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on 11 Nov 2026

Niches / Base Building + Resource Management

Niche

Base Building + Resource Management

Games tagged both Base Building and Resource Management: 136 indie paid launches, 35 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Base Building + Resource Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Base Building and beats Resource Management; priced $10 to $20 it is about level with Base Building and is about level with Resource Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Base Building + Resource Management is about level with Base Building and is about level with Resource Management: 31.5 in 100 of its launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Base Building and 31.4 in 100 for Resource Management.

That is about 1.5 times the 20.5 in 100 expected for any launch at this price.

TIEA tie
32.2in 100 earned
$100k+
Odds32.2 in 100
Typical earnings$35,118
Launches214 / 69 hits
A tie, apart by0.8 in 100
TIEA tie
This pairBase Building + Resource Management
31.5in 100 earned
$100k+
Odds31.5 in 100
$1k+94 in 100
$10k+72 in 100
Launches54 / 17 hits
Expected20.5 in 100
TIEA tie
31.4in 100 earned
$100k+
Odds31.4 in 100
Typical earnings$31,078
Launches153 / 48 hits
A tie, apart by0.1 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 54 games tagged both Base Building and Resource Management priced $10 to $20. 31.5 in 100 of them earned $100k+, against 32.5 in 100 for Base Building-only games and 31.3 in 100 for Resource Management-only games, so the mix is about level with Base Building alone and is about level with Resource Management alone.

Both: 54 games priced $10 to $20; 31.5 in 100 earned $100k+, odds by size $1k+ 94 in 100 · $10k+ 72 in 100 · $100k+ 31 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 54 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Manor Lordsleads this pair57.3%
PairManor Lords57.3%
Base BuildingSchedule I26.9%
Resource MgmtManor Lords45.9%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Base Building + Resource Mgmt

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Manor Lords earned 57.3% of the estimated first-year money of the 136 Base Building + Resource Management launches.
  • Base Building is led by Schedule I, with 26.9% of its money.
  • It also leads Resource Management, with 45.9% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Base Building + Resource Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Base Building + Resource Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view128 of 136 launchesWithout the breakout135 of 136 launchesLast 18 months36 of 136 launches
Launches counted13635 hits12834 hits13534 hits3612 hits
Earned $100k+25.7 in 10026.6 in 10025.2 in 10033.3 in 100
Typical first-year earnings$11,105top tenth $550,230+$11,105$9,415under 100 launches
Chance against standardthe base+3.2%0.8 more in 100-2.1%0.6 fewer in 100+29.5%7.6 more in 100
Typical against standardthe base0.0%no change-15.2%$1,690 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Base Building and Resource Management, 12 to 36 months old: 136 launches.

Launches counted
13635 hits
Earned $100k+
25.7 in 100
Typical first-year earnings
$11,105top tenth $550,230+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 136 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
12834 hits
Earned $100k+
26.6 in 100
Typical first-year earnings
$11,105
Chance against standard
+3.2%0.8 more in 100
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Manor Lords (57.3% of the money): 135 launches left. It moves the answer when that one game earned over half the money.

Launches counted
13534 hits
Earned $100k+
25.2 in 100
Typical first-year earnings
$9,415
Chance against standard
-2.1%0.6 fewer in 100
Typical against standard
-15.2%$1,690 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 36 of 136.

Launches counted
3612 hits
Earned $100k+
33.3 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+29.5%7.6 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Base Building and Resource Management, 12 to 36 months old: 136 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 136 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (57.3% of the money): 135 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 36 of 136.

Base Building holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Base Building through every lens, all prices
Base BuildingBaseStandardevery launchWest-facing view557 of 585 launchesWithout the breakout584 of 585 launchesLast 18 months154 of 585 launches
Launches counted585135 hits557129 hits584134 hits15438 hits
Earned $100k+23.1 in 10023.2 in 10022.9 in 10024.7 in 100
Typical first-year earnings$3,867top tenth $683,900+$4,463$3,867$4,680
Chance against standardthe base+0.4%0.1 more in 100-0.6%0.1 fewer in 100+6.9%1.6 more in 100
Typical against standardthe base+15.4%$596 more0.0%no change+21.0%$813 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Base Building, 12 to 36 months old: 585 launches.

Launches counted
585135 hits
Earned $100k+
23.1 in 100
Typical first-year earnings
$3,867top tenth $683,900+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 585 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
557129 hits
Earned $100k+
23.2 in 100
Typical first-year earnings
$4,463
Chance against standard
+0.4%0.1 more in 100
Typical against standard
+15.4%$596 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (26.9% of the money): 584 launches left. It moves the answer when that one game earned over half the money.

Launches counted
584134 hits
Earned $100k+
22.9 in 100
Typical first-year earnings
$3,867
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 154 of 585.

Launches counted
15438 hits
Earned $100k+
24.7 in 100
Typical first-year earnings
$4,680
Chance against standard
+6.9%1.6 more in 100
Typical against standard
+21.0%$813 more
Standard
Every indie paid launch tagged Base Building, 12 to 36 months old: 585 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 585 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (26.9% of the money): 584 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 154 of 585.

Resource Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Resource Management through every lens, all prices
Resource MgmtBaseStandardevery launchWest-facing view567 of 584 launchesWithout the breakout583 of 584 launchesLast 18 months197 of 584 launches
Launches counted58490 hits56787 hits58389 hits19732 hits
Earned $100k+15.4 in 10015.3 in 10015.3 in 10016.2 in 100
Typical first-year earnings$2,230top tenth $205,749+$2,212$2,224$2,719
Chance against standardthe base-0.4%0.1 fewer in 100-0.9%0.1 fewer in 100+5.4%0.8 more in 100
Typical against standardthe base-0.8%$18 less-0.3%$6 less+21.9%$489 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.

Launches counted
58490 hits
Earned $100k+
15.4 in 100
Typical first-year earnings
$2,230top tenth $205,749+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
56787 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$2,212
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-0.8%$18 less
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.

Launches counted
58389 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$2,224
Chance against standard
-0.9%0.1 fewer in 100
Typical against standard
-0.3%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 197 of 584.

Launches counted
19732 hits
Earned $100k+
16.2 in 100
Typical first-year earnings
$2,719
Chance against standard
+5.4%0.8 more in 100
Typical against standard
+21.9%$489 more
Standard
Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 197 of 584.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Base Building + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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