Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Base Building + Crafting
Base Building + Crafting
Games tagged both Base Building and Crafting: 147 indie paid launches, 43 of them earned $100k+ in their first year.
Showing Base Building + Crafting priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + Crafting beats both its tags: 37.2 in 100 of its launches earned $100k+ priced $10 to $20, against 29.4 in 100 for Base Building and 29.4 in 100 for Crafting.
That is about 2.0 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 78 games tagged both Base Building and Crafting priced $10 to $20. 37.2 in 100 of them earned $100k+, against 25.5 for Base Building-only games and 25.5 for Crafting-only games, so games with both tags did better than games with either tag alone.
Both: 78 games priced $10 to $20; 37.2 in 100 earned $100k+, typical first-year earnings $49,180.
Circle areas follow launch counts; the gold overlap is exactly the pair's 78 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Base Building + Crafting holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view143 of 147 launches | Without the breakout146 of 147 launches | Last 18 months85 of 147 launches |
|---|---|---|---|---|
| Launches counted | 14743 hits | 14343 hits | 14642 hits | 8528 hits |
| Earned $100k+ | 29.3 in 100 | 30.1 in 100 | 28.8 in 100 | 32.9 in 100 |
| Typical first-year earnings | $18,453top tenth $1,156,902+ | $18,453 | $18,453 | $21,307 |
| Chance against standard | the yardstick | +2.7%0.8 more in 100 | -1.7%0.5 fewer in 100 | +12.3%3.6 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | +15.5%$2,854 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Base Building and Crafting, 6 to 30 months old: 147 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 147 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (53.6% of the money): 146 launches left.
Keeps only launches 18 months old or newer: 85 of 147.
Base Building holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Base Building | BaseStandardevery launch | West-facing view599 of 628 launches | Without the breakout627 of 628 launches | Last 18 months326 of 628 launches |
|---|---|---|---|---|
| Launches counted | 628125 hits | 599120 hits | 627124 hits | 32667 hits |
| Earned $100k+ | 19.9 in 100 | 20.0 in 100 | 19.8 in 100 | 20.6 in 100 |
| Typical first-year earnings | $3,683top tenth $473,360+ | $3,683 | $3,683 | $4,209 |
| Chance against standard | the yardstick | +0.5%0.1 more in 100 | -0.5%0.1 fewer in 100 | +3.5%0.7 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | +14.3%$526 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Base Building, 6 to 30 months old: 628 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 628 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (31.2% of the money): 627 launches left.
Keeps only launches 18 months old or newer: 326 of 628.
Crafting holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Crafting | BaseStandardevery launch | West-facing view710 of 736 launches | Without the breakout735 of 736 launches | Last 18 months433 of 736 launches |
|---|---|---|---|---|
| Launches counted | 736114 hits | 710114 hits | 735113 hits | 43362 hits |
| Earned $100k+ | 15.5 in 100 | 16.1 in 100 | 15.4 in 100 | 14.3 in 100 |
| Typical first-year earnings | $2,428top tenth $250,165+ | $2,448 | $2,428 | $2,023 |
| Chance against standard | the yardstick | +3.9%0.6 more in 100 | -0.6%0.1 fewer in 100 | -7.7%1.2 fewer in 100 |
| Typical against standard | the yardstick | +0.8%$20 more | 0.0%no change | -16.7%$405 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Crafting, 6 to 30 months old: 736 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 736 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (42.5% of the money): 735 launches left.
Keeps only launches 18 months old or newer: 433 of 736.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Crafting moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.