Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Colony Sim + Management
Colony Sim + Management
Games tagged both Colony Sim and Management: 67 indie paid launches, 22 of them earned $100k+ in their first year.
Showing Colony Sim + Management priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
23 launches, under your minimum sample of 30.
Pick another price band, or lower the minimum sample.
23 launches, under your minimum sample of 30.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 23 games tagged both Colony Sim and Management priced $10 to $20. 7 of 23 of them earned $100k+, against 25.9 in 100 for Colony Sim-only games and 33.9 in 100 for Management-only games, so the mix is too small to compare with Colony Sim alone and is too small to compare with Management alone.
Both: 23 games priced $10 to $20; 7 of 23 earned $100k+, odds by size $1k+ 20 of 23 launches · $10k+ 14 of 23 launches · $100k+ 7 of 23 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Colony Sim + Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view66 of 67 launches | Without the breakout66 of 67 launches | Last 18 months20 of 67 launches |
|---|---|---|---|---|
| Launches counted | 6722 hits | 6622 hits | 6621 hits | 205 hits |
| Earned $100k+ | 32.8 in 100 | 33.3 in 100 | 31.8 in 100 | 5 of 20too few for a rate |
| Chance of $10k+ | 54 in 100chance of $10k+; $1k+ 75 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +1.5%0.5 more in 100 | -3.1%1.0 fewer in 100 | -23.9%7.8 fewer in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Colony Sim and Management, 12 to 36 months old: 67 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 67 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (23.1% of the money): 66 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 20 of 67.
Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Colony Sim | BaseStandardevery launch | West-facing view217 of 219 launches | Without the breakout218 of 219 launches | Last 18 months62 of 219 launches |
|---|---|---|---|---|
| Launches counted | 21948 hits | 21748 hits | 21847 hits | 6213 hits |
| Earned $100k+ | 21.9 in 100 | 22.1 in 100 | 21.6 in 100 | 21.0 in 100 |
| Typical first-year earnings | $3,380top tenth $483,944+ | $3,380 | $3,380 | under 100 launches |
| Chance against standard | the base | +0.9%0.2 more in 100 | -1.6%0.4 fewer in 100 | -4.3%1.0 fewer in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 62 of 219.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view974 of 1,006 launches | Without the breakout1,005 of 1,006 launches | Last 18 months363 of 1,006 launches |
|---|---|---|---|---|
| Launches counted | 1,006182 hits | 974174 hits | 1,005181 hits | 36358 hits |
| Earned $100k+ | 18.1 in 100 | 17.9 in 100 | 18.0 in 100 | 16.0 in 100 |
| Typical first-year earnings | $3,982top tenth $284,657+ | $4,018 | $3,980 | $4,700 |
| Chance against standard | the base | -1.3%0.2 fewer in 100 | -0.5%0.1 fewer in 100 | -11.7%2.1 fewer in 100 |
| Typical against standard | the base | +0.9%$36 more | -0.1%$2 less | +18.0%$718 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,006 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,006 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.9% of the money): 1,005 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 363 of 1,006.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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