 100 |
| Typical first-year earnings | $3,575top tenth $493,056+ | $3,575 | $3,487 | under 100 launches |
| Chance against standard | the base | +0.9%0.2 more in 100 | -1.7%0.4 fewer in 100 | -4.3%0.9 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -2.5%$88 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 216 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 216 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (13.3% of the money): 215 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 54 of 216.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Colony Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.