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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Building + Colony Sim

Niche

Building + Colony Sim

Games tagged both Building and Colony Sim: 88 indie paid launches, 25 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Building + Colony Sim priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Building and is too small to compare with Colony Sim.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Building + Colony Sim is too small to compare with Building and is too small to compare with Colony Sim: 9 of its 29 launches earned $100k+ priced $10 to $20, against 35.5 in 100 for Building and 25.0 in 100 for Colony Sim.

Small sample: 29 launches, 9 hits.

TIEA tie
Tag oneBuilding
35.5in 100 earned
$100k+
Odds35.5 in 100
Typical earnings$31,277
Launches234 / 83 hits
Pair against ittoo few hits to compare
TIEA tie
This pairBuilding + Colony Sim
9 of 29launches earned
$100k+ small
Odds9 of 29 launches
$1k+25 of 29 launches
$10k+19 of 29 launches
Launches29 / 9 hits
Expected20.5 in 100
TIETied
Tag twoColony Sim
25.0in 100 earned
$100k+
Odds25.0 in 100
$1k+88 in 100
$10k+60 in 100
Launches72 / 18 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 29 games tagged both Building and Colony Sim priced $10 to $20. 9 of 29 of them earned $100k+, against 36.1 in 100 for Building-only games and 20.9 in 100 for Colony Sim-only games, so the mix is too small to compare with Building alone and is too small to compare with Colony Sim alone.

Both: 29 games priced $10 to $20; 9 of 29 earned $100k+, odds by size $1k+ 25 of 29 launches · $10k+ 19 of 29 launches · $100k+ 9 of 29 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 29 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold Crusader: Definitive Editionleads this pair17.1%
PairStronghold Crusader: Definitive Edition17.1%
BuildingEnshrouded17.6%
Colony SimInfection Free Zone13.3%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Building + Colony Sim

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold Crusader: Definitive Edition earned 17.1% of the estimated first-year money of the 88 Building + Colony Sim launches.
  • Building is led by Enshrouded, with 17.6% of its money.
  • Colony Sim is led by Infection Free Zone, with 13.3% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Building + Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Building + Colony Sim through every lens, all prices
This pairBaseStandardevery launchWest-facing view86 of 88 launchesWithout the breakout87 of 88 launchesLast 18 months20 of 88 launches
Launches counted8825 hits8625 hits8724 hits205 hits
Earned $100k+28.4 in 10029.1 in 10027.6 in 1005 of 20too few for a rate
Chance of $10k+51 in 100chance of $10k+; $1k+ 73 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+2.3%0.7 more in 100-2.9%0.8 fewer in 100-12.0%3.4 fewer in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Building and Colony Sim, 12 to 36 months old: 88 launches.

Launches counted
8825 hits
Earned $100k+
28.4 in 100
Chance of $10k+
51 in 100chance of $10k+; $1k+ 73 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 88 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
8625 hits
Earned $100k+
29.1 in 100
Chance of $10k+
under 100 launches
Chance against standard
+2.3%0.7 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.1% of the money): 87 launches left. It moves the answer when that one game earned over half the money.

Launches counted
8724 hits
Earned $100k+
27.6 in 100
Chance of $10k+
under 100 launches
Chance against standard
-2.9%0.8 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 20 of 88.

Launches counted
205 hits
Earned $100k+
5 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-12.0%3.4 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Building and Colony Sim, 12 to 36 months old: 88 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 88 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.1% of the money): 87 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 88.

Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Building through every lens, all prices
BuildingBaseStandardevery launchWest-facing view806 of 833 launchesWithout the breakout832 of 833 launchesLast 18 months222 of 833 launches
Launches counted833165 hits806161 hits832164 hits22246 hits
Earned $100k+19.8 in 10020.0 in 10019.7 in 10020.7 in 100
Typical first-year earnings$2,573top tenth $412,328+$2,725$2,573$3,726
Chance against standardthe base+0.8%0.2 more in 100-0.5%0.1 fewer in 100+4.6%0.9 more in 100
Typical against standardthe base+5.9%$152 more0.0%no change+44.8%$1,153 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Building, 12 to 36 months old: 833 launches.

Launches counted
833165 hits
Earned $100k+
19.8 in 100
Typical first-year earnings
$2,573top tenth $412,328+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 833 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
806161 hits
Earned $100k+
20.0 in 100
Typical first-year earnings
$2,725
Chance against standard
+0.8%0.2 more in 100
Typical against standard
+5.9%$152 more
Without the breakoutHolds

Drops the single biggest earner, Enshrouded (17.6% of the money): 832 launches left. It moves the answer when that one game earned over half the money.

Launches counted
832164 hits
Earned $100k+
19.7 in 100
Typical first-year earnings
$2,573
Chance against standard
-0.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 222 of 833.

Launches counted
22246 hits
Earned $100k+
20.7 in 100
Typical first-year earnings
$3,726
Chance against standard
+4.6%0.9 more in 100
Typical against standard
+44.8%$1,153 more
Standard
Every indie paid launch tagged Building, 12 to 36 months old: 833 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 833 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Enshrouded (17.6% of the money): 832 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 222 of 833.

Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim through every lens, all prices
Colony SimBaseStandardevery launchWest-facing view214 of 216 launchesWithout the breakout215 of 216 launchesLast 18 months54 of 216 launches
Launches counted21646 hits21446 hits21545 hits5411 hits
Earned $100k+21.3 in 10021.5 in 10020.9 in 10020.4 in 100
Typical first-year earnings$3,575top tenth $493,056+$3,575$3,487under 100 launches
Chance against standardthe base+0.9%0.2 more in 100-1.7%0.4 fewer in 100-4.3%0.9 fewer in 100
Typical against standardthe base0.0%no change-2.5%$88 lessunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Colony Sim, 12 to 36 months old: 216 launches.

Launches counted
21646 hits
Earned $100k+
21.3 in 100
Typical first-year earnings
$3,575top tenth $493,056+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 216 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
21446 hits
Earned $100k+
21.5 in 100
Typical first-year earnings
$3,575
Chance against standard
+0.9%0.2 more in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (13.3% of the money): 215 launches left. It moves the answer when that one game earned over half the money.

Launches counted
21545 hits
Earned $100k+
20.9 in 100
Typical first-year earnings
$3,487
Chance against standard
-1.7%0.4 fewer in 100
Typical against standard
-2.5%$88 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 54 of 216.

Launches counted
5411 hits
Earned $100k+
20.4 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-4.3%0.9 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 216 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 216 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (13.3% of the money): 215 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 54 of 216.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Building + Colony Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.