Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / City Builder + Survival
City Builder + Survival
Games tagged both City Builder and Survival: 48 indie paid launches, 16 of them earned $100k+ in their first year.
Showing City Builder + Survival priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
City Builder + Survival beats both its tags: 6 of its 19 launches earned $100k+ priced $10 to $20, against 22.1 in 100 for City Builder and 23.9 in 100 for Survival.
Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 19 launches, 6 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 19 games tagged both City Builder and Survival priced $10 to $20. 31.6 in 100 of them earned $100k+, against 20.6 for City Builder-only games and 23.2 for Survival-only games, so games with both tags did better than games with either tag alone.
Both: 19 games priced $10 to $20; 31.6 in 100 earned $100k+, typical first-year earnings $23,315.
Circle areas follow launch counts; the gold overlap is exactly the pair's 19 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
City Builder + Survival is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view46 of 48 launches | Without the breakout47 of 48 launches | Last 18 months31 of 48 launches |
|---|---|---|---|---|
| Launches counted | 4816 hits | 4615 hits | 4715 hits | 318 hits |
| Earned $100k+ | 33.3 in 100 | 32.6 in 100 | 31.9 in 100 | 25.8 in 100 |
| Typical first-year earnings | $21,482top tenth $463,033+ | $21,482 | $17,098 | $8,457 |
| Chance against standard | the yardstick | -2.1%0.7 fewer in 100 | -4.2%1.4 fewer in 100 | -22.5%7.5 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | -20.4%$4,384 less | -60.6%$13,025 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both City Builder and Survival, 6 to 30 months old: 48 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 48 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Bellwright (48.6% of the money): 47 launches left.
Keeps only launches 18 months old or newer: 31 of 48.
City Builder holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| City Builder | BaseStandardevery launch | West-facing view512 of 541 launches | Without the breakout540 of 541 launches | Last 18 months278 of 541 launches |
|---|---|---|---|---|
| Launches counted | 54181 hits | 51278 hits | 54080 hits | 27837 hits |
| Earned $100k+ | 15.0 in 100 | 15.2 in 100 | 14.8 in 100 | 13.3 in 100 |
| Typical first-year earnings | $1,982top tenth $250,207+ | $2,225 | $1,982 | $1,840 |
| Chance against standard | the yardstick | +1.3%0.2 more in 100 | -1.3%0.2 fewer in 100 | -11.3%1.7 fewer in 100 |
| Typical against standard | the yardstick | +12.3%$243 more | 0.0%no change | -7.2%$142 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged City Builder, 6 to 30 months old: 541 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 541 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (43.1% of the money): 540 launches left.
Keeps only launches 18 months old or newer: 278 of 541.
Survival holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Survival | BaseStandardevery launch | West-facing view1,069 of 1,107 launches | Without the breakout1,106 of 1,107 launches | Last 18 months597 of 1,107 launches |
|---|---|---|---|---|
| Launches counted | 1,107107 hits | 1,069101 hits | 1,106106 hits | 59759 hits |
| Earned $100k+ | 9.7 in 1001 in 10 | 9.4 in 1001 in 11 | 9.6 in 1001 in 10 | 9.9 in 1001 in 10 |
| Typical first-year earnings | $1,209top tenth $86,344+ | $1,133 | $1,209 | $1,002 |
| Chance against standard | the yardstick | -3.1%0.3 fewer in 100 | -1.0%0.1 fewer in 100 | +2.1%0.2 more in 100 |
| Typical against standard | the yardstick | -6.3%$76 less | 0.0%no change | -17.1%$207 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Survival, 6 to 30 months old: 1,107 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,107 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, R.E.P.O. (23.1% of the money): 1,106 launches left.
Keeps only launches 18 months old or newer: 597 of 1,107.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when City Builder + Survival moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.