Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Crafting + Resource Management
Crafting + Resource Management
Games tagged both Crafting and Resource Management: 76 indie paid launches, 18 of them earned $100k+ in their first year.
Showing Crafting + Resource Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is about level with Crafting and is about level with Resource Management.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Crafting + Resource Management is about level with Crafting and is about level with Resource Management: 30.0 in 100 of its launches earned $100k+ priced $10 to $20, against 28.4 in 100 for Crafting and 31.4 in 100 for Resource Management.
That is about 1.5 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 30 games tagged both Crafting and Resource Management priced $10 to $20. 30.0 in 100 of them earned $100k+, against 28.2 in 100 for Crafting-only games and 31.7 in 100 for Resource Management-only games, so the mix is about level with Crafting alone and is about level with Resource Management alone.
Both: 30 games priced $10 to $20; 30.0 in 100 earned $100k+, odds by size $1k+ 93 in 100 · $10k+ 63 in 100 · $100k+ 30 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 30 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Crafting + Resource Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view74 of 76 launches | Without the breakout75 of 76 launches | Last 18 months24 of 76 launches |
|---|---|---|---|---|
| Launches counted | 7618 hits | 7418 hits | 7517 hits | 247 hits |
| Earned $100k+ | 23.7 in 100 | 24.3 in 100 | 22.7 in 100 | 7 of 24too few for a rate |
| Chance of $10k+ | 46 in 100chance of $10k+; $1k+ 75 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +2.7%0.6 more in 100 | -4.3%1.0 fewer in 100 | +23.1%5.5 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Crafting and Resource Management, 12 to 36 months old: 76 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Alters (65.5% of the money): 75 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 24 of 76.
Crafting is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Crafting | BaseStandardevery launch | West-facing view626 of 648 launches | Without the breakout647 of 648 launches | Last 18 months194 of 648 launches |
|---|---|---|---|---|
| Launches counted | 648115 hits | 626113 hits | 647114 hits | 19427 hits |
| Earned $100k+ | 17.7 in 100 | 18.1 in 100 | 17.6 in 100 | 13.9 in 100 |
| Typical first-year earnings | $2,684top tenth $314,719+ | $2,780 | $2,607 | $2,184 |
| Chance against standard | the base | +1.7%0.3 more in 100 | -0.7%0.1 fewer in 100 | -21.6%3.8 fewer in 100 |
| Typical against standard | the base | +3.6%$96 more | -2.9%$77 less | -18.6%$500 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Crafting, 12 to 36 months old: 648 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 648 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (36.1% of the money): 647 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 194 of 648.
Resource Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Resource Mgmt | BaseStandardevery launch | West-facing view567 of 584 launches | Without the breakout583 of 584 launches | Last 18 months197 of 584 launches |
|---|---|---|---|---|
| Launches counted | 58490 hits | 56787 hits | 58389 hits | 19732 hits |
| Earned $100k+ | 15.4 in 100 | 15.3 in 100 | 15.3 in 100 | 16.2 in 100 |
| Typical first-year earnings | $2,230top tenth $205,749+ | $2,212 | $2,224 | $2,719 |
| Chance against standard | the base | -0.4%0.1 fewer in 100 | -0.9%0.1 fewer in 100 | +5.4%0.8 more in 100 |
| Typical against standard | the base | -0.8%$18 less | -0.3%$6 less | +21.9%$489 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Resource Management, 12 to 36 months old: 584 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 584 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (45.9% of the money): 583 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 197 of 584.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Crafting + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.