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on 4 Oct 2026

Niches / Base Building + Real Time Tactics

Niche

Base Building + Real Time Tactics

Games tagged both Base Building and Real Time Tactics: 44 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Base Building + Real Time Tactics priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair trails Base Building and beats Real Time Tactics; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

10 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

1STWinner
33.3in 100 earned
$100k+
Odds33.3 in 100
Typical earnings$35,118
Launches213 / 71 hits
Pairno reading
--No reading
This pairBase Building + Real Time Tactics
--too few
to read
Odds--
Typical earnings--
Launches10

10 launches, under your minimum sample of 30.

2NDRunner-up
17.4in 100 earned
$100k+
Odds17.4 in 100
Typical earnings$4,905
Launches115 / 20 hits
Pairno reading
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 10 games tagged both Base Building and Real Time Tactics priced $10 to $20. 4 of 10 of them earned $100k+, against 33.0 in 100 for Base Building-only games and 15.2 in 100 for Real Time Tactics-only games, so the mix is too small to compare with Base Building alone and is too small to compare with Real Time Tactics alone.

Both: 10 games priced $10 to $20; 4 of 10 earned $100k+, odds by size $1k+ 7 of 10 launches · $10k+ 6 of 10 launches · $100k+ 4 of 10 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 10 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold: Definitive Editionleads this pair52.1%
PairStronghold: Definitive Edition52.1%
Base BuildingSchedule I29.4%
Real Time TacticsStronghold Crusader: Definitive Edition19.4%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Base Building + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold: Definitive Edition earned 52.1% of the estimated first-year money of the 44 Base Building + Real Time Tactics launches.
  • Base Building is led by Schedule I, with 29.4% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 19.4% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Base Building + Real Time Tactics is one-hit market: one game earned over half the money.

Base Building + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view40 of 44 launchesWithout the breakout43 of 44 launchesLast 18 months14 of 44 launches
Launches counted445 hits404 hits434 hits142 hits
Earned $100k+11.4 in 1004 of 40too few for a rate4 of 43too few for a rate2 of 14too few for a rate
Chance of $10k+20 in 100chance of $10k+; $1k+ 55 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base-12.0%1.4 fewer in 100; too few to tell-18.1%2.1 fewer in 100+25.7%2.9 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Base Building and Real Time Tactics, 12 to 36 months old: 44 launches.

Launches counted
445 hits
Earned $100k+
11.4 in 100
Chance of $10k+
20 in 100chance of $10k+; $1k+ 55 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
404 hits
Earned $100k+
4 of 40too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-12.0%1.4 fewer in 100; too few to tell
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Stronghold: Definitive Edition (52.1% of the money): 43 launches left. It moves the answer when that one game earned over half the money.

Launches counted
434 hits
Earned $100k+
4 of 43too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-18.1%2.1 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 14 of 44.

Launches counted
142 hits
Earned $100k+
2 of 14too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+25.7%2.9 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Base Building and Real Time Tactics, 12 to 36 months old: 44 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold: Definitive Edition (52.1% of the money): 43 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 14 of 44.

Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Base Building through every lens, all prices
Base BuildingBaseStandardevery launchWest-facing view555 of 584 launchesWithout the breakout583 of 584 launchesLast 18 months157 of 584 launches
Launches counted584134 hits555128 hits583133 hits15740 hits
Earned $100k+22.9 in 10023.1 in 10022.8 in 10025.5 in 100
Typical first-year earnings$3,622top tenth $614,301+$3,718$3,582$6,067
Chance against standardthe base+0.5%0.1 more in 100-0.6%0.1 fewer in 100+11.0%2.5 more in 100
Typical against standardthe base+2.7%$96 more-1.1%$40 less+67.5%$2,445 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.

Launches counted
584134 hits
Earned $100k+
22.9 in 100
Typical first-year earnings
$3,622top tenth $614,301+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
555128 hits
Earned $100k+
23.1 in 100
Typical first-year earnings
$3,718
Chance against standard
+0.5%0.1 more in 100
Typical against standard
+2.7%$96 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.

Launches counted
583133 hits
Earned $100k+
22.8 in 100
Typical first-year earnings
$3,582
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
-1.1%$40 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 157 of 584.

Launches counted
15740 hits
Earned $100k+
25.5 in 100
Typical first-year earnings
$6,067
Chance against standard
+11.0%2.5 more in 100
Typical against standard
+67.5%$2,445 more
Standard
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 157 of 584.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view491 of 540 launchesWithout the breakout539 of 540 launchesLast 18 months164 of 540 launches
Launches counted54033 hits49130 hits53932 hits1649 hits
Earned $100k+6.1 in 1001 in 166.1 in 1001 in 165.9 in 1001 in 175.5 in 1001 in 18
Typical first-year earnings$318top tenth $35,264+$357$315$357
Chance against standardthe base0.0%no change-2.9%0.2 fewer in 100-10.2%0.6 fewer in 100
Typical against standardthe base+12.3%$39 more-0.9%$3 less+12.3%$39 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.

Launches counted
54033 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$318top tenth $35,264+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49130 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$357
Chance against standard
0.0%no change
Typical against standard
+12.3%$39 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.4% of the money): 539 launches left. It moves the answer when that one game earned over half the money.

Launches counted
53932 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$315
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
-0.9%$3 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 164 of 540.

Launches counted
1649 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$357
Chance against standard
-10.2%0.6 fewer in 100
Typical against standard
+12.3%$39 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.4% of the money): 539 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 164 of 540.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Base Building + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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