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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Casual + Emotional

Niche

Casual + Emotional

Games tagged both Casual and Emotional: 188 indie paid launches, 9 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Casual + Emotional priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Casual and trails Emotional; priced $10 to $20 it is too small to compare with Casual and is too small to compare with Emotional.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Casual + Emotional is too small to compare with Casual and is too small to compare with Emotional: 5 of its 29 launches earned $100k+ priced $10 to $20, against 13.8 in 100 for Casual and 21.9 in 100 for Emotional.

Small sample: 29 launches, 5 hits.

TIETied
Tag onemood tagCasual
13.8in 100 earned
$100k+
Odds13.8 in 100
Typical earnings$4,254
Launches1,006 / 139 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCasual + Emotional
5 of 29launches earned
$100k+ small
Odds5 of 29 launches
$1k+22 of 29 launches
$10k+12 of 29 launches
Launches29 / 5 hits
Expected20.5 in 100
TIEA tie
Tag twomood tagEmotional
21.9in 100 earned
$100k+
Odds21.9 in 100
Typical earnings$12,769
Launches114 / 25 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Casual is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 29 games tagged both Casual and Emotional priced $10 to $20. 5 of 29 of them earned $100k+, against 13.7 in 100 for Casual-only games and 23.5 in 100 for Emotional-only games, so the mix is too small to compare with Casual alone and is too small to compare with Emotional alone.

Both: 29 games priced $10 to $20; 5 of 29 earned $100k+, odds by size $1k+ 22 of 29 launches · $10k+ 12 of 29 launches · $100k+ 5 of 29 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 29 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Kemono Teatimeleads this pair19.3%
PairKemono Teatime19.3%
CasualHouse Flipper 23.9%
EmotionalDELTARUNE67.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Casual + Emotional

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Kemono Teatime earned 19.3% of the estimated first-year money of the 188 Casual + Emotional launches.
  • Casual is led by House Flipper 2, with 3.9% of its money.
  • Emotional is led by DELTARUNE, with 67.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Casual + Emotional holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Casual + Emotional through every lens, all prices
This pairBaseStandardevery launchWest-facing view171 of 188 launchesWithout the breakout187 of 188 launchesLast 18 months52 of 188 launches
Launches counted1889 hits1719 hits1878 hits523 hits
Earned $100k+4.8 in 1001 in 215.3 in 1001 in 194.3 in 1001 in 233 of 52too few for a rate
Typical first-year earnings$569top tenth $34,080+$629$538under 100 launches
Chance against standardthe base+9.9%0.5 more in 100-10.6%0.5 fewer in 100+20.5%1.0 more in 100; too few to tell
Typical against standardthe base+10.5%$60 more-5.4%$31 lessunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Casual and Emotional, 12 to 36 months old: 188 launches.

Launches counted
1889 hits
Earned $100k+
4.8 in 1001 in 21
Typical first-year earnings
$569top tenth $34,080+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 188 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1719 hits
Earned $100k+
5.3 in 1001 in 19
Typical first-year earnings
$629
Chance against standard
+9.9%0.5 more in 100
Typical against standard
+10.5%$60 more
Without the breakoutHolds

Drops the single biggest earner, Kemono Teatime (19.3% of the money): 187 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1878 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$538
Chance against standard
-10.6%0.5 fewer in 100
Typical against standard
-5.4%$31 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 52 of 188.

Launches counted
523 hits
Earned $100k+
3 of 52too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+20.5%1.0 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Casual and Emotional, 12 to 36 months old: 188 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 188 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Kemono Teatime (19.3% of the money): 187 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 52 of 188.

Casual is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Casual through every lens, all prices
CasualBaseStandardevery launchWest-facing view9,378 of 9,921 launchesWithout the breakout9,920 of 9,921 launchesLast 18 months2,915 of 9,921 launches
Launches counted9,921305 hits9,378287 hits9,920304 hits2,915127 hits
Earned $100k+3.1 in 1001 in 333.1 in 1001 in 333.1 in 1001 in 334.4 in 1001 in 23
Typical first-year earnings$252top tenth $10,057+$268$252$272
Chance against standardthe base-0.5%no change-0.3%no change+41.7%1.3 more in 100
Typical against standardthe base+6.3%$16 more0.0%no change+7.9%$20 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.

Launches counted
9,921305 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252top tenth $10,057+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
9,378287 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$268
Chance against standard
-0.5%no change
Typical against standard
+6.3%$16 more
Without the breakoutHolds

Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.

Launches counted
9,920304 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 2,915 of 9,921.

Launches counted
2,915127 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$272
Chance against standard
+41.7%1.3 more in 100
Typical against standard
+7.9%$20 more
Standard
Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,915 of 9,921.

Emotional is changed recently +1: Last 18 months moves the answer more than chance alone would, and 1 more lens too. It holds in West-facing view.

Emotional through every lens, all prices
EmotionalBaseStandardevery launchWest-facing view522 of 575 launchesWithout the breakout574 of 575 launchesLast 18 months163 of 575 launches
Launches counted57546 hits52242 hits57445 hits16315 hits
Earned $100k+8.0 in 1001 in 138.0 in 1001 in 127.8 in 1001 in 139.2 in 1001 in 11
Typical first-year earnings$1,414top tenth $73,301+$1,417$1,414$1,930
Chance against standardthe base+0.6%no change-2.0%0.2 fewer in 100+15.0%1.2 more in 100
Typical against standardthe base+0.2%$3 more0.0%no change+36.5%$516 more
Does it hold?The base viewHoldsMoves the answerMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Emotional, 12 to 36 months old: 575 launches.

Launches counted
57546 hits
Earned $100k+
8.0 in 1001 in 13
Typical first-year earnings
$1,414top tenth $73,301+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 53 of 575 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
52242 hits
Earned $100k+
8.0 in 1001 in 12
Typical first-year earnings
$1,417
Chance against standard
+0.6%no change
Typical against standard
+0.2%$3 more
Without the breakoutMoves the answer

Drops the single biggest earner, DELTARUNE (67.5% of the money): 574 launches left. It moves the answer when that one game earned over half the money.

Launches counted
57445 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$1,414
Chance against standard
-2.0%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 163 of 575.

Launches counted
16315 hits
Earned $100k+
9.2 in 1001 in 11
Typical first-year earnings
$1,930
Chance against standard
+15.0%1.2 more in 100
Typical against standard
+36.5%$516 more
Standard
Every indie paid launch tagged Emotional, 12 to 36 months old: 575 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 53 of 575 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, DELTARUNE (67.5% of the money): 574 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 163 of 575.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Casual + Emotional moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.