Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Character Customization + Sandbox
Character Customization + Sandbox
Games tagged both Character Customization and Sandbox: 75 indie paid launches, 19 of them earned $100k+ in their first year.
Showing Character Customization + Sandbox priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats Character Customization and is about level with Sandbox.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Character Customization + Sandbox beats Character Customization and is about level with Sandbox: 29.0 in 100 of its launches earned $100k+ priced $10 to $20, against 19.9 in 100 for Character Customization and 29.7 in 100 for Sandbox.
That is about 1.6 times the 17.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Character Customization and Sandbox priced $10 to $20. 29.0 in 100 of them earned $100k+, against 18.1 in 100 for Character Customization-only games and 29.8 in 100 for Sandbox-only games, so the mix beats Character Customization alone and is about level with Sandbox alone.
Both: 31 games priced $10 to $20; 29.0 in 100 earned $100k+, typical first-year earnings $24,427.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Character Customization + Sandbox is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view72 of 75 launches | Without the breakout74 of 75 launches | Last 18 months18 of 75 launches |
|---|---|---|---|---|
| Launches counted | 7519 hits | 7217 hits | 7418 hits | 186 hits |
| Earned $100k+ | 25.3 in 100 | 23.6 in 100 | 24.3 in 100 | 6 of 18too few for a rate |
| Typical first-year earnings | $13,313top tenth $271,231+ | $13,313 | $13,313 | $13,992 |
| Chance against standard | the base | -6.8%1.7 fewer in 100 | -4.0%1.0 fewer in 100 | +31.6%8.0 more in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | 0.0%no change | +5.1%$679 more; too few to tell |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Character Customization and Sandbox, 12 to 36 months old: 75 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 75 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Goat Simulator 3 (28.4% of the money): 74 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 18 of 75.
Character Customization is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Character Customization | BaseStandardevery launch | West-facing view826 of 851 launches | Without the breakout850 of 851 launches | Last 18 months243 of 851 launches |
|---|---|---|---|---|
| Launches counted | 85184 hits | 82679 hits | 85083 hits | 24326 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.6 in 1001 in 10 | 9.8 in 1001 in 10 | 10.7 in 100 |
| Typical first-year earnings | $862top tenth $90,810+ | $877 | $862 | $956 |
| Chance against standard | the base | -3.1%0.3 fewer in 100 | -1.1%0.1 fewer in 100 | +8.4%0.8 more in 100 |
| Typical against standard | the base | +1.7%$15 more | 0.0%no change | +10.9%$94 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Character Customization, 12 to 36 months old: 851 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 851 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (24.9% of the money): 850 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 243 of 851.
Sandbox is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Sandbox | BaseStandardevery launch | West-facing view1,172 of 1,219 launches | Without the breakout1,218 of 1,219 launches | Last 18 months387 of 1,219 launches |
|---|---|---|---|---|
| Launches counted | 1,219193 hits | 1,172181 hits | 1,218192 hits | 38762 hits |
| Earned $100k+ | 15.8 in 100 | 15.4 in 100 | 15.8 in 100 | 16.0 in 100 |
| Typical first-year earnings | $1,882top tenth $223,977+ | $1,914 | $1,882 | $2,011 |
| Chance against standard | the base | -2.5%0.4 fewer in 100 | -0.4%0.1 fewer in 100 | +1.2%0.2 more in 100 |
| Typical against standard | the base | +1.7%$32 more | 0.0%no change | +6.9%$129 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Sandbox, 12 to 36 months old: 1,219 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 1,219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (22.8% of the money): 1,218 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 387 of 1,219.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Character Customization + Sandbox moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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