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on 11 Nov 2026

Niches / Base Building + Open World Survival Craft

Niche

Base Building + Open World Survival Craft

Games tagged both Base Building and Open World Survival Craft: 54 indie paid launches, 22 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Base Building + Open World Survival Craft priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is about level with Base Building and is about level with Open World Survival Craft.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Base Building + Open World Survival Craft is about level with Base Building and is about level with Open World Survival Craft: 32.3 in 100 of its launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Base Building and 31.0 in 100 for Open World Survival Craft.

That is about 1.6 times the 20.5 in 100 expected for any launch at this price.

TIEA tie
32.2in 100 earned
$100k+
Odds32.2 in 100
Typical earnings$35,118
Launches214 / 69 hits
A tie, apart by0.0 in 100
TIEA tie
This pairBase Building + Open World Survival Craft
32.3in 100 earned
$100k+
Odds32.3 in 100
$1k+100 in 100
$10k+77 in 100
Launches31 / 10 hits
Expected20.5 in 100
TIEA tie
31.0in 100 earned
$100k+
Odds31.0 in 100
$1k+98 in 100
$10k+83 in 100
Launches58 / 18 hits
A tie, apart by1.2 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 31 games tagged both Base Building and Open World Survival Craft priced $10 to $20. 32.3 in 100 of them earned $100k+, against 32.2 in 100 for Base Building-only games and 8 of 27 for Open World Survival Craft-only games, so the mix is about level with Base Building alone and is too small to compare with Open World Survival Craft alone.

Both: 31 games priced $10 to $20; 32.3 in 100 earned $100k+, odds by size $1k+ 100 in 100 · $10k+ 77 in 100 · $100k+ 32 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Abiotic Factorleads this pair24.1%
PairAbiotic Factor24.1%
Base BuildingSchedule I26.9%
Open World Survival CraftPalworld67.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Base Building + Open World Survival Craft

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Abiotic Factor earned 24.1% of the estimated first-year money of the 54 Base Building + Open World Survival Craft launches.
  • Base Building is led by Schedule I, with 26.9% of its money.
  • Open World Survival Craft is led by Palworld, with 67.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Base Building + Open World Survival Craft holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Base Building + Open World Survival Craft through every lens, all prices
This pairBaseStandardevery launchWest-facing view53 of 54 launchesWithout the breakout53 of 54 launchesLast 18 months11 of 54 launches
Launches counted5422 hits5322 hits5321 hits115 hits
Earned $100k+40.7 in 10041.5 in 10039.6 in 1005 of 11too few for a rate
Chance of $10k+70 in 100chance of $10k+; $1k+ 94 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+1.9%0.8 more in 100-2.7%1.1 fewer in 100+11.6%4.7 more in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Base Building and Open World Survival Craft, 12 to 36 months old: 54 launches.

Launches counted
5422 hits
Earned $100k+
40.7 in 100
Chance of $10k+
70 in 100chance of $10k+; $1k+ 94 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 54 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
5322 hits
Earned $100k+
41.5 in 100
Chance of $10k+
under 100 launches
Chance against standard
+1.9%0.8 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Abiotic Factor (24.1% of the money): 53 launches left. It moves the answer when that one game earned over half the money.

Launches counted
5321 hits
Earned $100k+
39.6 in 100
Chance of $10k+
under 100 launches
Chance against standard
-2.7%1.1 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 11 of 54.

Launches counted
115 hits
Earned $100k+
5 of 11too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+11.6%4.7 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Base Building and Open World Survival Craft, 12 to 36 months old: 54 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 54 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Abiotic Factor (24.1% of the money): 53 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 11 of 54.

Base Building holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Base Building through every lens, all prices
Base BuildingBaseStandardevery launchWest-facing view557 of 585 launchesWithout the breakout584 of 585 launchesLast 18 months154 of 585 launches
Launches counted585135 hits557129 hits584134 hits15438 hits
Earned $100k+23.1 in 10023.2 in 10022.9 in 10024.7 in 100
Typical first-year earnings$3,867top tenth $683,900+$4,463$3,867$4,680
Chance against standardthe base+0.4%0.1 more in 100-0.6%0.1 fewer in 100+6.9%1.6 more in 100
Typical against standardthe base+15.4%$596 more0.0%no change+21.0%$813 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Base Building, 12 to 36 months old: 585 launches.

Launches counted
585135 hits
Earned $100k+
23.1 in 100
Typical first-year earnings
$3,867top tenth $683,900+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 585 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
557129 hits
Earned $100k+
23.2 in 100
Typical first-year earnings
$4,463
Chance against standard
+0.4%0.1 more in 100
Typical against standard
+15.4%$596 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (26.9% of the money): 584 launches left. It moves the answer when that one game earned over half the money.

Launches counted
584134 hits
Earned $100k+
22.9 in 100
Typical first-year earnings
$3,867
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 154 of 585.

Launches counted
15438 hits
Earned $100k+
24.7 in 100
Typical first-year earnings
$4,680
Chance against standard
+6.9%1.6 more in 100
Typical against standard
+21.0%$813 more
Standard
Every indie paid launch tagged Base Building, 12 to 36 months old: 585 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 585 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (26.9% of the money): 584 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 154 of 585.

Open World Survival Craft is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Open World Survival Craft through every lens, all prices
Open World Survival CraftBaseStandardevery launchWest-facing view109 of 110 launchesWithout the breakout109 of 110 launchesLast 18 months27 of 110 launches
Launches counted11036 hits10936 hits10935 hits2710 hits
Earned $100k+32.7 in 10033.0 in 10032.1 in 10010 of 27too few for a rate
Typical first-year earnings$26,878top tenth $1,614,845+$26,878$25,255under 100 launches
Chance against standardthe base+0.9%0.3 more in 100-1.9%0.6 fewer in 100+13.2%4.3 more in 100
Typical against standardthe base0.0%no change-6.0%$1,623 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Open World Survival Craft, 12 to 36 months old: 110 launches.

Launches counted
11036 hits
Earned $100k+
32.7 in 100
Typical first-year earnings
$26,878top tenth $1,614,845+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
10936 hits
Earned $100k+
33.0 in 100
Typical first-year earnings
$26,878
Chance against standard
+0.9%0.3 more in 100
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Palworld (67.8% of the money): 109 launches left. It moves the answer when that one game earned over half the money.

Launches counted
10935 hits
Earned $100k+
32.1 in 100
Typical first-year earnings
$25,255
Chance against standard
-1.9%0.6 fewer in 100
Typical against standard
-6.0%$1,623 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 27 of 110.

Launches counted
2710 hits
Earned $100k+
10 of 27too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+13.2%4.3 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Open World Survival Craft, 12 to 36 months old: 110 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (67.8% of the money): 109 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 27 of 110.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Base Building + Open World Survival Craft moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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