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on 11 Nov 2026

Niches / Casual + Turn-Based Tactics

Niche

Casual + Turn-Based Tactics

Games tagged both Casual and Turn-Based Tactics: 234 indie paid launches, 6 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Casual + Turn-Based Tactics priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Casual and trails Turn-Based Tactics; priced $10 to $20 it is too small to compare with Casual and is too small to compare with Turn-Based Tactics.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Casual + Turn-Based Tactics is too small to compare with Casual and is too small to compare with Turn-Based Tactics: 4 of its 32 launches earned $100k+ priced $10 to $20, against 13.8 in 100 for Casual and 16.9 in 100 for Turn-Based Tactics.

Small sample: 32 launches, 4 hits.

TIETied
Tag onemood tagCasual
13.8in 100 earned
$100k+
Odds13.8 in 100
Typical earnings$4,254
Launches1,006 / 139 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCasual + Turn-Based Tactics
4 of 32launches earned
$100k+ small
Odds4 of 32 launches
$1k+75 in 100
$10k+38 in 100
Launches32 / 4 hits
Expected20.5 in 100
TIEA tie
16.9in 100 earned
$100k+
Odds16.9 in 100
Typical earnings$8,788
Launches249 / 42 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Casual is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 32 games tagged both Casual and Turn-Based Tactics priced $10 to $20. 4 of 32 of them earned $100k+, against 13.9 in 100 for Casual-only games and 17.5 in 100 for Turn-Based Tactics-only games, so the mix is too small to compare with Casual alone and is too small to compare with Turn-Based Tactics alone.

Both: 32 games priced $10 to $20; 4 of 32 earned $100k+, odds by size $1k+ 75 in 100 · $10k+ 38 in 100 · $100k+ 4 of 32 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Artis Impactleads this pair31.2%
PairArtis Impact31.2%
CasualHouse Flipper 23.9%
Turn-Based TacticsTactical Breach Wizards10.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Casual + Turn-Based Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Artis Impact earned 31.2% of the estimated first-year money of the 234 Casual + Turn-Based Tactics launches.
  • Casual is led by House Flipper 2, with 3.9% of its money.
  • Turn-Based Tactics is led by Tactical Breach Wizards, with 10.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Casual + Turn-Based Tactics is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout.

Casual + Turn-Based Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view207 of 234 launchesWithout the breakout233 of 234 launchesLast 18 months85 of 234 launches
Launches counted2346 hits2075 hits2335 hits853 hits
Earned $100k+2.6 in 1001 in 392.4 in 1001 in 412.1 in 1001 in 473 of 85too few for a rate
Typical first-year earnings$195top tenth $8,148+$251$195under 100 launches
Chance against standardthe base-5.8%0.1 fewer in 100-16.3%0.4 fewer in 100+37.6%1.0 more in 100; too few to tell
Typical against standardthe base+28.7%$56 more0.0%no changeunder 100 launches
Does it hold?The base viewMoves the answerHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Casual and Turn-Based Tactics, 12 to 36 months old: 234 launches.

Launches counted
2346 hits
Earned $100k+
2.6 in 1001 in 39
Typical first-year earnings
$195top tenth $8,148+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 234 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2075 hits
Earned $100k+
2.4 in 1001 in 41
Typical first-year earnings
$251
Chance against standard
-5.8%0.1 fewer in 100
Typical against standard
+28.7%$56 more
Without the breakoutHolds

Drops the single biggest earner, Artis Impact (31.2% of the money): 233 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2335 hits
Earned $100k+
2.1 in 1001 in 47
Typical first-year earnings
$195
Chance against standard
-16.3%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 85 of 234.

Launches counted
853 hits
Earned $100k+
3 of 85too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+37.6%1.0 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Casual and Turn-Based Tactics, 12 to 36 months old: 234 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 234 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Artis Impact (31.2% of the money): 233 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 85 of 234.

Casual is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Casual through every lens, all prices
CasualBaseStandardevery launchWest-facing view9,378 of 9,921 launchesWithout the breakout9,920 of 9,921 launchesLast 18 months2,915 of 9,921 launches
Launches counted9,921305 hits9,378287 hits9,920304 hits2,915127 hits
Earned $100k+3.1 in 1001 in 333.1 in 1001 in 333.1 in 1001 in 334.4 in 1001 in 23
Typical first-year earnings$252top tenth $10,057+$268$252$272
Chance against standardthe base-0.5%no change-0.3%no change+41.7%1.3 more in 100
Typical against standardthe base+6.3%$16 more0.0%no change+7.9%$20 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.

Launches counted
9,921305 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252top tenth $10,057+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
9,378287 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$268
Chance against standard
-0.5%no change
Typical against standard
+6.3%$16 more
Without the breakoutHolds

Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.

Launches counted
9,920304 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 2,915 of 9,921.

Launches counted
2,915127 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$272
Chance against standard
+41.7%1.3 more in 100
Typical against standard
+7.9%$20 more
Standard
Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,915 of 9,921.

Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Turn-Based Tactics through every lens, all prices
Turn-Based TacticsBaseStandardevery launchWest-facing view876 of 981 launchesWithout the breakout980 of 981 launchesLast 18 months301 of 981 launches
Launches counted98172 hits87665 hits98071 hits30125 hits
Earned $100k+7.3 in 1001 in 147.4 in 1001 in 137.2 in 1001 in 148.3 in 1001 in 12
Typical first-year earnings$717top tenth $63,122+$772$717$581
Chance against standardthe base+1.1%0.1 more in 100-1.3%0.1 fewer in 100+13.2%1.0 more in 100
Typical against standardthe base+7.7%$55 more0.0%no change-19.0%$136 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.

Launches counted
98172 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$717top tenth $63,122+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
87665 hits
Earned $100k+
7.4 in 1001 in 13
Typical first-year earnings
$772
Chance against standard
+1.1%0.1 more in 100
Typical against standard
+7.7%$55 more
Without the breakoutHolds

Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.

Launches counted
98071 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$717
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 301 of 981.

Launches counted
30125 hits
Earned $100k+
8.3 in 1001 in 12
Typical first-year earnings
$581
Chance against standard
+13.2%1.0 more in 100
Typical against standard
-19.0%$136 less
Standard
Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 301 of 981.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Casual + Turn-Based Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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