Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Base Building + Survival
Base Building + Survival
Games tagged both Base Building and Survival: 162 indie paid launches, 44 of them earned $100k+ in their first year.
Showing Base Building + Survival priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is about level with Base Building and beats Survival.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Base Building + Survival is about level with Base Building and beats Survival: 30.9 in 100 of its launches earned $100k+ priced $10 to $20, against 33.3 in 100 for Base Building and 24.3 in 100 for Survival.
That is about 1.5 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 68 games tagged both Base Building and Survival priced $10 to $20. 30.9 in 100 of them earned $100k+, against 34.5 in 100 for Base Building-only games and 21.0 in 100 for Survival-only games, so the mix trails Base Building alone and beats Survival alone.
Both: 68 games priced $10 to $20; 30.9 in 100 earned $100k+, typical first-year earnings $33,101.
Circle areas follow launch counts; the gold overlap is exactly the pair's 68 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Base Building + Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view155 of 162 launches | Without the breakout161 of 162 launches | Last 18 months47 of 162 launches |
|---|---|---|---|---|
| Launches counted | 16244 hits | 15542 hits | 16143 hits | 4712 hits |
| Earned $100k+ | 27.2 in 100 | 27.1 in 100 | 26.7 in 100 | 25.5 in 100 |
| Typical first-year earnings | $8,177top tenth $951,255+ | $8,177 | $7,516 | $6,232 |
| Chance against standard | the base | -0.2%0.1 fewer in 100 | -1.7%0.5 fewer in 100 | -6.0%1.6 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -8.1%$661 less | -23.8%$1,945 less; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Base Building and Survival, 12 to 36 months old: 162 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 162 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Enshrouded (36.0% of the money): 161 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 47 of 162.
Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Base Building | BaseStandardevery launch | West-facing view555 of 584 launches | Without the breakout583 of 584 launches | Last 18 months157 of 584 launches |
|---|---|---|---|---|
| Launches counted | 584134 hits | 555128 hits | 583133 hits | 15740 hits |
| Earned $100k+ | 22.9 in 100 | 23.1 in 100 | 22.8 in 100 | 25.5 in 100 |
| Typical first-year earnings | $3,622top tenth $614,301+ | $3,718 | $3,582 | $6,067 |
| Chance against standard | the base | +0.5%0.1 more in 100 | -0.6%0.1 fewer in 100 | +11.0%2.5 more in 100 |
| Typical against standard | the base | +2.7%$96 more | -1.1%$40 less | +67.5%$2,445 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Base Building, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (29.4% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 157 of 584.
Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Survival | BaseStandardevery launch | West-facing view975 of 1,018 launches | Without the breakout1,017 of 1,018 launches | Last 18 months270 of 1,018 launches |
|---|---|---|---|---|
| Launches counted | 1,018105 hits | 975102 hits | 1,017104 hits | 27023 hits |
| Earned $100k+ | 10.3 in 100 | 10.5 in 100 | 10.2 in 100 | 8.5 in 1001 in 12 |
| Typical first-year earnings | $1,115top tenth $107,290+ | $1,138 | $1,095 | $1,068 |
| Chance against standard | the base | +1.4%0.1 more in 100 | -0.9%0.1 fewer in 100 | -17.4%1.8 fewer in 100 |
| Typical against standard | the base | +2.1%$23 more | -1.8%$20 less | -4.2%$47 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Survival, 12 to 36 months old: 1,018 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 43 of 1,018 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (39.6% of the money): 1,017 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 270 of 1,018.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Base Building + Survival moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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