Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Base Building + Multiplayer
Base Building + Multiplayer
Games tagged both Base Building and Multiplayer: 44 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Base Building + Multiplayer priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
23 launches, under your minimum sample of 30.
Pick another price band, or lower the minimum sample.
23 launches, under your minimum sample of 30.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 23 games tagged both Base Building and Multiplayer priced $10 to $20. 39.1 in 100 of them earned $100k+, against 28.4 for Base Building-only games and 28.2 for Multiplayer-only games, so games with both tags did better than games with either tag alone.
Both: 23 games priced $10 to $20; 39.1 in 100 earned $100k+, typical first-year earnings $49,180.
Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Base Building + Multiplayer is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view44 of 44 launches | Without the breakout43 of 44 launches | Last 18 months20 of 44 launches |
|---|---|---|---|---|
| Launches counted | 4417 hits | 4417 hits | 4316 hits | 209 hits |
| Earned $100k+ | 38.6 in 100 | 38.6 in 100 | 37.2 in 100 | 45.0 in 100 |
| Typical first-year earnings | $44,478top tenth $6,241,196+ | $44,478 | $43,313 | $57,674 |
| Chance against standard | the yardstick | 0.0%no change | -3.6%1.4 fewer in 100 | +16.6%6.4 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | -2.6%$1,165 less | +29.7%$13,196 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Base Building and Multiplayer, 6 to 30 months old: 44 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (62.3% of the money): 43 launches left.
Keeps only launches 18 months old or newer: 20 of 44.
Base Building holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Base Building | BaseStandardevery launch | West-facing view599 of 628 launches | Without the breakout627 of 628 launches | Last 18 months326 of 628 launches |
|---|---|---|---|---|
| Launches counted | 628125 hits | 599120 hits | 627124 hits | 32667 hits |
| Earned $100k+ | 19.9 in 100 | 20.0 in 100 | 19.8 in 100 | 20.6 in 100 |
| Typical first-year earnings | $3,683top tenth $473,360+ | $3,683 | $3,683 | $4,209 |
| Chance against standard | the yardstick | +0.5%0.1 more in 100 | -0.5%0.1 fewer in 100 | +3.5%0.7 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | +14.3%$526 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Base Building, 6 to 30 months old: 628 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 628 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (31.2% of the money): 627 launches left.
Keeps only launches 18 months old or newer: 326 of 628.
Multiplayer holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Multiplayer | BaseStandardevery launch | West-facing view1,465 of 1,500 launches | Without the breakout1,499 of 1,500 launches | Last 18 months836 of 1,500 launches |
|---|---|---|---|---|
| Launches counted | 1,500217 hits | 1,465209 hits | 1,499216 hits | 836109 hits |
| Earned $100k+ | 14.5 in 100 | 14.3 in 100 | 14.4 in 100 | 13.0 in 100 |
| Typical first-year earnings | $1,393top tenth $247,963+ | $1,415 | $1,335 | $1,335 |
| Chance against standard | the yardstick | -1.4%0.2 fewer in 100 | -0.7%0.1 fewer in 100 | -10.3%1.5 fewer in 100 |
| Typical against standard | the yardstick | +1.6%$22 more | -4.2%$58 less | -4.2%$58 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Multiplayer, 6 to 30 months old: 1,500 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 35 of 1,500 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (15.9% of the money): 1,499 launches left.
Keeps only launches 18 months old or newer: 836 of 1,500.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Multiplayer moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.