Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + Simulation
Base Building + Simulation
Games tagged both Base Building and Simulation: 162 indie paid launches, 46 of them earned $100k+ in their first year.
Showing Base Building + Simulation priced $10 to $20, last 18 months, hiding samples under 30 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + Simulation beats both its tags: 40.0 in 100 of its launches earned $100k+ priced $10 to $20, against 33.3 in 100 for Base Building and 23.8 in 100 for Simulation.
That is about 2.0 times the 20.4 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 55 games tagged both Base Building and Simulation priced $10 to $20. 40.0 in 100 of them earned $100k+, against 31.0 in 100 for Base Building-only games and 22.7 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 55 games priced $10 to $20; 40.0 in 100 earned $100k+, odds by size $1k+ 87 in 100 · $10k+ 71 in 100 · $100k+ 40 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 55 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + Simulation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view154 of 162 launches | Without the breakout161 of 162 launches | Last 18 months46 of 162 launches |
|---|---|---|---|---|
| Launches counted | 16246 hits | 15444 hits | 16145 hits | 4614 hits |
| Earned $100k+ | 28.4 in 100 | 28.6 in 100 | 28.0 in 100 | 30.4 in 100 |
| Typical first-year earnings | $8,121top tenth $750,562+ | $8,121 | $8,097 | under 100 launches |
| Chance against standard | the base | +0.6%0.2 more in 100 | -1.6%0.4 fewer in 100 | +7.2%2.0 more in 100 |
| Typical against standard | the base | 0.0%no change | -0.3%$24 less | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Base Building and Simulation, 12 to 36 months old: 162 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 162 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (56.7% of the money): 161 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 46 of 162.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view555 of 584 launches | Without the breakout583 of 584 launches | Last 18 months157 of 584 launches |
|---|---|---|---|---|
| Launches counted | 584134 hits | 555128 hits | 583133 hits | 15740 hits |
| Earned $100k+ | 22.9 in 100 | 23.1 in 100 | 22.8 in 100 | 25.5 in 100 |
| Typical first-year earnings | $3,622top tenth $614,301+ | $3,718 | $3,582 | $6,067 |
| Chance against standard | the base | +0.5%0.1 more in 100 | -0.6%0.1 fewer in 100 | +11.0%2.5 more in 100 |
| Typical against standard | the base | +2.7%$96 more | -1.1%$40 less | +67.5%$2,445 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 584.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,191 of 4,442 launches | Without the breakout4,441 of 4,442 launches | Last 18 months1,386 of 4,442 launches |
|---|---|---|---|---|
| Launches counted | 4,442408 hits | 4,191389 hits | 4,441407 hits | 1,386133 hits |
| Earned $100k+ | 9.2 in 1001 in 11 | 9.3 in 1001 in 11 | 9.2 in 1001 in 11 | 9.6 in 1001 in 10 |
| Typical first-year earnings | $929top tenth $86,074+ | $1,011 | $928 | $1,011 |
| Chance against standard | the base | +1.1%0.1 more in 100 | -0.2%no change | +4.5%0.4 more in 100 |
| Typical against standard | the base | +8.8%$82 more | -0.1%$1 less | +8.8%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,442 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,442 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.9% of the money): 4,441 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,386 of 4,442.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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