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on 11 Nov 2026

Niches / Casual + Real Time Tactics

Niche

Casual + Real Time Tactics

Games tagged both Casual and Real Time Tactics: 147 indie paid launches, 1 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Casual + Real Time Tactics priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Casual + Real Time Tactics is too small to compare with Casual and is too small to compare with Real Time Tactics: 0 of its 23 launches earned $100k+ priced $10 to $20, against 13.8 in 100 for Casual and 17.2 in 100 for Real Time Tactics.

Small sample: 23 launches, 0 hits.

TIETied
Tag onemood tagCasual
13.8in 100 earned
$100k+
Odds13.8 in 100
Typical earnings$4,254
Launches1,006 / 139 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCasual + Real Time Tactics
0 of 23launches earned
$100k+ small
Odds0 of 23 launches
$1k+13 of 23 launches
$10k+4 of 23 launches
Launches23 / 0 hits
Expected20.5 in 100
TIEA tie
17.2in 100 earned
$100k+
Odds17.2 in 100
Typical earnings$6,090
Launches116 / 20 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Casual is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 23 games tagged both Casual and Real Time Tactics priced $10 to $20. 0 of 23 of them earned $100k+, against 14.1 in 100 for Casual-only games and 21.5 in 100 for Real Time Tactics-only games, so the mix is too small to compare with Casual alone and is too small to compare with Real Time Tactics alone.

Both: 23 games priced $10 to $20; 0 of 23 earned $100k+, odds by size $1k+ 13 of 23 launches · $10k+ 4 of 23 launches · $100k+ 0 of 23 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Minimalist Tower Defenseleads this pair24.8%
PairMinimalist Tower Defense24.8%
CasualHouse Flipper 23.9%
Real Time TacticsStronghold Crusader: Definitive Edition17.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Casual + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Minimalist Tower Defense earned 24.8% of the estimated first-year money of the 147 Casual + Real Time Tactics launches.
  • Casual is led by House Flipper 2, with 3.9% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 17.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Casual + Real Time Tactics holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Casual + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view130 of 147 launchesWithout the breakout146 of 147 launchesLast 18 months46 of 147 launches
Launches counted1471 hits1301 hits1460 hits460 hits
Earned $100k+1 of 147too few for a rate1 of 130too few for a rate0 of 146too few for a rate0 of 46too few for a rate
Typical first-year earnings$147top tenth $4,461+$163$147under 100 launches
Chance against standardthe base+13.1%0.1 more in 100; too few to tell-100.0%0.7 fewer in 100-100.0%0.7 fewer in 100; too few to tell
Typical against standardthe base+10.9%$16 more0.0%no changeunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Casual and Real Time Tactics, 12 to 36 months old: 147 launches.

Launches counted
1471 hits
Earned $100k+
1 of 147too few for a rate
Typical first-year earnings
$147top tenth $4,461+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 147 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1301 hits
Earned $100k+
1 of 130too few for a rate
Typical first-year earnings
$163
Chance against standard
+13.1%0.1 more in 100; too few to tell
Typical against standard
+10.9%$16 more
Without the breakoutHolds

Drops the single biggest earner, Minimalist Tower Defense (24.8% of the money): 146 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1460 hits
Earned $100k+
0 of 146too few for a rate
Typical first-year earnings
$147
Chance against standard
-100.0%0.7 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 46 of 147.

Launches counted
460 hits
Earned $100k+
0 of 46too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-100.0%0.7 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Casual and Real Time Tactics, 12 to 36 months old: 147 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 147 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Minimalist Tower Defense (24.8% of the money): 146 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 46 of 147.

Casual is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Casual through every lens, all prices
CasualBaseStandardevery launchWest-facing view9,378 of 9,921 launchesWithout the breakout9,920 of 9,921 launchesLast 18 months2,915 of 9,921 launches
Launches counted9,921305 hits9,378287 hits9,920304 hits2,915127 hits
Earned $100k+3.1 in 1001 in 333.1 in 1001 in 333.1 in 1001 in 334.4 in 1001 in 23
Typical first-year earnings$252top tenth $10,057+$268$252$272
Chance against standardthe base-0.5%no change-0.3%no change+41.7%1.3 more in 100
Typical against standardthe base+6.3%$16 more0.0%no change+7.9%$20 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.

Launches counted
9,921305 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252top tenth $10,057+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
9,378287 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$268
Chance against standard
-0.5%no change
Typical against standard
+6.3%$16 more
Without the breakoutHolds

Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.

Launches counted
9,920304 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 2,915 of 9,921.

Launches counted
2,915127 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$272
Chance against standard
+41.7%1.3 more in 100
Typical against standard
+7.9%$20 more
Standard
Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,915 of 9,921.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view499 of 543 launchesWithout the breakout542 of 543 launchesLast 18 months159 of 543 launches
Launches counted54333 hits49931 hits54232 hits15911 hits
Earned $100k+6.1 in 1001 in 166.2 in 1001 in 165.9 in 1001 in 176.9 in 1001 in 14
Typical first-year earnings$341top tenth $32,423+$383$341$363
Chance against standardthe base+2.2%0.1 more in 100-2.9%0.2 fewer in 100+13.8%0.8 more in 100
Typical against standardthe base+12.3%$42 more0.0%no change+6.5%$22 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.

Launches counted
54333 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$341top tenth $32,423+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49931 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$383
Chance against standard
+2.2%0.1 more in 100
Typical against standard
+12.3%$42 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54232 hits
Earned $100k+
5.9 in 1001 in 17
Typical first-year earnings
$341
Chance against standard
-2.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 159 of 543.

Launches counted
15911 hits
Earned $100k+
6.9 in 1001 in 14
Typical first-year earnings
$363
Chance against standard
+13.8%0.8 more in 100
Typical against standard
+6.5%$22 more
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 543 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 44 of 543 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (17.9% of the money): 542 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 159 of 543.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Casual + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.