Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Colony Sim + Simulation
Colony Sim + Simulation
Games tagged both Colony Sim and Simulation: 112 indie paid launches, 29 of them earned $100k+ in their first year.
Showing Colony Sim + Simulation priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Colony Sim + Simulation beats both its tags: 31.7 in 100 of its launches earned $100k+ priced $10 to $20, against 27.3 in 100 for Colony Sim and 23.8 in 100 for Simulation.
That is about 1.6 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 41 games tagged both Colony Sim and Simulation priced $10 to $20. 31.7 in 100 of them earned $100k+, against 22.2 in 100 for Colony Sim-only games and 23.4 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 41 games priced $10 to $20; 31.7 in 100 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 56 in 100 · $100k+ 32 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 41 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Colony Sim + Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view111 of 112 launches | Without the breakout111 of 112 launches | Last 18 months38 of 112 launches |
|---|---|---|---|---|
| Launches counted | 11229 hits | 11129 hits | 11128 hits | 3812 hits |
| Earned $100k+ | 25.9 in 100 | 26.1 in 100 | 25.2 in 100 | 31.6 in 100 |
| Typical first-year earnings | $6,505top tenth $483,944+ | $6,505 | $6,428 | under 100 launches |
| Chance against standard | the base | +0.9%0.2 more in 100 | -2.6%0.7 fewer in 100 | +22.0%5.7 more in 100 |
| Typical against standard | the base | 0.0%no change | -1.2%$77 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Colony Sim and Simulation, 12 to 36 months old: 112 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 112 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (26.0% of the money): 111 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 38 of 112.
Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Colony Sim | BaseStandardevery launch | West-facing view217 of 219 launches | Without the breakout218 of 219 launches | Last 18 months62 of 219 launches |
|---|---|---|---|---|
| Launches counted | 21948 hits | 21748 hits | 21847 hits | 6213 hits |
| Earned $100k+ | 21.9 in 100 | 22.1 in 100 | 21.6 in 100 | 21.0 in 100 |
| Typical first-year earnings | $3,380top tenth $483,944+ | $3,380 | $3,380 | under 100 launches |
| Chance against standard | the base | +0.9%0.2 more in 100 | -1.6%0.4 fewer in 100 | -4.3%1.0 fewer in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 62 of 219.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,191 of 4,442 launches | Without the breakout4,441 of 4,442 launches | Last 18 months1,386 of 4,442 launches |
|---|---|---|---|---|
| Launches counted | 4,442408 hits | 4,191389 hits | 4,441407 hits | 1,386133 hits |
| Earned $100k+ | 9.2 in 1001 in 11 | 9.3 in 1001 in 11 | 9.2 in 1001 in 11 | 9.6 in 1001 in 10 |
| Typical first-year earnings | $929top tenth $86,074+ | $1,011 | $928 | $1,011 |
| Chance against standard | the base | +1.1%0.1 more in 100 | -0.2%no change | +4.5%0.4 more in 100 |
| Typical against standard | the base | +8.8%$82 more | -0.1%$1 less | +8.8%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,442 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,442 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.9% of the money): 4,441 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,386 of 4,442.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.