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on 11 Nov 2026

Niches / Capitalism + Resource Management

Niche

Capitalism + Resource Management

Games tagged both Capitalism and Resource Management: 41 indie paid launches, 7 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Capitalism + Resource Management priced $10 to $20. This filter changes the answer: at all prices the pair beats Capitalism and is about level with Resource Management; priced $10 to $20 it is too small to compare with Capitalism and is too small to compare with Resource Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Capitalism + Resource Management is too small to compare with Capitalism and is too small to compare with Resource Management: 7 of its 18 launches earned $100k+ priced $10 to $20, against 29.7 in 100 for Capitalism and 31.4 in 100 for Resource Management.

Small sample: 18 launches, 7 hits.

TIEA tie
Tag oneCapitalism
29.7in 100 earned
$100k+
Odds29.7 in 100
$1k+91 in 100
$10k+69 in 100
Launches74 / 22 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCapitalism + Resource Management
7 of 18launches earned
$100k+ small
Odds7 of 18 launches
$1k+17 of 18 launches
$10k+14 of 18 launches
Launches18 / 7 hits
Expected20.5 in 100
TIEA tie
31.4in 100 earned
$100k+
Odds31.4 in 100
Typical earnings$31,078
Launches153 / 48 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 18 games tagged both Capitalism and Resource Management priced $10 to $20. 7 of 18 of them earned $100k+, against 26.8 in 100 for Capitalism-only games and 30.4 in 100 for Resource Management-only games, so the mix is too small to compare with Capitalism alone and is too small to compare with Resource Management alone.

Both: 18 games priced $10 to $20; 7 of 18 earned $100k+, odds by size $1k+ 17 of 18 launches · $10k+ 14 of 18 launches · $100k+ 7 of 18 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Clothing Store Simulatorleads this pair16.7%
PairClothing Store Simulator16.7%
CapitalismTCG Card Shop Simulator53.1%
Resource MgmtManor Lords45.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Capitalism + Resource Mgmt

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Clothing Store Simulator earned 16.7% of the estimated first-year money of the 41 Capitalism + Resource Management launches.
  • Capitalism is led by TCG Card Shop Simulator, with 53.1% of its money.
  • Resource Management is led by Manor Lords, with 45.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Capitalism + Resource Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Capitalism + Resource Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 41 launchesWithout the breakout40 of 41 launchesLast 18 months18 of 41 launches
Launches counted417 hits417 hits406 hits183 hits
Earned $100k+17.1 in 10017.1 in 10015.0 in 1003 of 18too few for a rate
Chance of $10k+51 in 100chance of $10k+; $1k+ 85 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change-12.1%2.1 fewer in 100-2.4%0.4 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Capitalism and Resource Management, 12 to 36 months old: 41 launches.

Launches counted
417 hits
Earned $100k+
17.1 in 100
Chance of $10k+
51 in 100chance of $10k+; $1k+ 85 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
417 hits
Earned $100k+
17.1 in 100
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Clothing Store Simulator (16.7% of the money): 40 launches left. It moves the answer when that one game earned over half the money.

Launches counted
406 hits
Earned $100k+
15.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
-12.1%2.1 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 18 of 41.

Launches counted
183 hits
Earned $100k+
3 of 18too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-2.4%0.4 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Capitalism and Resource Management, 12 to 36 months old: 41 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Clothing Store Simulator (16.7% of the money): 40 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 18 of 41.

Capitalism is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Capitalism through every lens, all prices
CapitalismBaseStandardevery launchWest-facing view250 of 254 launchesWithout the breakout253 of 254 launchesLast 18 months90 of 254 launches
Launches counted25431 hits25031 hits25330 hits9012 hits
Earned $100k+12.2 in 10012.4 in 10011.9 in 10013.3 in 100
Typical first-year earnings$2,957top tenth $134,314+$2,760$2,760under 100 launches
Chance against standardthe base+1.6%0.2 more in 100-2.8%0.3 fewer in 100+9.2%1.1 more in 100
Typical against standardthe base-6.7%$197 less-6.7%$197 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Capitalism, 12 to 36 months old: 254 launches.

Launches counted
25431 hits
Earned $100k+
12.2 in 100
Typical first-year earnings
$2,957top tenth $134,314+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 254 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
25031 hits
Earned $100k+
12.4 in 100
Typical first-year earnings
$2,760
Chance against standard
+1.6%0.2 more in 100
Typical against standard
-6.7%$197 less
Without the breakoutMoves the answer

Drops the single biggest earner, TCG Card Shop Simulator (53.1% of the money): 253 launches left. It moves the answer when that one game earned over half the money.

Launches counted
25330 hits
Earned $100k+
11.9 in 100
Typical first-year earnings
$2,760
Chance against standard
-2.8%0.3 fewer in 100
Typical against standard
-6.7%$197 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 90 of 254.

Launches counted
9012 hits
Earned $100k+
13.3 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+9.2%1.1 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Capitalism, 12 to 36 months old: 254 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 254 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, TCG Card Shop Simulator (53.1% of the money): 253 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 90 of 254.

Resource Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Resource Management through every lens, all prices
Resource MgmtBaseStandardevery launchWest-facing view567 of 584 launchesWithout the breakout583 of 584 launchesLast 18 months197 of 584 launches
Launches counted58490 hits56787 hits58389 hits19732 hits
Earned $100k+15.4 in 10015.3 in 10015.3 in 10016.2 in 100
Typical first-year earnings$2,230top tenth $205,749+$2,212$2,224$2,719
Chance against standardthe base-0.4%0.1 fewer in 100-0.9%0.1 fewer in 100+5.4%0.8 more in 100
Typical against standardthe base-0.8%$18 less-0.3%$6 less+21.9%$489 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.

Launches counted
58490 hits
Earned $100k+
15.4 in 100
Typical first-year earnings
$2,230top tenth $205,749+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
56787 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$2,212
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-0.8%$18 less
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.

Launches counted
58389 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$2,224
Chance against standard
-0.9%0.1 fewer in 100
Typical against standard
-0.3%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 197 of 584.

Launches counted
19732 hits
Earned $100k+
16.2 in 100
Typical first-year earnings
$2,719
Chance against standard
+5.4%0.8 more in 100
Typical against standard
+21.9%$489 more
Standard
Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 197 of 584.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Capitalism + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.