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on 11 Nov 2026

Niches / Character Customization + Turn-Based Tactics

Niche

Character Customization + Turn-Based Tactics

Games tagged both Character Customization and Turn-Based Tactics: 50 indie paid launches, 6 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Character Customization + Turn-Based Tactics priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Character Customization and beats Turn-Based Tactics; priced $10 to $20 it is too small to compare with Character Customization and is too small to compare with Turn-Based Tactics.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Character Customization + Turn-Based Tactics is too small to compare with Character Customization and is too small to compare with Turn-Based Tactics: 4 of its 22 launches earned $100k+ priced $10 to $20, against 25.7 in 100 for Character Customization and 16.9 in 100 for Turn-Based Tactics.

Small sample: 22 launches, 4 hits.

TIEA tie
25.7in 100 earned
$100k+
Odds25.7 in 100
Typical earnings$18,123
Launches191 / 49 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCharacter Customization + Turn-Based Tactics
4 of 22launches earned
$100k+ small
Odds4 of 22 launches
$1k+18 of 22 launches
$10k+11 of 22 launches
Launches22 / 4 hits
Expected20.5 in 100
TIETied
16.9in 100 earned
$100k+
Odds16.9 in 100
Typical earnings$8,788
Launches249 / 42 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 22 games tagged both Character Customization and Turn-Based Tactics priced $10 to $20. 4 of 22 of them earned $100k+, against 26.6 in 100 for Character Customization-only games and 16.7 in 100 for Turn-Based Tactics-only games, so the mix is too small to compare with Character Customization alone and is too small to compare with Turn-Based Tactics alone.

Both: 22 games priced $10 to $20; 4 of 22 earned $100k+, odds by size $1k+ 18 of 22 launches · $10k+ 11 of 22 launches · $100k+ 4 of 22 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Esports Godfatherleads this pair34.5%
PairEsports Godfather34.5%
Character CustomizationNo Rest for the Wicked25.3%
Turn-Based TacticsTactical Breach Wizards10.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Character Customization + Turn-Based Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Esports Godfather earned 34.5% of the estimated first-year money of the 50 Character Customization + Turn-Based Tactics launches.
  • Character Customization is led by No Rest for the Wicked, with 25.3% of its money.
  • Turn-Based Tactics is led by Tactical Breach Wizards, with 10.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Character Customization + Turn-Based Tactics holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Character Customization + Turn-Based Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view46 of 50 launchesWithout the breakout49 of 50 launchesLast 18 months15 of 50 launches
Launches counted506 hits465 hits495 hits151 hits
Earned $100k+12.0 in 10010.9 in 10010.2 in 1001 of 15too few for a rate
Chance of $10k+32 in 100chance of $10k+; $1k+ 60 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base-9.4%1.1 fewer in 100-15.0%1.8 fewer in 100-44.4%5.3 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Character Customization and Turn-Based Tactics, 12 to 36 months old: 50 launches.

Launches counted
506 hits
Earned $100k+
12.0 in 100
Chance of $10k+
32 in 100chance of $10k+; $1k+ 60 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
465 hits
Earned $100k+
10.9 in 100
Chance of $10k+
under 100 launches
Chance against standard
-9.4%1.1 fewer in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Esports Godfather (34.5% of the money): 49 launches left. It moves the answer when that one game earned over half the money.

Launches counted
495 hits
Earned $100k+
10.2 in 100
Chance of $10k+
under 100 launches
Chance against standard
-15.0%1.8 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 15 of 50.

Launches counted
151 hits
Earned $100k+
1 of 15too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-44.4%5.3 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Character Customization and Turn-Based Tactics, 12 to 36 months old: 50 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Esports Godfather (34.5% of the money): 49 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 15 of 50.

Character Customization is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Character Customization through every lens, all prices
Character CustomizationBaseStandardevery launchWest-facing view828 of 852 launchesWithout the breakout851 of 852 launchesLast 18 months234 of 852 launches
Launches counted852102 hits82898 hits851101 hits23431 hits
Earned $100k+12.0 in 10011.8 in 10011.9 in 10013.2 in 100
Typical first-year earnings$957top tenth $122,551+$1,000$957$1,248
Chance against standardthe base-1.1%0.1 fewer in 100-0.9%0.1 fewer in 100+10.7%1.3 more in 100
Typical against standardthe base+4.5%$43 more0.0%no change+30.4%$291 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Character Customization, 12 to 36 months old: 852 launches.

Launches counted
852102 hits
Earned $100k+
12.0 in 100
Typical first-year earnings
$957top tenth $122,551+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 852 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
82898 hits
Earned $100k+
11.8 in 100
Typical first-year earnings
$1,000
Chance against standard
-1.1%0.1 fewer in 100
Typical against standard
+4.5%$43 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (25.3% of the money): 851 launches left. It moves the answer when that one game earned over half the money.

Launches counted
851101 hits
Earned $100k+
11.9 in 100
Typical first-year earnings
$957
Chance against standard
-0.9%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 234 of 852.

Launches counted
23431 hits
Earned $100k+
13.2 in 100
Typical first-year earnings
$1,248
Chance against standard
+10.7%1.3 more in 100
Typical against standard
+30.4%$291 more
Standard
Every indie paid launch tagged Character Customization, 12 to 36 months old: 852 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 852 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (25.3% of the money): 851 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 234 of 852.

Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Turn-Based Tactics through every lens, all prices
Turn-Based TacticsBaseStandardevery launchWest-facing view876 of 981 launchesWithout the breakout980 of 981 launchesLast 18 months301 of 981 launches
Launches counted98172 hits87665 hits98071 hits30125 hits
Earned $100k+7.3 in 1001 in 147.4 in 1001 in 137.2 in 1001 in 148.3 in 1001 in 12
Typical first-year earnings$717top tenth $63,122+$772$717$581
Chance against standardthe base+1.1%0.1 more in 100-1.3%0.1 fewer in 100+13.2%1.0 more in 100
Typical against standardthe base+7.7%$55 more0.0%no change-19.0%$136 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.

Launches counted
98172 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$717top tenth $63,122+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
87665 hits
Earned $100k+
7.4 in 1001 in 13
Typical first-year earnings
$772
Chance against standard
+1.1%0.1 more in 100
Typical against standard
+7.7%$55 more
Without the breakoutHolds

Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.

Launches counted
98071 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$717
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 301 of 981.

Launches counted
30125 hits
Earned $100k+
8.3 in 1001 in 12
Typical first-year earnings
$581
Chance against standard
+13.2%1.0 more in 100
Typical against standard
-19.0%$136 less
Standard
Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 301 of 981.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Character Customization + Turn-Based Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.